60Hz or 120Hz mode on tv?

I just got sfIV on ps3 and I play on a samsung lcd tv with 60Hz and 120Hz modes. Does it matter which Hz setting I use? I used to play sfII back in the day, and I know timing moves can come down to recognizing the smallest change in pixels on a character model. So, will the 120Hz mode, which does some funny business with the frames mess up my ability to see things, or does it help? Or, does it not matter which one I use? I’m a novice, I know, but I want to have everything set right from the beginning so I don’t have to adjust when I get better.

Thanks,
David

Get 120Hz or 240 Hz. Dont get 60Hz.

^ Why not?

Surely just having frames that are actually there being represented is better than the TV creating false frames?

I laff at 600hz TVs.

Of course I could be wrong, I play on a CRT anyway.

  • You can’t change your TV’s refresh rate. Depending on your TV model, it is either 60Hz or 120Hz. What you are talking about isde-judder processing. On the Samsung, it is called Auto Motion Plus (AMP). If you turn it on, you’re going to see an additional 1-2 frames of input lag (video processing). That is definitely not what you want.

You can use if for movies if you want, but IMO, it destroys the look of film (24 frames per second) and makes it look more like a video.

I recently got a 120hz Vizio and have to agree with tokerblue.

At first I loved the “Smooth Motion” feature of my TV, but it gives everything the Soap opera effect. Games on it are also laggy. I usually only turn it on when Watching Blu Rays on the PSTriple. My TV has a game mode and thats what I always play on.

You always want to play a game as close to it’s native resolution and refresh rate as possible.

But, on the other hand you always want to use an LCD in it’s native resolution to minimize input delay and scaling artifacts.

So you need to figure out what your tv’s native resolution is. I’m guessing it’s going be either 1360x768 1920x1080. If it’s 1360x768 set your console to 720p, if it is 1920x1080 set your console to 1080p.

Always turn off as much image processing as you can when playing fighting games. You want the raw unfiltered image in order to get the least input delay and accurate representation of the games frame-rate.

SFIV and nearly every other fighting game runs at something very close to 60hz. You should always choose 60 hz if you have the option to. 120hz will be fine as long as the display is doubling the frames.

Screw those big numbers, give me 15hz anytime.

Thanks, everyone.

You’re confusing khz with hz. Khz is actually a measurement that corresponds with the number of lines of resolution that are drawn horizontally in the image. It is not a measurement of the refresh rate of the televions, which is measured in hz.

Old arcade games used resolutions that were close to 15khz, and had 224-256 lines of resolution. 31khz usually refers to 480 lines of resolution btw.

Most of these games ran in a refresh rate of 60 hz. That means that each line of resolution is drawn 60 times per second. Some, like the CPS2 were slightly lower at 59.7, other were even lower and ran at 57.4 or 53.7. When these games came to consoles they were either sped up to 60hz or V-synced. Of course consoles themselves didn’t always output in 60 hz, they used a near 60 hz compatible refresh like 59.97 or 60.11.

In any case it doesn’t matter. Just remember that resolution=khz and refresh=hz.

TV’s are half the battle. Remember to set the console up too. Also remember that games only play at a certain display. Tekken and SoulCalibur play at 720p the highest. If you set your ps3 to force it to 1080p, it will lag. Check if your TV has a game mode also. Those 2 factors play a big part.

if you are playing on a 360 or ps3 you want a 60hz tv.

anything above that in the LCD market is bogus, it just recreates frames because the machine isn’t actually outputing at 120hz, it’s outputting at 60hz and your tv is doubling it. largely useless.

now if you have a game that supports multiple refresh rates (like a PC game) and have a CRT (those big clunky, not flat monitors) then you are good to go and then 120hz is VERY GOOD.

but the answer for 95% of your applications, the answer is 60hz.

Good tips, as im ready to get a new tv myself.

  • You’re correct about games. There is no benefit to 120Hz. Movies are an entirely different story. Since movies are 24 frames per second, 120Hz is very beneficial for 5:5 pull down instead of the standard 3:2 pulldown.

yeah, my bad, for games. It does help for movies. I’d still like to see some 120hz source material someday though.

  • I don’t think we’ll see a lot 120Hz source material. Broadcast TV has accepted the 720p and 1080i standards. They’ve invested too much money in their equipment. Movies aren’t going to switch since they like the way everything looks at 24 frames. It’s possible we’ll see games some day, but they can’t even do a real 720p resolution in a lot of cases (PS3, Xbox360). Not to mention that no current 120Hz LCD or Plasma will accept a 120Hz source. The most they’ll take is a 60Hz source.

I think the best bet for 120 hz is going to be a high end PC setup. I’ve never really seen a game moving in that frame-rate, but I bet it would look really nice.

also, I want this monitor really bad now: http://www.amazon.com/Sony-GDM-FW900-Widescreen-Trinitron-Monitor/dp/B00004YNSR

wow i did not know this. does anyone know what i should set my ps3 to for mvc2 and sf4?

Or just get a plasma TV and be done with it.

^ indeed.

Or in the next few years, laser TVs will become affordable, they’re already the best TVs period in terms of every aspect(better response time than CRTs, color, motion, everything), but out of the price range of most users.

  • The PS3 doesn’t have an internal scaler like the Xbox360. Your best best is to check off 720p and 1080p and let the PS3 decide what the optimum resolution is.