thwe only type of charcater customization sf can have is custom colour edit.
if it everhas any make up a fighter crap then it is well and truely ruined forever,.
thwe only type of charcater customization sf can have is custom colour edit.
if it everhas any make up a fighter crap then it is well and truely ruined forever,.
HAHA so you’re that joker. I was there and had a good laugh out of that.
maybe sfiv doesn’t make as much money as everybody thinks in the long run
I don’t know but I think sfiv is not too successful in arcades outside japan
Other games don’t have arcades at all and sell less on consoles that SF4.
What more do they want? :F
oh, good, that means it’s been like every other fighting game ever made sans a handful.
this is a terrible idea. by simply having the “game”, as sf4 has, you promote the idea of actually “playing” it, thusly getting “better” (how good “better” is is entirely up to the player). hell, i know people that bought soul calibur 4 and barely played it outside of getting all the parts for the customization.
those players won’t do crap for capcom. well, i take that back, they’ll give capcom some money from making the purchase, but they won’t do so much in maintaining the series through interest. as a matter of fact, they’ll be the first ones gone.
This post should be noted. If they do this, then it will be the last game.
Side note i traded my sf4 in a long time ago, i am one of those people. It for me is just bland. I have much more fun playing 3rd strike, and KOF12… 2 games which were stupidly unsuccessful but should have done a lot better.
Fixed.
no one asked about a lobby spectator system fucking assholes
arcades in Asia is what i’m talking about
I don’t get it either way
sf doesn’t make as much money as the next RE or DMC I guess. so why bother
I wouldn’t be surprised. Outside of US and Japan, SF is a pretty minor thing, while DMC, and Megaman you have people all over the world playing it. They could possibly be afraid they might fuck up like with SF3 (it was a financial failure stated by Capcom themselves.) I’m also pretty sure all the casuals are done with the game waiting the next GTA or Halo to pop up too.
I don’t think a casual gamer who’s interested in fighting games needs any gimmick. If anything, training mode needs revamped like hella. Make the dummy flash red when I’m supposed to put in the next attack. none of this trial and error crap. that takes too long, and nobody except hardcores will master certain combos. make a slow motion option as well for getting one frame links.
GIVE ME INPUT NOTATION… but who knows. maybe we’ll all be better off without another street fighter.
I can’t say that I’m surprised that not all of Capcom is behind producing another Street Fighter game. Capcom has quite a few popular titles under their belt aside from Street Fighter. The Street Fighter series may have been Capcom’s big moneymaker in the past, but let’s face it, the Resident Evil series is currently pushing more units in this console generation.
Not to mention Monster Hunter, which is pretty big in Japan. Capcom also has Devil May Cry, with the latest installment selling over two million I think (not as good as SFIV, but it’s definitely a profitable IP). Finally, there are games like Dead Rising and Lost Planet, which if I recall correctly, sold better on the Xbox 360 than Street Fighter IV did on the 360.
And I know that I’m missing a few old and new franchises that Capcom has plans for. Don’t get me wrong, I’m hoping for another Street Fighter update or sequel. But I also know that Capcom has a few other good IPs that they need to focus on as well, and they’re a company, so they’ve got to chase that paper.
i knew people were going to hate my comment :lame:
but its true. SF4 just was a minor bump in the series.
look at the games before it that brought so many new things and then we have sf4 which is almost like a step back.
sf4 wasnt succesful at all in the arcades (compared to their rivals) thats why you got this quick port to consoles.
capcom was just sloppy in their handling of sf4. They could have brought so much more to the table but didnt.
Nah, what they need to do is send everyone that buys the game their very own Japanese arcade kid to come over and do everything for them.:rolleyes: Come on dude, if you cant comprehend when to link your attack with another attack then stop playing, return your copy. No one needs to master any of those combos, at high level play you dont see flashy shit you find in the characters combo challenge modes. Of all things to complaint about, dam.:xeye:
The thing about continuing street fighter now is, since they’ve gone 3D, it is much easier to create sequels. No longer do they have to worry about creating new sprites which takes ridiculous amounts of time/money.
It would be hard to market a game as a sequel using the exact same graphics, merely adding a few characters and fixing some balance issues. Hence, why there was SFII, all its incarnations, SFIII, SI, 3S, GGXX, Reload, Slash, Accent Core, etc.
Its really the engine itself that my lend the distinction of true sequel to the next Street Fighter, since changing the look of a 3D game is much easier than with 2D. Whenever they come up with a new idea/s to replace Ultras and Focus Attacks or something significant to supplement them, we’re not going to see a “true” sequel. BUT I feel more confident that sequels WILL COME.
If they need a way to draw in more casuals I think they should make a spinoff/seperate series that’s for beginners and that eliminates most of the execution of the game. I mean more like SSBM where special moves are just a direction + B. I think they could make sure it still takes skill to play while making it easy for casual players to do hadokens and shit consistently.
… Could this be because capcom didn’t legally sell SF4 arcade machines outside of Japan? I mean, y’know, that CAN’T be why it wasn’t successful.
– Capcom didn’t sell arcade machines to anywhere outside of Japan. Those that are out there are out there illegally. That’s why it didn’t do well outside of Japan, it wasn’t supposed to.
None of that bullshit about making a game just for casuals is just plain stupid. They mad SF4 already casual friendly, the easiest SF game when it comes to inputs.
exactly.
They could make a game called “Dogshit: The stink” and if it sold 3 million copies, they would be working on the sequel already too. This is all marketing bs.