Does hawk’s far standing hk hit a crouching shoto?
Why don’t you test this out yourself and post? Stuff like this should be done on your own really.
Only if they’re close or somewhat close.
This kick is so awesome (asthetically) that it should, and hit even on block. Also it needs Balrog’s “FINAL!” damage.
Ok, I thought it whiffed, so that means the CPU wasn’t cheating.
I don’t have the time usually, and this forum is kinda dead anyway.
Its cool though I’d hate to just spark some convo or anything.
streetfighterdojo.com: ST T. Hawk Page
I finally got the ST T. Hawk section up at streetfighterdojo.com.
The link is:
http://streetfighterdojo.com/superturbo/thawk/thawkmatches.html
Yes, it’s ST and not HDR, but some of it is similar and I expect HDR players will get some use out of the matches and extras.
Akuma is next in line.
How the hell did you give Blanka-Hawk a 2/10?
I used the Sagat page as a template and forgot to update the numbers to T. Hawk’s.
All good now.
Yeah that’s more reasonable.
Although Honda-Hawk is 8/10. Don’t see how Blanka could be harder than Honda.
For matchup #'s I’m using the “New Arcadia Diagram” chart from Nohoho’s site:
It’s a “peer review” chart (opinion based), so numbers are gonna come down to personal bias vs. other top player/character matchups.
I this case, I guess K fears Komoda’s Blanka more than Kusumondo’s Honda. (chart does not rate Super versions of characters so Shogatsu’s O.Honda isn’t considered)
Interesting. I’d like too see what K see’s that I don’t.
Yeah, I’d love to have the input of the Japan ST Pros.
K has beaten both Kusumondo and Komoda, though he did use O.Hawk to do it and O.Hawk wouldn’t be considered for that tiering chart.
Not sure how the matchups change for ST Hawk.
Also, maybe things like Blanka’s back dash to escape traps is a factor.
Ochio and Jab Headbutt are hella more threatening than the backdash IMO.
Well you cant safe jump blanka anyways too. Above Average/Really Great blanka players who know how to fight t.hawk are REALLY hard to play against. However, most of them dont and try to play the matchup the wrong way. Id think in theory honda could be harder if he sits on a downback charge the whole time.
You can’t really safe jump Blanka, but you can a pretty sick mix-up on him after he’s down, and I do this too Antonio ALL the time. After Blanka is knocked down, jump and do fierce early. If he Up Balls, it’ll beat Blanka’s Up Ball clean. The only Blanka can avoid this is too just block and allow Hawk to get close, or back dash.
In the case that Blanka back dashes, Dive. Get the mix-up going on him, and if you Dive instead of doing a J.:hp:, and Blanka back dashes, he’s knocked down and you can repeat the cycle again.
If you do your jump attack early can’t he just wait and then up ball right before you land?
I don’t think I’m picturing what you are saying correctly.
No dude. You throw out the fierce right as you begin to fall from your jump and there’s no way Blanka can hit you with the Up Ball.
The jumping fierce can hit Blanka out of the ball clean. If the jump is just too late, then it might trade with a reversal up-ball.
IIRC you can’t do the dive after the peak of the jump, which - on paper - gives the blanka player enough time to choose the correct response.
On paper.
Found the solution to the “DP bug when trying to 720”: Negative Edge the Super. You’ll almost never get a DP. You can all stop complaining now.