I love how in 3s you really have to mix things up unless you want to get destroyed by parries. I found myself beating most people with the same tactics online in SIV. I know its not how pros play SFIV, but even with noob 3s players you can’t just do the same shit over and over because even they can pick up on your strategy. Unlike in SFIV where if someone keeps doing the nooby combo Hk --> C.hk then my options are to block or AA, and maybe Focus attack, but its much riskier. If someone keeps jumping in at me with obvious shit in 3s I just parry, and start Ibuki’s air chain, which is also insanely fun.
I also love how it eliminated fireball spamming and waiting for the guy to jump at you at an unsafe distance. I mean in super turbo it has its place, and its part of the games strategy, but I’m glad 3s changed the dynamics of the gameplay.Obviously, 3s isn’t very popular because people wanted to stick to what they know like fireball traps and the original cast, but I sometimes feel 3s wasn’t given the attention it deserves as much as ST has.
I won’t be playing SFIV unless they speed up the game or add a character that isn’t completely boring. My opinion of course. I however don’t really give a shit about what people play, though. Just play what you want…
If someone can give reasons as to why sf4 is “better” then maybe there can be a comparison but as of right now there is NO comparison…you will never EVER get another moment like at Evo 2k4…you will never see another kuroda, boss, or KO like player for sf4…you will never EVER see sf4 have the biggest upsets you can ever imagine compared to 3s…so let me change that…“Sorry, sf4 is garbage”
i see a lot of people getting really tired of sf4 lately in my area. i dont play the damn game, so i wouldnt know why. but yeah, 3s :tup:
also people complain that 3s is “old” then those same people turn around and play st or brakers revenge. go figure.
SF4 just doesn’t make sense. I understand why it’s being played, but it’s not worth the praise. 3S always made things your fault and moves hit where they look like they do so getting better is easier since you know why you got hit by something. SF4 has like huge invisible hitboxes on moves that deny Oki and cross-ups without effort. How is this good? You get punished for trying to cross someone up that can kick you out of it with a move that doesn’t even look like it should hit (ahem dictator s.RH, lookin’ at you)?
i just played it today against a balrog player…and my GOD…i couldnt get in at all on wake up cuz the player would just mash lp and it would actually stop me from doing any moves except for SRK which is dumb to do…and i go back to 3s to find the same juicy parry goodness that stops bullshit like that from ever happening…i felt refreshed being able to parry low again