twelve can hang vs urien, he can walk under fireballs, air dash backward on reaction if an air fireball is coming, poke farther than urien and do pretty well, hmm perhaps i’ll make it a slight advantage
makoto just needs one of those grabs to put the hurt on 12, the air axe-kick controls the skies mighty nice too vs 12
just gotta say, makoto has advantage over akuma. Anytime you have an easily hittable 100% combo against a character, I’m pretty sure you have that character trumped.
Blah, you’re looking at it too thinly. Twelve’s the MOST likely to get hit with the 6-tackle juggle, as you don’t always have to anti-air with fireballs. And since when do you normally throw ground fireballs for people to walk under? If you’re going to play an obvious Urien, sure, anyone can get around anti-air fireballs. But a 3p aegis essentially puts Twelve in the corner for free, ne? Not like his pokes are “quick”.
As for Makoto, Twelve’s prolly the least likely to get grabbed, as he’s never actually on the ground in front of her. Even though I was getting mollywhopped by Adolfo at the time of this hypothesis, I still noticed a distinct runaway advantage in Twelve’s favour. You’ve got a hell of a lot of fakie options with Twelve, causing her to whiff more often than not. She can’t do normal rushdown, because she’s literally chasing Twelve the entire match. Axe kick just doesn’t cut it.
yun should be advantage over chun
japanese use him basically as a counter character.
she has trouble fighting off dive kicks, yun can run and charge for free, and she juggles nicely.
yun is one of the few characters that has the advantage over chun when you’re not next to each other. most other chars must get close to chun (when she’s not charged) and mess her up before she get’s meter. once she has meter, most chars must stay out of forward range, which is also to her advantage due to strong pokes, and the opportunity to charge up that 2nd meter.
urien and yun stay out of forward range where they can charge up meter for free, which gives them advantage if she turtles. This forces chun to be more aggressive, even before she has her SAII charged up. This is also to her disadvantage.
Yun has a stronger advantage than urien based on his ability to fight without meter, and his ability to abuse the super anywhere on screen.
I thought yun was very good against chun as well but at N-Cubed mester told me they are equal with possibly a slight advantage to chun. I’d probably agree just because chun is so good, sure I can charge meter for free but I can’t really abuse the genei jin because her crouching jab is one of the few moves in the game that beats out just about everything even during genei-jin. When she has meter i have to be pretty cautious, also a good chun player can stop dive kicks with back fierce, its very annoying when you try to dive kick and they walk back then back fierce. Overall I’d say its a toss up.
I can vouch for Makoto vs Akuma being a pain in the ass and unfortunatly for me everyone here in England is now learning Makoto :evil: Theres some pretty good ones and more are comming on the scene like wildfire, however ive been in the match up several times and despite how much people say Akuma cannot win the truth is he CAN BEAT Makoto. But assuming they are at equal high skill level - The Akuma and Makoto are both expert I will agree Akuma couldnt really beat her consistantly because as we know one command grab and its curtains if she has meter then you take into account how many mix ups and set ups into the grab she has so it is a real hard fight but it is winnable for Akuma.
I am pretty good with dudley , but recently my friend has been beating me with Makoto. Does anybody know any advantages Dudley has over Makoto and how I can use them?