DPs right now can blow up both throw attempts and frame traps with a 3f+ gap, they just have to choose which version to use.
The true question is, should the defender have tools that let him escape any sort of guess? Should he be able to escape perfect meaties on wake-up at any time? Capcom decided they shouldn’t and therefore shifted invul to frame 3. This is not laziness, it’s a design choice, whether you approve it or not.
I know how to delay button. People have been doing this since sf4 wakeup ultras were owning everyone in the first 3 weeks the game came out.
Go1 using it at final round ALOT, with Chun.
It’s good but it doesn’t make what I said invalid. It allows for the defender to easily jump out of wakeup pressure and it allows the defender to easily jab and steal a turn on wakeup, it also invites backdash on wakeup which is already a decent choice because of a throw threat option on wakeup.
I’m just surprised it took someone this long to try and use delay buttons as a counterpoint. I’m not going to argue your guys point for you but I saw this argument coming months ago.
And it’s still a bad argument months later because of all the options it invites into a scenario that should be very numerically advantaged for the attacker.
Anywho, moving on, a frame analysis of how delay button works in sf5:
Ryu ex dp hits on 3rd frame. Delay button will therefore need to be done on frame 4. That means that delay button hits at its fastest, in ryus sixth wakeup frame. Jump startup is 4 frames so jump beats it. Throw startup is 5 frames so your delay button gets thrown since you can’t CR.lk with throw tech.
Backdash will be in its 6th frame of startup by the time 3 frame attack comes out.
Delay button doesn’t win against people that know their options. It becomes one of many options and that dwindles down the attackers chances of doing samage since the roulette wheel gets more and more options added to it.
Shimmy is largely unavailable in most quickrise knockdown circumstances where the attacker has to dash up to get close enough because of the lack of plus frames available against quick rise for most of the cast.
But I don’t think these are all win or lose situations. At least with Ryu I believe it’s possible to delay with st.LK and still parry if they jumped over you.
just having a meterless DP shuts down many reactable meaty setups (including most safe jumps since IIRC S1’s meterless DPs were all 3f startup)
DPs are a lot better vs (fake) blockstrings than they are vs meaties anways, since it requires a ton of mental presence to constantly stagger your blockstrings in an unpredictable manner without autopiloting. it’s comparatively easier to avoid autopiloting oki since you have much more time to consider your next option.
even if you hardly ever use your DP it automatically creates opportunities for you to try to escape or steal your turn (unless your opponent isn’t staggering their pressure at all in which case you just blow them up)
granted, all of that just means DPs are GOOD, it doesn’t prove that they’re broken or impossible to balance around. the reasons I don’t think they’re broken:
staggering pressure is necessary anyways, as you’ve said yourself many times
CC punishes are so massive as to almost single-handedly ensure a loss in many circumstances (this one is a no-brainer)
characters without meterless DPs are often (though not always) given enough other tools to compensate
Haha, holy shit, my tongue-in-cheek comment actually got one of those salty “has-nothing-to-do-with-the-topic-fight-me-bro!” comments. Dem hurt feewings! XD
On topic, now would you look at that! Anti-air DPs got a buff (which is fine)! Meaties still beat meterless wake-ups and blockstring mashed DPs still get rekt, as they should. Good DP changes.
I’m totally fine and happy with the DP changes and buffs in the new patch,
Now shotos can stop whining about the “AA problem” and we can see their true colors. Will they continue to complain about the DP? They’ve now been pigeonholed and panted into a corner. AA DP won’t get stuffed anymore at all as an AA (never should have, but it was always a meh point anyways) but they still need that EX to stop strike/throw mixups.
They can use L srk as a call out against throws, but that will lose to meaties hard so there’s still a mixup.
Quarkipoo and I get along pretty well, we just don’t see eye to eye on this topic, it’s probably strained things a bit or a lot… idk. But dimes gotta be dime and dime will always be dime and dime does as dime has always done and always will do: express my opinion and not give one rats ass if people agree or not.
You can either be the type of person that likes this unbridled honesty, or the type of person that doesn’t. Most people don’t. But I knew that decades ago and made my choice back then about who I would be as a person.
Never been regretful because I don’t see the logic in towing other people’s lines if it doesn’t get me anywhwere.