Chain Combos:
lk, mk, mp, hp
mk, hk, hp
down+lk, down+mp, down+hp
That is all that comes to mind at the moment… I’m sure there are more…
B&B Combos (Rocket Upper [SA 1])
In corner: Jump in HP (optional…), hk, hcf+2 punch, hcf+lp, f+mp, super, (resets, yes parryable, but hard), dp+2 punch, dp+hp
In corner: down+hk, qcf+lp, f+mp, super, dp+2 punch, dp+hp
B&B Combos (Corkscrew Blow [SA 3])
In corner: Jump in HP (optional…), hk, hcf+2punch, hcf+2punch, hcf+lp, hcb+mk, super (as hcb+mk hits) [Kinda hard…for some oppoents]
anywhere: hk, hcf+2 punch, hcf+lp, hcf+mk (after dash hit mk again to hit) super (as mk hits)
anywhere: down+hk, hcf+lp, hcf+mk (after dash hit mk again to hit) super (as mk hits)
These are not basic combos…so you konw… and I dont know if I explained it very well, but hcf+mk he dashes foward, then if you hit either punch or kick he’ll do another action… (thats the part I didnt know if I explained well or not…)
As other people said, Dudley is a mind game character… Confuse the shit out of people (try) and you’ll have sucess.
-monkey