Hey all, in preparation for getting this game, I broke out the CCC2 version of ST and tried to do crossups that I used to use in SNES SSF2 (yes, I know…that game).
With T.Hawk, much like Zangief, it’s all about that splash (jumping d+fierce), but I also found that all of his weak and medium jumping attacks cross up. He lost crossup jumping roundhouse. Any of those other crossups create any ambiguous blocking situations?
Anybody tried anything crazy like crossing up with the Hawk Dive? Is the angle too shallow?
Sorry if I’m sounding noob-ish, but I figured while I’m waiting to get the game I might get some folks thinking about the tools that Hawk has…if they haven’t been already the past 14 years.
Main jump-ins are j. lp, splash, and j. mk, I haven’t tried to use anything else. Regular j. fierce is good against Dhalsim and Vega.
An overlooked move is early jump d+mp. You can sorta use it like Zangief’s j. rh in that, if used sparingly, you can freeze people in place and spd them.
sup Ryu1999, I wanna ask u a few questions since i dont have the game yet, and i know ure Thawk is aiight (GGPO battles)
I found gridman’s point about the dive not bouncing back anymore to be interesting, dont u land right in front of the opponent, thus allowing u to go for unsafe 50/50s at a much closer range (dp or 360). How long does the opponent stay on block stun from the attack?
also the range of the 360? still as ridiculous? its too bad it has a whiff animation now, safe 360s were fun, but i guess in this new setting itd be too strong…right?
He’d basically be Akuma on steroids. On Condor Dive block or hit, you should do a safe negative edge typhoon, if the opponent reversals punish, if he doesn’t he hits the asphalt. He’d not only have his j.jab but the Condor Dive would be a faster solution to get near and deal damage without NO risk.
I should’ve mentioned that my crossup attempts (along with the others that I mention in the other character threads) were done on Ken. I figured Honda is crossup-fodder, so he wouldn’t give the most accurate results.
Thanks for enduring my noob-like discoveries. Y’all know I’m just trying to buff out my ToD repertoire.
its not as good as you think and that mixup doesnt really work too well because people flip out and mash something (with good reason) when you get close. you really needa train an opponent to block when you walk forward by hitting them with a psychic dp.
on paper the new dive sounds better but im still pro old dive.
After playing tonight I am beginning to like the new dive for the most part. I hated it at first but after using it in about 200-250~ matches now I feel more benefit than taken away.
Main reason is when you knock someone down now your right there. Granted I have landed on my share of fireballs but not even close to as many as I thought I would.
The dive for me seems to help with the Guile and Dee Jay matchups as well. Not sure if this will translate for good though as even now I see a lot of people realising what they can do after they have blocked or been hit.
On a side note: I really notice the priority this dive has been given though. Granted this may be due to lag but it seems to dominate a lot or hits and trades.
New Dive is fun and all, but I don’t find it very useful.
I’m more into High Risk / High Reward, so old dive had that all or nothing feeling I really enjoyed.
all i know is that good dee jays and guiles constantly push you back out regardless, hit or block. guile can cr.forward link boom and you’re back into the same spot. dee jay can cr.mk , cr.hk, boom, etc etc. its just not fun. id rather play a solid vega or blanka.
(casual thawk user speaking) i don’t get how the old dive was high reward though, except in the corner. sure you got a knockdown, but the bounceback often didn’t even leave you in tick range to set up anything worthwhile. you often had to resort to whiffing a dive back in at disadvantage, then doing a dp/spd mix up
that’s basically the same thing you get now, except now you also get that situation on block (yes there are some subtle differences i know)
EDIT: i guess old dive did push the opponent much farther back towards the corner, which could eventually end up in insta-win
So my brother walks in on me and my friends playing HD and he says “Oh wow, is that Street Fighter?”
“Yeah, redone with new graphics, but same old game play and hitboxes, tweaked for balance, but feels really old school.”
"… Yeah, looks like same old RACISM too, geez, haha"
“Well… sure, I guess… if you consider Dhalsim’s yoga thing racist…?”
“No, I’m talking about how T-Hawk’s stage is a CASINO. Named THE CRAZY BUFFALO.”
“HAHAHA no, this isn’t T-Hawk’s stage, this is Balrog’s stage, guy.”
“Oh… you… you’re just… *playing *as T-Hawk… I see…”
But now that he mentions it, that IS a pretty funny coincidence.