"66% of Capcom doesn't think continuing SF is a good idea" - Ono interview

I agree with that 66%. To me it’s not about declining sales or lack of creative flow, it’s about marring the legacy of the street fighter series. 4 was not only built upon a simplistic engine, but it destroyed any real depth regarding the characters, their motives, and the storyline.

Capcom, specifically Ono, should really give it a rest. In under ten years they have destroyed every single franchise I legitimately enjoyed.

I’d like to pretend the series stop at X3. The snes iterations were the best IMO. Something was lost when they made the transition to playstation, and even more so when the game went 3d.

shut up

I hope this is just Capcom trying to increase sales for the sequal…crosses fingers

This always seemed strange to me after hearing of all the trials and tribulations Ono had to go through to get SF4 green lit. Who was the person that had to beg for Bionic Commando, a series that had only installments on 8-bit consoles up until then, to be given the green light?

loll

This. 66% of capcom knows 100% of the market and hype.

I think you’re right, but I think they could actually do a lot of improvements in a comparatively short amount of time. If you look at the characters, they all pretty much look best in reverse order they were designed: the best looking characters are the console characters and newer arcade characters. I think they spent a lot of time just prototyping the visuals, trying to figure out how the art style would work, and a huge chunk of time figuring out how the game would play. I remember Seth Killian saying that the first versions of the game didn’t even use hitboxes, but that the game used some sort of weird collision detection model.

If they were able to add 5 really good looking characters just for console release I bet they could do like, 10 new characters (plus T. Hawk and Dee Jay) in an update if they really wanted to. It’s not like they need to animate a million new sprites (which must have been pure hell for SF3), 3D models are way way cheaper and easier to make and animate, and for returning characters they don’t even need to do much visual design. They made ~20 characters for SF4 arcade, it wouldn’t be crazy for SF4 dash to have 30some playable characters.

This isn’t The New Challengers, they can add more than 4 dudes. When you consider that SF4 arcade has 17 playable characters, they could totally double that just by adding/rebalancing console characters, adding DJ and THawk and, throwing in 6 new characters. That would be easy.

I’m excited about this because not only have ST characters never really appealed to me, but they were actually fun in ST, unlike in SFIV for me. Hopefully the game is sped up, and focus attacks are way more useful than they currently are. I want mindgames in full force.

and yah 3rd strike was the ultimate street fighter game.

<3 Ono

You hit the nail on the head. This is definitely the last street fighter a ton of people will buy. All SF4 is is ST with 3d graphics, a revenge meter for ultra, dumb down the ultra and you have a super, add a move that can absorb attacks and be used for attacks, and that’s it. To think that my street fighter obssessive-buying figurines-sf posters everywhere-sf pillow/blankets-only want to talk and play street fighter friends didn’t like SF4, then you have a problem. Then factor that into the fact that a ton of people, and I mean a ton, returned their copies, and you have a niche market. SF4 sold mainly on nostalgia, but SF Dash won’t get that luxury.

I don’t blame the 66%. I would have done the same thing. The lack of depth and dumbing down of SF is what SFIV is. The 66% know that they won’t get away with “nostalgia sales” this time. All in all, smart move by the 66%.

I think the next SF game is going to have to get a little fan-servicey if it wants to match the success of SF4.

The nostalgic, “10-years-since-the-last-sequel!!!”, “remember the good ol’ days” gimmick has been used up with SF4. Now they need something new to attract the casuals for a longer period of time.

Minigames, costumes, character customization, story mode etc…bring it all. The engine is already solid and fairly well balanced (for a first try), so build upon that to keep the hardcore interested.

Then add all the stupid stuff that makes newcomers want to stick around longer, too. In other words, pull a Tekken 6…

yea lets just stop making games all together cause they’ll never be as good as the original. thats a good way to make progress :lame:

Exactly, that’s probably the reason why Tekken does so well amongst casuals, it’s always got loads of content.

That’s why the 66% disagree, cause they know SF4 sold on nostalgia. They know they won’t get away with it in the next itteration. Add that to the fact that so many copies were you returned, and you’re looking at the possiblity of having abysmal sales for the next one. People who returned SF4 more than likely aren’t going to buy it again and wont buy SF IV (insert alpha/turbo/remix/dash/etc) either. So unless the next one is drastically different, and I don’t mean taking SF4 and improving on it, but rather CREATING A WHOLE NEW SF IN GENERAL, I find it hard to believe that the SF series will last. SF4 really put a lot of people off, and as long as the same engine is used, those who were put off wouldn’t change their mind, the this time you’ll really see how much it will sell when there aren’t any “nostalgia sales”

I don’t think capcom is willing to go that far. I mean to think that the went the easy route with SF4 (They took SF made it in 3d, put no thought into their ultras, and then just made supers to look exactly like the ultras but are a lesser version, all the characters have the same moves they’ve had since SF, I mean not even one new move, seriously!!!, and the only new thing was FA, which doesn’t even really add any depth at all, and how the game rewards only defensive and turtlish play.) They’ll want to create something as simple as SF4 all over again, but the 66% know that it won’t sell anywhere close to what SF4 did, and then all the effort, if any, would be wasted. Knowing how capcom likes to add millions of prefixes to a SF before going to the next one, they know they won’t get away with that this gen. Only the extreme I live-breathe-and sleep sf fans are going to buy all revisions of SF 4, (sf4, sf4 dash, sf4 turbo remix, sf4 alpha 2, sf4 4th strike,etc), whereas the rest of us would have moved on. The 66% know that it has to be something new, and just adding a prefix isn’t going to get sales like it did in the last generations, so the 66% want to wait for another 6 years or so and release SF5 in the hopes that everyone would have forgotten about SF4 and will hopefully buy SF5 based on nostalgia again. Rinse-wipe-repeat.

honestly I hate to say this but the only way capcom can really sell sf again is if they make something disgustingly scrub friendly because thats what turns off people most about SF theyre like “oh cool fire balls… this is too hard… THIS GAME SUCKS IMA GO PLAY HALO”

Well actually the nostalgia bit was used up for SF2HD.

Hmm I wonder how they’d do makoto with the focus system.

Hayate that breaks armor would be overpowered, but if hayate doesnt break armor…what does? They’d either have to give her a new move or slow hayate down a lot.

her chop?

Because coming out with new games greatly decreases the quality of the old games you love so much, right?

Haha I suppose…but they’d have to speed it up a bit because I’m pretty sure you could charge a lvl 2 focus in the start up frames for that slow ass chop.