720s FTW! (T-Hawk thread)

Man, Hawk RAPES Sagat if played right!

What I hate most with Hawk is that I can’t find anything to punish constant dp’ers. I tried s.hk or c.mp but they just guard or even throw another dp :frowning:

what if hes playing a good sagat?

walk up, wait, 360.

then play defensive. stall. make them impatient. you have to make them impatient and also know that youre going to bait their dp and punish.go for making them impatient and unsure of themself.

jump up and do nothng from 3/4 of the screen away. go max screen and whiff some jab 360s to build meter if they’re turtling max screen. dont do this if youre facing rog, vega, or dictator. but they arent really dp characters.

if youre not being predictable a random hawk dive after some stalling and footies can hit them. if they block it they’ll realize you just got a hawk dive to work without them being able to see it coming to dp. if they’re good and think that way youve just made them unsure of themself. thats how you get free walk in 360s is by people who hesitate just for that split second for you to walk that foot closer and do the grab.

What about jab dp? You can’t do this to that. You’ll get another dp in the face. At least I know I will.

I think I’m not that predictable on dives but this tactic doesn’t work mostly, if the other player is patient too. A patient Ryu just kicked my ass with c.mk’s and doing nothing. Dive mind-games didn’t work. He only threw fireballs after c.mk’s, never once enough for a dive. He just waited for the sound of the dive for dp and so on. I really didn’t know what to do to him…:wasted:

get better reactions

seriously. its not an unbeatable tactic. i do it all the time to shitty kens/ryus

Okay. How do you fight Guile?

James? Suggestions?

Pure luck on your part and stupidity on the Guile players part.

With T.Hawk? Ummm… Uh…

Try to… Hrm. Let’s see now.

Haha, to be honest, I’m not the best person to say. The only things I can offer are that Towards + Jab CAN hit Guile’s Low Forward, so if he sticks out, stay outside its range and you can try and discourage him with that. Otherwise, this is a REALLY friggin’ tough fight. Others here are waaaaay more qualified to give Hawk advice than me.

  • James

ask for the old dive back and pyschic dive over a boom. otherwise good luck

new dive, if it hits or block, guile can push you back out with c.mk and make it bad times for you again. cr.rh with hawk beats booms, cr.mk and cr.hk but its hard to time because the guile player can just wait or jump back to safety.

psychic dp’s miss cr.mk all the time because of dumb hitboxes and its hard to bait flashkicks now because of how far forward it moves.

pretty much you need to find a knockdown somehow. its REALLY tough because if the guile is smart, he’ll never EVER lose his down charge and just constantly harrassing you with cr.mk and booms. your best bet is jumping over a (predicted) boom and going for a tick or dping through a boom for a knockdown. you’re not going to get many chances in this match to 360 so once you do, make sure you dont fuck up a safe jump or be too predictble with your patterns

also, use fierce 360 if you get in. kill that bitch faster.

one more thing, if you DO get in, dont forget about hawks splash. its old hawks and its fucking DANGEROUS.

i hate hawk vs guile. id rather play vs sim or claw or even honda.

i think this is also a guaranteed dizzy - crossup splash, cr.jab x3, jab 360. its dizzied giefs and bisons and such many times.

Fun fight.

Guile doing low forward a lot is your best friend. Low forward spam = you win, just like it does with Zangief for the exact same reason. The best thing you can possibly hope for, other than a Guile player who randomly does flash kicks for no reason, is a Guile player that does low forward too much.

The dive is basically useless in this fight. You used to be able to jump around outside of flash kick range and use it if you saw a boom come out but now with roundhouse flash going so far that’s not an option.

Standing roundhouse will trade with booms for more damage or beat them outright, and low roundhouse will do the same against low forward.

You basic strategy here is to keep moving forward. If Guile does nothing you walk up 360, if he throws out a low forward you low roundhouse, if he throws out a sonic boom you hit it with stand roundhouse or jump over. (It’s up to you to figure out when to do what - good luck!) If you can’t walk up 360 you basically can’t win, because to win you either have to actually land a walk up 360 or make Guile fear it enough to throw out a lot of moves instead of sitting on d/b and pecking with booms now and then.

It’s really almost exactly the same fight as with Zangief. Harder than with Zangief, but basically the same strategy.

The change to Guile’s rh flash kick really hurts in this matchup.

started playing hawk. good times. solid character that i’m starting to get the hang of.

q: what do people follow up hawk dives with? it seems unless you do them very low you aren’t close enough for anything except poke string or psychic dp.

should i be throwing with roundhouse throw?

lol you make this match sound like its REALLY easy when in reality, its not. play a good guile like brian.

yes throw with rh

I agree with Gridman, losing the old Hawk Dive made T.Hawk’s life miserable against Guile. Standing roundhouse is very important in this match just remember to use it once you are in range to trade hit Guile’s boom and don’t worry in most cases the trade is in Hawk’s advantage. Also if you are in range try to jump with jab/short on reaction to the Boom and then immediately go for a Typhoon/low jab/DP/Rh throw mixup, back in OG if you were successful especially near the corner it’s game over for Guile, safe jump -> Typhoon kills him every reversal by Guile is advantage to Hawk but not anymore thanks to the miss animation :(.

I couldn’t agree more, losing the ability to knockdown with Condor Dive is really a huge obstacle and getting a whiff animation don’t make things easier. Since we cannot rely on getting in with a sliver of health and landing the loop, we gotta play more conservative and constantly hope we don’t get way too far behind with our health.

ST:
Nothing better than Roundhouse throw -> j.jab -> cr.jab -> safe typhoon attempt, Guile reversals with a flashkick and the whole process repeats itself, marvelous.

If you’re playing right, it won’t matter.

im gonna sit here and wait for all the non hawk players to disagree about hawks old dive being better.

Well, Hawk’s new dive is better against Sim and Bison…and that’s about it.