I agree with this guy ^
I will do some sick shit that works on the greats but I’ll get jabbed out by everyone else.
I agree with this guy ^
I will do some sick shit that works on the greats but I’ll get jabbed out by everyone else.
Louis you have to consider that the only time something like that works is because your opponent was expecting something else. Bring out the whiff J. strong specifically when you’ve conditioned your opponent to expect super deep jump-ins. Also has to be done super late (so it just whiffs over their head as you land), not just jump up and whiff it in the middle of the air. Genki uses it against top players so surely it’s good enough for us western scrubs.
Has anyone played an xbl player named myhotdogurmouth?
Any idea what part of cananda he is from or if he has played under a different name?
haha great name
Pretty mindless back and fourth. Dude was patterned (Dive kick to get in, hold up and dive kick again, go for lights into EX Rekka, frame-trap with Rekkas in the corner, quick-rise and mash LP into EX Rekka or jump out) and I was too a little bit. Every time I went for a whiffed jump in or jumped over him and tried to do SA2 it wouldn’t come out. Even though I can do that 100% consistently offline but whatevs. I knew he was going to throw when I landed too. That’s online for ya’.
I don’t think you should build an offense around empty jump mixups lol. also I don’t think empty jump -> super is ever a good idea. they can late tech so that they block super and tech throw, they can walk back to punish an empty jump whiff grab, or they can just plain anti air you. same thing for whiffing a jump in and then doing something after.
Oh also walk or dash under. My personal favorite. Dash under low shorts are the bees knees
Hard to dash under with Alex’s fat hitbox. It’s a thing you can do but against Twins who are ready to get the Dive Kick mixups going? Also a bad a habit of mine when they Dive Kick to get in, I block it (usually, really hard to parry it online) and they either jump again, or go for a throw or go for lights into rekka or Yun’s 123. Trying to hit them out or punish the blocked Dive with SA2 only works some of the time.
What I meant was “the other player can dash under you.” basically I just mean if most of your offense is a mixup between jump in normals, jump in grab, and super gimmicky options like empty jump super or jump whiff strong -> land and throw, it’s pretty easy to dismantle that set of options.
like say you’re Alex and I’m playing Ken or Chun vs you. if you played the same way vs me I’d try to do some or all of following:
dash under and look to see if you hit any buttons in the air (I can super if you hit a button)
walk back to bait empty jump grab whiff then punish it.
walk back -> low forward
block and late tech which would would a jump in attack, tech a empty jump throw, and block an empty jump attack or super.
parry the jump in attack and punish
anti air with a beefy normal then cancel if it gets parried (for instance Chun back fierce -> RH legs)
meet them air to air or even better, jump back attack (I’m thinking stuff like Makoto Roundhouse or shoto roundhouse, both of which strike me as reasonably good air to airs)
which option I pick would depend on the spacing, how quickly my mind processed the situation, etc etc, but generally if I’m doing my job I feel like I should be minimizing the reward a player can get off a jump in attempt while punishing him for trying it as much as I can. in general I feel like revolving an offense heavily around jump in mixups (will I jump in attack your or jump in throw you or jump in tick throw you?) isn’t that good and the situations often favor the defender if you weigh risk vs reward. that being said I’m certainly no Yang expert lol, so maybe my thoughts only make sense through the lense of a Chun/Ken player. they both certainly have a lot of good tools to deal with jump ins, maybe more than Yang does.
I agree but fighting Twins as Alex (and factoring online on top of that) means you basically need to parry what they’re doing or try to keep them out. I was jumping in because he wasn’t doing a good job at AA’ing or walking under. If the guy was good, I wouldn’t be jumping in like that. Because against Dive Kicks and Rekka frame traps you’re only options are to block, Parry, possibly jump out, or take a chance.
It’s kinda’ like when I’m playing dudes who want to play keepaway and they bait me to jump at them and they back off a little bit so they can hit lowfoward but I saw it coming and do a Dive and smack 'em for doing that because I’m still too far away to Parry the lowfoward and do something off that.
Just throwing my two cents in here on FightCade; it is the worst possible way to play 3S. Everything about the experience, from set up and installation, to horrible lag and players who abuse it…the whole experience is horrible.
I don’t recommend it to anybody. I played with a guy who helped me set it up, and after several attempts to connect, it finally did…only to have lag comparable to those of Australian to America connections on XBL with GOOD connections (played a couple people under 80 ping).
Thanks to that guy for all the help, but it was seriously not worth it. Trying out PSN for the first time tonight, too. Hope it’s not the same result.
That was me. I go under BoomerangRaid. I think it was something with your laptop that made connections take forever to go.
I’m interested in how much better XBLA 3SOE is in comparison.
FightCade feels different in ways I can’t really describe. I know it feels different but I’m not sure why. The competition is so much better than PSN though that I’m probably going to drop OE despite that it’s probably a better way to play.
360 > GGPO > Fightcade > PS3 imo
Unfortunately no one plays 360 anymore so it’s better in name only
There are a few who play 360 consistently who are pretty good. They’re on mostly late at night. During the day it’s a scrubfest, but late night lobbies are usually pretty good.
If your only way to play 3S is online, I highly recommend playing it on Xbox. There are still horrible connections, but when a connection is good, it’s really good. If you just filter out anybody whose Ping is over 120 (most of the American population and a few Canadians for me) you’ll have mostly decent matches. A couple of the Austin guys who play have connections that are close to offline play.
Plus, if FightCade are PSN are tolerable to you guys, Japanese player’s connections would be no issue for you and there are some pretty good Japanese/international players who play on XBL on occasion. The connections with those guys is like a good connection on FightCade.
If fightcade runs anything like ggpo (and I’ve read that it does) I’m pretty sure this is related to your hardware - not the program itself. It’s too bad if you can’t run it but don’t make it sound like this is an inherit problem with the client or something, it makes you sound dumb… not to mention the fact that somebody whos as ignorant as you when it comes to computers (seems to be a running theme with srk users) might completely ignore the possibility of playing on fightcade based on your uninformed post.
So based off almost nothing, I’m ignorant about computers?
I’ve played on GGPO before and it works just fine with my computer. The very same one FightCade had a multitude of issues with. For one, the ggpofba file that comes in the FightCade rar is an outdated version of ggpofba. To even get FightCade to run I had to replace the given ggpofba file with the current version.
The forums for FightCade also have a plethora of complaints ranging from incompatibility with Vista and various versions of Direct X to not being able to connect to opponents despite the draw of FightCade users claiming no port forwarding is needed.
As I kept hearing about FightCade from a bunch of different people, I gave it a shot, and even when I finally was able to overcome the limitations of the client, it wasn’t an enjoyable experience. Granted, my computer isn’t state of the art, but I’ve done plenty of gaming on it with little to no problems.
As far as connections between opponents go, I’m not in the minority when I claim even low pings are pretty bad. If all you’ve ever played is GGPO and/or FightCade, you might not think so, but as someone who has played the game on every available platform (I still own the DC and PS2 copies and have regular access to a 3S cab), I can, with full confidence, claim that FightCade is actually the worst way to play the game.
Now, if anyone is deterred from that, that’s not my intent. What I aimed to do was help anyone on the fence about trying it learn that it might take a ton of effort and the end result won’t be worth it. It certainly wasn’t for me. If you play on PSN or XBL or anywhere that isn’t on a PC, I’d say just stick to that and you won’t be missing out on anything other than a different player base.
Vista?!
nvm
Pretty sure this small handful of SRK users has done more to research the difference between various versions/emulators than anyone else in the community ever has.
If you have some evidence or something to think about then bring it up. No one learns anything or figures anything out by snarking at each other.
I dunno, I can play it just fine. If anything, it somehow feels better than GGPO. I guess it also helps that I bought a new computer a couple months ago.
Results may vary, but other than some bad connections(happens), I’m satisfied enough.