If Hawk is ever airborne, rushing upper is god for you. It can apply to a limited extent on the ground to, but my suggestion is to stay on the defense. Get that health advantage and get out, then hit and run. ST.Jab beats his dive, and so does CR.Strong if you’re good.
You can usually trade with the splash with CR.Fierce.
I fought xbl brian for the first time today. I ran into him in ranked when I was screwing around with Fei Long, and he was using Fei Long too. We did a couple Fei Long mirrors in ranked till I asked him if I could fight his Guile.
We played 18 games in total, and by the time I had to go, I won 10 games (with Hawk only) and he won 8.
Now it might not really mean anything because he said he was still a little rusty because he said he hadn’t played in 6 months, but they were all very ruthless fights, and I never knew Guile could go on the offensive that well until I fought brian.
Can you guys confirm cross up splash, cl. forward, Rising Hawk on hit/360 on block? I’ve started using splash, cr. jab, st. jab, Rising Hawk on hit/360 on block because it’s easier to confirm. It does less stun, though. So if other people can confirm the first combo, I should work harder on being able to confirm that.
On bigger characters like Zangief and Honda, the cross-up splash, close forward into Rising hawk is four hits. Against others like the Shoto’s, cross-up splash, close short into Rising Hawk is four hits as well. Both are potential ToD’s.
Why is Hawk winning games vs Guile? That shouldn’t happen at all. Either you’re really good, or that guy is total shit. You have to be very rusty to lose to a Hawk in HDR with Guile. Did he not know when to use RH flash kick?
IMO, while Hawk still loses to Guile, I think he can give Guile a lot of trouble in that matchup.
Low forward stuffs Guile’s low forward - this is your best friend in this match. Occasionally, mix in low RH - which works really well. Standard standing strong pokes still works pretty well, thought not as good as against Ken/Ryu. Learn the distance at which you can jump straight up safely against his RH flash kick and start playing dive/no dive mind games.
If you have a lead or are just staying away. From full screen, you can hop sonic booms all day and your jumping jab can beat all his moves except for Guile’s jumping fierce. This is where you start mixing up jump back dives, which should beat his jumping fierce, which will end before your dive hits him.
Jump straight up jab loses to like all of guiles jumping normals. Especially j.rh. If you’re talking about jump forward jab / jump back jab, that puts you at risk for landing on a low forward / the boom. I might be reading it and imagining what you’re saying wrong though.
If I ever expected brian to jump-in with fierce, I would jump back and Dive, evading his fierce punch and knocking him down in the air, and then it was pretty much over for brian.
And brian did not shove me right back out on a blocked dive gridman. If he blocked the Dive (or hell, even if it hit) I did exactly as Kuroppi said; I threw out Cr.Forward and Cr.Roundhouse, and brian hesitated nearly every time he blocked the Dive.
I asked brian afterwards if he thinks Hawk has what he needs to win this fight, and he said he wasn’t sure, that he would need to practice more and fight me again. Fair enough. When brian gets his game back, we’re going at it, DBZ style.
^^^ I am glad you had a great set. But, give brian some time to warm up. He is super solid when he is on his game. I can’t think of any other U.S. guile player that can make me sweat like brian, and I have played them all.
Playing Jiggly and Thelo yesterday made me want to get back into this game. Unfortunately I don’t know if that’s going to happen since I’m super busy with work right now, and that’s going to continue for the next couple of weeks. After that I’m going to Japan for a bit, and might be playing ST, but not Remix.
I don’t have a good handle on the remix changes… I think I’m still basically pretending I’m playing ST. I would need a lot more play time with good players, on good connections to even start to break down remix, and before I quit playing, I just felt that wasnt going to happen because of the netcode.
I think that set I had with Jiggly was litteraly the first time I’ve played against remix Hawk where the connection was good enough to flash kick his jump straight ups only if he started the dive. Every other time I’ve played Hawk online I havent been able to do that due to the connection which makes it a complete waste of time.
Anyway, something I forgot to test yesterday… If Guile blocks RHawk’s dive, can he rh flashkick it?
Kurroppi - Jumping straight up against guile only works online. Brian and I had this conversation when we played offline about how near impossible it is to react to hawk jumping straight up to bait a RH flashkick online. Offline, anytime I tried to bait a flashkick I always got nailed the near second I jumped up. Also - reacting to the dive online, I remember him saying was really really tough.
I’ve only played Hawk vs Guile online so I can only speak from that experience. But doing it from the right range is important, regardless of being online or not.
As for reacting to dives, I played Hawk some at EVO against good players and no one was reacting to his dives on a consistent basis.