Amen to that brother!
You’ve got 2500 posts on a fighting game message board. So what? My girlfriend can’t do c.mp xx ex wall dive xx izuna drop.
You underestimate how easy it is to just pick up this game and know how to do stuff. Especially since this is supposed to be “casual friendly,” yet nothing is really explained.
???
I think HD Remix helps my point out a little bit. Sirlin showed that you didn’t need stupid motions for special moves since good players can do them anyway. It just makes it less fun for worse players. Besides, this was supposed to be more casual friendly than ST and 3S.
That’s not what I’m saying, and you know it.
Raeli you always saying some dumb shit.
Always thought that guy was going to be another shoto. Would probably play Rufus if they used that character model…current one is too lame looking imo.
His usual dish.
You have a point though. What bothers me so much are today’s gamers. They really want everything handled to them on a silver platter. God forbid someone actually has to practice, learn to home their skills to compete. This “I win Button”, that the industry is starting to give out due to gamers trends is starting to affect the very foundation of what gaming is. Its more and less depending on the genre but this is something that shouldnt be done with fighters. Change things to an “I win button” and you change the very definition of what our community is about.
whats the use of it anywayz? chuns should go back to the TS way of just 2 qcf’s, cw and ht should just be qcf, vegas and guiles just qcf x2. really, whats the use of having these motios in the game? we been doing them back in 94, they should have had some evolution like the tiger knee turning into a dp motion. but somehow they forgot these moves. i dont even have trouble with them, i just dont understand why its oldschool ass motions for moves that should have been easier to do. this aint 94, we dont need them raging storm and tenhafuujinzan motions anymore. simple is just as good.
Die in a fire.
Also, those of you who want custom characters can go play WoW or Soul Calibur. Either way, GTFO.
YESH!/epic bagpipes
This is one thing I liked in Smash’s training mode, and it would be an invaluable training tool especially for those who don’t have a lot of free time.
"Rufus final appearance was chosen over his initial design because the developers felt he would “freak people out”
I can just see the meeting now…
“Woa woa woa guys, an athletic black guy? Isn’t that just a little too unconventional for the masses? We don’t want to shock people. Lets just play it safe and make him american, the size of a planet, with a top zipped down far enough to see his bushy treasure trail. To make it even safer we can give his alternate costume pigtails if need be. Yea, thats much better…”
I’m finding it less and less surprising that people with this thought process STILL want to drop the SF series…
For reals.
It’d be kinda nice to see them use the black shoto dude’s character design, if they ever do pull 66% of their collective head out of their ass.
This is just like what I was saying the “Used copies of SFIV” thread and it’s a total bummer. Gaming does not entail the same type of people it did ten years ago, that’s for fuckin sure. I’m not even sure if easymode games are to blame or if they’re simply a symptom of the issue at hand, but there are very few games I actually feel rewarded for playing anymore. Street Fighter IV has been a very refreshing break from the Halos and God Of Wars and it saddens me that I’m part of a very small demographic that feels this way. I’m sure what many people at Capcom has in mind as well since they do have to make money somehow.
Street Fighter IV’s excellent game sales, although we can pat ourselves on the back for that, wouldn’t be enough to convince all of Capcom to keep making them. If Capcom were to release another installment in the series anytime soon then there’s no way that game’s sales would be able to match SFIV’s sales, considering so many people picked up SFIV only to sell it back to their game retail store or have it disappear in the void of their game collection. I’m sure Capcom realizes this, they’re a smart company.
66% percent of capcom employees need their heads removed from their asses.
They will definitely develop another Street Fighter, whether it be SFIV Dash or SFV or whatever. Just not yet.
I totally understand Svensson’s statement that they would like to have their current titles “breathe”.
Remember, it’s all about money and if they put out another SF in six months, they risk:
- curtailing the current SFIV revenue stream
- segmenting the user base
- “upgrade anger” (when a user is almost forced to purchase a new edition because of the new features, characters, etc.)
Maybe Capcom has learned from the mistakes they made in the 90’s. I don’t know about you, but when CE came out, I dumped WW; when Turbo made it’s debut a few months later, I went to that…and so on. I think they’re trying to avoid this, mainly.
Also, take into account that fighting games are an extremely niche thing and the causal gamer may only buy one fighting game a year, if that.
It’s a difficult decision because if they wait too long, they may miss this wave of enthusiasm for fighting games.
^Excellent post.
SFIV…doesn’t need a revision.
I dunno where this notion came into play that Capcom could re-balance a game and everything would be perfectly balanced gravy. When has that ever happened? CE? HF? ST? 2I? 3S? All that happens is that the tiers get shifted around a bit. Even if Capcom came out with SFIV Championship, nerfed Sagat and buffed Guile/Vega, then some other characters would become top/bottom tier, people would still complain, Capcom would make SFIV Third Strike or whatever, the tiers get shifted around AGAIN, and people would still complain until we realized Capcom isn’t going to touch the franchise again for another 5-10 years and we just learn to accept it.
The game is fine. Yeah there are top/bottom tiers…when has there NOT been top/bottom tiers? Let the game run a healthy few year course, then come out with SF5. Revising the hell out of it only alienates gamers who don’t want to pay more for revisions.
Capcom is awesome. Not only did SF4 completely respark global interest in fighting games, it got people like me who had little to no interest in real fighting games before to start playing them. When Street Fighter 4 came out, I liked it enough to get two arcade sticks(TE and SE), mod one of them with Sanwa parts, and get both the PC and PS3 versions of the game. I also have started playing other fighters like BlazBlue.
Basically, SF4 did decent sales wise, but the effect it had on the gaming community was huge. You’ve got all these new people like me who are suddenly interested in fighting games who had no interest before the release of SF4. Listening to and helping a community expand is the reason I consider Capcom one of the best developers in Japan.
i think Dash is must for at least bringing console chars for arcade.
- few (2-3-5) new chars.
But yeah, don’t release it too early capcom.
Cut must of dat 1-frame links.
Add more customization for “animu lovers”, etc.
More art, more shit like story mode, etc, etc.
Those things sells games now.
And the damn loli character
After starting to play this game again…all I’ve gotta say is. If they are planning on adding SF3 characters in this game I’d like for blockstring to actually be present in order to not risk getting dp mashed out of all my pressure strings…:looney:
Also, you don’t need lolis in this game. You just need sexy teens like Ibuki.
I guess I wouldn’t mind color editing or some form of customization like tekken to please peeps.
I think this article was mistranslated.
I think what he meant to say was, 66% of Capcom were against a new Street Fighter* before 4 was greenlit*. That is common knowledge, anyway.
Because… I mean, all other evidence would make this statement completely retarded.
First of all, this games sales beat Capcoms own expectations (it’s from their financial statements, I don’t have a source but it’s pretty common knowledge) by about a million units, not to mention PC version and whatever money the arcade release made. Not to mention, this didn’t exactly have a RE5-level development budget. Not to mention, with holiday sales and a pricecut, the game will probably do another 500k LTD.
Ono also said before they have been hard at work on a new game, title upgrade whatever. So, just chill. This statment is a mistranslation/interpretation and nothing more, I’ll put any money on it.
Are most of the people hoping for Dash really looking for rebalancing, or do they want mechanic tweaks?
If I could ask for anything, it’d be better netcoding and a lobby system similar to HDR or BlazBlue. Ability to save any fight as a replay would be nice, ala SF3:3S.