3s is better than sf4 period

WOW! beautifully said! 3S never gets boring to me and I can play it hours on end. I really love the creative characters and different engine the game provides. Everything felt right and I finally found the perfect fighter for me - and nothing has beaten it yet.
The SF 3 series was made during the 90s when companies were more into experimenting with different things. sigh I miss those times.

I think it depends on how the japanese fighting fans feel when they watch 3s at this year’s SBO. High level 3s matches like the recent Acho 3v3 is entertaining in that it is fast paced and unpredictable. When people watch the other SF, most of the time they can see the next 3 steps. It becomes predictable and repetitive. 3s allows a lot of comebacks victories because of the parries and mixup combos. Seeing someone under sudden death defend against super cheese win with parries, the crowd goes wild (see, Daigo vs Justin). Funny that the most famous Evolution video happen to be 3rd Strike :rofl:

As long as the SBO 3s matches are entertaining, I think 3s have a good chance of being at SBO a few more years .

LOL @ all of you guys who are trying to suggest that 3S is the “perfect” fighting game. Yes, it’s definitely one of the best out there and probably has one of the highest replay values. But can you really call a game in which one character literally forces you to retreat to the corner and sit there blocking all while knowing that you’re about to take free damage a perfect game? And yes, 3S is very much a guessing game, especially after knockdowns.

I’m not trying to diss 3S. I just find it funny how you guys are randomly hating on SFIV and bringing up 3S like it was some miracle. Both are great games in their own right.

I just personally don’t like SF 4, but I have been biased against it ever since we found out it was BEFORE SF 3 and had SF 2 written all over it.

I do have a little fun with SF 4, but 3S has everything I need for a fighting game. and when you say you are forced in a corner blocking, what exactly do you mean? obviously if you are good enough to parry or counter, then you aren’t going to be forced in a corner blocking. and usually if someone is able to make you retreat to the corner in 3S, then you either suck or your opponent is incredibly good with unpredictable rush down tactics.

SF 3 isn’t perfect, but I can honestly say that no fighting game is, sf 3 is just closer to the type of fighter I prefer. I like to have options out of any situation, in sf 3, if you are good enough, it’s possible to survive an otherwise impossible situation.

Old Sagat

He probably talks about GeneiJin, and he’s right. You’re not gonna try to parry random pokes, allowing a 30/40% health combo if missed. Not to mention Zenpou Tenshin options…

It is an incredibly flawed game. Balance wise it’s pretty bad, and the parry system is broken, and I wish the window would be shortened vastly.

While I am certainly new to fighting games I have to say SFIV is extremely dumbed down. I mean I barely lasted past a month because the gameplay got stale quick. What made me attracted to it eventually made me dislike it.

Like first of all, the graphics and clunky animations make it harder for me personally to see whether my attacks will hit or not.

Dashing in the game is horrendous, and it feels like I have rocks attached to my feet. The stages are gigantic, and most people can hide nearby the corner. When in other games this would be dangerous.

The reversal window being so large was a terrible idea. The wakeup game is really dumbed down. Going for a meaty is virtually a bad idea most of the time.

The one frame links made the game tedious to learn, which made things worse since it made things unnecessarily difficult for those who aren’t seasoned vets

Ultras, uh…someone who hasn’t layed a hand on you once can fadc ultra you once, and basically even the game out.

Also, with the older street fighter games they actually put effort into the soundtrack, win quotes, and etc…It seems in this game they were just trying to appeal to everyone with nostalgia by creating horrible remixes (imo).

That doesn’t mean SFIV is a bad game. Just an incredibly dumbed down game, which doesn’t deserve as much praise as it gets. I’m sure a revision might make it way better. I mean SF3 was probably pure shit.

yeah…this guy has the right of it…

haters of sf4 on this forum: just because YOU hate sf4, doesn’t mean it’s crap, adapt and learn, just like everyone else

and sf4 is better than sf3 for different reasons and vice versa

and yeah…it gets praised because it suits a larger audience
sf3 didn’t get the praise it deserved because it only suited “pros”

though, i have to say, sf4 gets praised quite alot by seasoned vets, it’s highly balanced, and easy to pick up (arguably for 3s vets)
you have to like sf4 though, for “reviving” the fighting games scene

I think the sf4 soundtrack is great… I don’t see why you hate it so much. INDESTRUCTIBLEEEE

I agree, however it is harder to find people to play 3S now adays without resorting to GGPO. Not that GGPO isn’t good but playing in person with 0 lag will always be better.

the last man staaaaaaaaaaaaaaaaaaandiing

Wow, posting in a topic for a game I haven’t played in a long time…

I think people over analyze 3s and it’s subsystems too much. The whole point of a fighter is to differentiate players and their subset of skills (ie competition). When I looked at the SBO teams, I picked the final two right off the bat. I picked Kuroda and Mov for top4.

If 3S were anywhere near as random as some people claim it to be, you wouldn’t have Kuroda ocving multiple teams with Q or good players racking up huge win streaks. Outcomes would be much more random–there wouldn’t be consistent top players, just lucky ones. People call 3S a guessing game all the time. Hell, I think option select parries are a stupid mechanic, but regardless of my opinion on it, I know Kuroda is 1000 times better at option selecting than I ever was. If someone can be that much better at guessing, maybe there isn’t that much guess work to it after all.

The difference between 3S and other SFs–and I suppose why a lot of people don’t like 3S-- is simply because the nature of parry. I could stick out a move that isn’t necessarily a mistake, and still get punished for it. This is part of why people talk about 3S killing footsies. In other SFs, you can look back at your own play objectively and realize you didn’t space something right, used an unsafe move, reacted too slowly and so on. In 3S, you can’t always do that. You might have a made a seemingly good decision that your opponent expected. It’s not really good or bad, it’s just the nature of the game. Both players are aware of this, yet some players are able to go so much further with it.

fixed.

Street Fighter 2 with a gaurd crush= SF VI

Pharaonic Edit:

There two main draw backs to parry:

  1. You can not parry a throw, throws do stun. “Think about that”
  2. You can not parry in the same direction twice. You have 24 frame input recovery period before you can parry in the same direction again.
    Meaning if you parry towards then down and the enemy goes with close standing mk kick you get hit. You can not have your cake and eat it too.

I wouldn’t consider those drawbacks. You can option select parry before throws/throw tech. The input window isn’t really a drawback either. There is no parry wiff. You can attempt a parry and not lose any options other than to parry again (you can still block, throw tech, attack, jump, etc.). That’s just a restriction on the move.

The parry mechanic just makes for a very different game. You’ll have a Ken vs Ryu match and they are spaced at the tip of the low forward range and you’ll see both players just bobbing around, playing an imaginary game of footsies. I think it takes a bit getting used to the idea that nothing you’ll do is ever completely safe.

I really don’t see the point of making a competitive game easier. This reminds me of a stupid game that devoured my life 2 years years ago: Halo 2. Man, did I get addicted to the first one. One of the most fun games ever. Then I played Halo 2, that game was so dumbed down, it was ridiculous. Here is proof: [media=youtube]iUVoA9if76g"[/media]. For some reason I became engulfed in this piece of **** game. Until I played Halo 1 again, then I hated Halo 2 (then I bought the SFAC and hated the entire Halo series:rofl:). I really hope this doesn’t happen to SFIV!

Nothing made by man will ever be perfect. But answering what’s in bold: If you mean Genei Jin…I’m not gonna say “just parry it” because that’s a lot easier said than done, and also usually not worth the risk…Still, it’s far from impossible to beat. It’s far from being a “win button”. You can do reversals between a lot of Yun’s normals during GJ. Of course, excluding supers, not all characters have actually useful reversal moves to use, but that’s a different story. I think you’d be surprised at how even slow characters like Q can kara throw him right after his GJed overhead spin kick, though timing is a bitch since Yun’s “afterimages” most likely will leave you stuck on autoblock for longer than it looks like it should. Yeah, it’s a good super, answering it while it’s active is risky, but you don’t really have to guess anything (other than blocking high or low, and that’s on every SF) if you have your execution down.

…What? You’re saying “X is better than Y, but Y is also better than X.”

You might choose not to believe me since I’m a 09er, but there’s game that’s supposed to “revive” fighters every couple of years. It simply doesn’t happen, if you expect versus fighting to ever leave the realm of “niche” and become a top dog genre like shooters, strategy games and RPGs…You’re crazy. The 90s ain’t happening again.

I was under the impression that after attempting a parry, you’d have to wait a bit before attempting any kind of parry. Is it not so? If what you say is true, then a reverse QCF motion (Think Zangief’s green hand motion in ssf2t) would count as a quick parry both low and high…I think SF3 NG is the only SF3 game in which that is possible…It doesn’t work in 2I and 3S from what I gather.