3s: Team Makoto Dojo

Eternal Blue ain’t shit, don’t pay attention to his dumb Canuck ass. “Oh look at me, I live a thousand miles away from civilized society and good bathroom hygiene and I can play 3rd Strike like nobody’s bidness 'cause I’m Canadian and I’ll never have to fight a real battle!” Get off it sucka, every time you make up some dumb ass untested knowledge, anyone who knows their shit (Which Arlieth OBVIOUSLY does, being as he’s one of the only Makoto players anyone knows the name of) calls you on your ignorance and you get all flamey. Go find a forum on manual gratification of barnyard animals, eh? At least then you can speak from experience.

N

True, the Abare’s invincibility frame is bullshit. I dunno, maybe you could dodge one hit of the Seraphic Wing or something. :slight_smile:

I dunno, maybe I’ll see if Makoto has a hole where she could Abare through Gill’s Meteor Storm. That’d be hella dope. Watch her fly in between the projectiles through a gap in the bursts.

Man, when you’re bored, you’re bored.

Hey, thanks for the support Thongboy, but it’s cool, j0.

From watching the japan videos it looks to me like they are using s.fierce-> rh abare, however i was pretty sure that doesn’t connect. Can someone confirm or deny this?

actually…

There are times when I use roundhouse Abare Tosanami after Karakusa -> fierce punch. I do this against the taller characers such as Hugo, Urien and Q, so it’s not completely useless :D. I’m pretty sure if you use roundhouse Abare against the shorter characters, you’ll just zip by. It’s either that or you’ll hit them once but continue forward. Elena has a pretty weird property. With the Shotokan characters, Dudley, 12, Necro, etc., you can use forward Abare Tosanami when you’re in your corner (after Karakusa -> fierce punch). With Elena, however, you have to think of her as one of the shorter characters, i.e., Yun, Yang and Ibuki. As such, you have to use short Abare Tosanami when you’re all the way in your corner.

Hey, Arlieth, I have a question about SAII:

When you do the SAII->dash cancel->Fierce DP->EX DP… Can you connect anything after it?
A Hayate or a cr.HK or something has to hit, but I’ve tried this two times or so, and I can’t…

I would test it myself, but I won’t be able to try it in two weeks or so…

Thanks for the answer!

Time Mage: no juggles after htat combo… yawn fuck i’m tired -_-

How do you compensate for the lack of a great wakeup/reversal? For instance using the y’s/akuma divekick, even after a parry sometimes she can’t seem do do much about it since they can land and continue the sequence anyway.

Umm, two things. if they’re really close and standing, parry into jab into karakusa. Also, low short -> hayate works,… but all in all, I’d use the SAIII to wake up. ^^

sa1 :stuck_out_tongue_winking_eye:

well, i think arlieth said that makoto is bad in a defensive position and i think part of the reason is the fact that she has no reversal/wakeup move.

AAHHH Makoto(sighh)what a gal!:wink:

FMJ: He’s right- Makoto really has jack shit for safe reversals and wakeups. Best to block and look at their range.

But personally, to me SAIII is her best wakeup, period. You get two guessing games to pull: one right before startup to parry/dodge the move (or read their jump), and if they don’t actually do anything, then you can either throw them, grab them, wait and see what they do, jump, etc.

wouldn’t a command grab be alright if u reversal it? cause i’ve seen it suck normals in and even specials.

isn’t karakusa a bit too slow to be used as a reversal? and i don’t think it’s got too much priority, either, but don’t quote me on the priority bit :stuck_out_tongue_winking_eye:

and of course, you’d have to be in range.

The karakusa can throw people out of most things on startup, but if the attack is already out (e.g. on her wakeup), it’ll of course hit her before she can throw.

Karakusa has anywhere from 7-9 frames of startup. HORRIBLE for a wakeup reversal.

C.Short has 4 frames of startup, still really bad, but marginally better.

In comparison, Chun gets 2 frames of startup for her jabs. WTF?!?!?!?

I checked out ur website…I like it. I also love, not just like, how you wrote horrible in caps to show how HORRIBLE my suggestion for reversing with the command grab was. And who the hell wakes up with a c. jab??? Nobody I know.

Chun can reliably crouching Jab her way out of a trap against, say, Yun during Gen’ei Jin. Also, 2-frame crouching Jab comes out fast enough to beat a lot of throw attempts. It’s fucking nuts.

Makoto’s fastest non-super moves require at least 4 frames to come out.

Geese, if you’re honestly taking my opinion of your suggestion personally, think about what I pointed out. Would you REALLY want to use (or even try to defend your point about) a wakeup that took SEVEN FRAMES of startup? I mean, I gave you the benefit of the doubt for not knowing the frame startup, but don’t call attention to it and make a big deal out of it. I don’t want to flame you or anything, but you just made yourself look like an idiot. Don’t reply to this, Geese. Honestly.

I don’t give a shit about frame startup or frame recovery. You try to be so technical, kinda like a robot or something. I just play the game and use common sense on what to use and what not to use and when to to use it. It’s called experience. All you do is play Theory Fighter based on frames. Nobody I’ve ever played woke up with a jab…it’s just stupid, I’m sorry. Waking up with a command grab is much better. 7 frames? OH NO! SO HORRIBLE. Give me a fucking break. And I responded. Big deal. Get a life.

LOL…you’re reaching kalok levels at this point.

-Sk!

Frame data is the truth. 7 frames (and recovery frames) might not be a big deal to you for some reason, which is no suprise if people fall for those wack makoto setups over and over. In the world of reality, that startup means that unless your opponent walked up to you, waited until you got up, then did like a EX special for no reason, your going to get hit. I’ve probably played more makoto in the past week than ever, and i can tell you that it’s bad enough that missing a normal setup means losing, god doing a wakeup one on that hope is suicide.

Did it ever occur to you that the reason I asked about the wakeup is because I found out that the grab is poor, are you gonna say i’m not doing a wakeup grab right? That your ‘experience’ says that it works? Of course you failed to mention if the opponent does anything other than stand there and wait makoto loses 50% for free trying that grab, or is data like that too technical for you?