There are (were) 4 meterless dp characters in the game. The game has… 22 characters last I checked (can’t be bothered right now)
So there being 4 in top 16 and 2 in top 8 seems rather natural.
Having small pokes is less of a detriment in this game than basically any other streetfighter because of how good and easy it is to counterpoke people’s ranged buttons with your lesser ranged buttons. That’s why I went to Laura. After getting counterpoked all day against my ranged limbs I realised what’s the fucking point if I can just get counterpoked?
And so yeah. I just counterpoke now. Shit is dumb but I ain’t complaining. It’s just a dumb game. But I don’t see stubby normals as the big weakness I once did, at least not versus characters with longer normals.
And finally I don’t think quoting evo or capcup is the way to go. It’s very well known that tournament results tend to shift towards the players that know the game better than players using the tippity top tier, at least in the new school/depending on game I guess.
Look at zero in umvc3. Widely considered the best character in the game, but a guy using hulk/haggar of all people is the best player.
Like I said, ryus problem aren’t his problems. The problem is that characters that can get around his fireballs do it to easily.
Once that gets rectified, if it gets rectified, ryu will be in a good place and with no buffs to himself needed.
But if ryu does get back invincible dp then at the very least Chun should get a majorly buffed throw range and a good safe on block/no meter, throw wiff punish.
The thing is, I’m not asking for Chun to get back a plus on block iall. It was to good. But now it’s useless basically. But that doesn’t mean that she now deserves to get it back. What really needs to happen is the throw tech windows needs to become smaller or throws need more range or both.
It’s less a “Chun” problem and more a system one. Same as “ryu sucks” is less a ryu problem and more a matchup design issue.
But I mean, feel free to continue ignoring that point I guess.