4 Weeks into Season 2, thoughts on meterless DPs no longer being invincible reversals?

no verbal violence here, just some harmless jabs. it was an apt comeback since I enjoy playing devil’s advocate.

I’d be happy to play @Dime_x some time in the future but I’m on a break from FGs currently

I’m always down to play anyone. Though I’d rather play people at a game I love like skullgirls rather than one I tolerate like sf5.

The Australian connection owns most attempts to play any opponents outside Australia/South Asia region. But I’m totally willing to try and watch some molasses for a game or 2

I think the changes are good. Heavy DP is fully invincible and will have a lot of risk to beat a meaty or frame trap if the attacker does nothing since it has huge recovery. Medium retains AA and anyone trying light should be punished for being retarded. This is a really good balance and gives defending characters with a reversal a chance to defend. Now, if only my character actually had one, lol!

Unless I’m reading the change notes wrong, heavy dp isn’t fully invincible… not on frame 1 at least. It says frame 3-6

MP DP being invulnerable to airborne strikes was pretty much what the doctor ordered. The HP strike invulnerability was a little overkill but having throws to beat it means it is still viable to pressure them, especially by grapplers.

AFAIK the wakeup throw invincible frames can’t cover all the startup, so it is still viable to throw them on their wakeup without HP DP covering all options, is this right? Is that throw attempt beaten by jab?

I only saw that. Didn’t notice that they added little notes per character for when they’re invincible. I’m not sure what the intended use is, since that means they’re still not going to work for wake up or frame traps tighter than 2 frames. I guess they’ll work for mistimed meaty fireballs.

If you only “tolerate” sf5, why do you bother posting here? Now we have to “tolerate” you.

Why so hostile?

I think they found a really nice solution for shoryukens but why does Cammy and Juri get one too? :slight_smile: Especially Cammy who is already super-strong in offense and neutral and now equally strong as Ryu in defense too? :s

Because Cammy is a walking anti-air cannon since Beta 1 and needs to have anti-air propertys on all her moves.

Cammy having shoryus in the exact same league as the shotos is way overkill in my opinion. She’s stronger than Ryu in offense and neutral, and they’re tied for defense. 100 less health-power does not make up for it.

She used to be an assassin in the story, didn’t she? So when an assassin’s cover is blown, it should pose some problems for them. But Cammy at least since SF4 has been able to stalk her prey, and reversal shoryu and carry on even when “her cover is blown” i.e. she didn’t successfully make her way in - she can still bust the shoryu and insist on making her way in until she’s out of life… That’s just a really terrible design to me…

Cammy has been able to stalk and hunt her prey down since every game after ST.
Her DP was better than Shoto DP’s in a number of games. Including CVS and SFxT.

Meanwhile, we have 3S Ryu in SFV and people ask why his fireball sucks.

Cammy gets it because that’s her reversal. Always has been since ST.

@Cipher, even in ST Cammy can stalk and hunt her prey pretty well. Her DP is arguably better in that game because you can space it and make it safe on block which can be impossible for the shotos to do because the lack of range on them in comparison. Only thing it doesn’t handle well is fireball traps, in comparison the shoto’s DP does work in fireball trap situations. Unfortunately she doesn’t have enough tools to get around the fireball game but in the footsies game she does well. That’s practically the entire reason she’s low tier in that game, there are too many characters with good fireball tools that skew the matches against her.

SF5, the game where a meaty will beat a DP

Happened to certain shotos and Dudley in 3S also

…and finally, all is right in the world.