Way to waste bandwidth, ass-clown.
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Way to waste bandwidth, ass-clown.
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What Characters have the best rushdown in the game? who can each character rushdown the best? what the best pokes and rushes for each character to usr to get in?
geez thatâs a hard call, thatâs a dead heat for worst
i havenât put 12 over makoto yet because i havenât seen any 12âs beat makoto in vids or in person, but of course that doesnât mean itâs impossible, let me know if you find any
Re: Re: 3rd Strike Match-ups
I figure X-copy is worse, as your opponent can literally turtle up and give themselves free damage (at the end, during vulnerable state), while at least Total Destruction is semi-imposing and comboable.
Haha, the Twel(e)ve vs Makoto match probably literally happens about 3 times a year, and NEVER in a tourney. There are 5 US Makotos, and 3 Twelves, and almost none of them are even in the same state. If I happen to show to a tourney with both Adolfo AND Arlieth in attendance, Iâll make sure to rep-ruh-zent.
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Remyâs SA3 is the worst
yun has advantage over makoto???
yun gets to dive kick her at will without much fear, toss in constant genei mode and makoto doesnât have much in the way of rushing him down/not getting rushed down.
Re: Re: Re: 3rd Strike Match-ups
One minor point about that I figured Iâd mention. Just last night, I saw a guy playing XCOPY Tweleve and, right before XCOPY ran out, he super jumped up to the top of the screen and transformed back up there. The other guy (playing Ken) really couldnât hit him with anything. I suppose he could have done a fierce DP or something if heâd been expecting it, but even that wouldnât have done much damage.
ok the match with akuma vs makoto,i honestly think akuma has that.Like seriosly he can use dive kicks canceled from C.medium
or switch up to throw or whatever.I play a hella of alot of akumas
and the good ones never give me a chance for the 100%,and his raging demon stops alot of the after karakusa pressure
Re: Re: Re: Re: 3rd Strike Match-ups
Well yeah, but itâs not like you get to block on the way down or anything. The Ken could well have just waited for him to land and given him a nice mp-hp-SA3 for his trouble.
N - GOooooooooooooo X-Copy!
If Akumaâs rushing, that means heâs on YOUR side of the screen. You canât parry/kusa ONE dive kick? Thatâs not Makotoâs fault.
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Re: Re: Re: Re: Re: 3rd Strike Match-ups
wouldnât twelve get to block the moment he lands? If so, wouldnât the best you could do involve some sort of ex air hurricane kick juggle?
also, Makoto has so many different ways to land her command throw that akuma has to play very, very defensively the entire round. The combo is such a huge threat that it detracts away from akumaâs pressure. You rush, get her into corner, and you gotta immediately back off, and let her rush you down, giving her the momentum/tempo of the game.
Makotoâs glaring weakness is the lack of a good, âget the fuck off me move.â Characters that can abuse that, like Yun, own her. Yes, akuma can rush in on her fairly easily, but the constant threat of parry, karakusa, combo of death is too much.
Yes, Tweleve can block the moment he lands. You have to attack him on his way down to guarantee a hit. Heâs still vulnerable, but if you super jump away at the last moment, youâre not likely to get hit during the 460263 times damage recovery period and itâll be hard for them to hit you with much on the way down, either. XCOPY is still pretty dumb - donât get me wrong - but Iâm always looking for the good.
TB: I wouldnât bother trying to reason with a guy that thinks raging demon stops any sort of pressure.
I dont know alot about 3s, but can Alex beat Chun li. What is Alex best/worse super art. Does anyone play Alex?
http://shoryuken.com/forums/showthread.php?s=&threadid=1694&highlight=
search function.
itâs kinda way in the back though.
revive it, alex is cool
ok try parrying the dive kivk especially when you never see it coming(like the eiming is dif theres throws punches)its not easy,i dont know how many of you play makoto or jus theorize about it,or what she can do,but see what happens when you land a karakusa grab f.P rush punch when akuma has 2 levels you either go for more pressure when in case you might get demoned,or you do land the whatever,do you want to take the chance??
um, why are you letting akuma build 2 levels to sit on anyways. Maybe, before asking us if we only theorize, you should look at how you play the matchup.
The problem here is that Akuma doesnât get anything to stop makoto from dashing (like kenâs c.strong, chunâs back fierce), nor does he get anything to rush in on her without fear (like Genei Yun). What happens? Akuma gets rushed the fuck down. Letâs assume akuma does build 2 complete bars, and you land a karakusa, why would you EVER not do an ex rush punch to knock him on his ass? Oh wait, now youâre gonna say wake up raging demon owns, right?
honestly, parrying a dive kick isnât the key issue at hand, itâs the risk reward factor. Every time akuma gets on makotoâs side of the screen, you risk losing the match. Look at what happened in the 5on5 coop cup finals (itâs a great example of the matchup). Akuma gets his ass rushed the fuck down the first round. 2nd round, he rushes makoto down, but what happens? bam, karakusa, combo of death, makoto wins. Itâs VERY indicative of the matchup. Akuma has to work like hell to win, makoto wins from 1 karakusa.
Face it, if youâre losing to akuma, youâre outclassed, your not on the same skill level to whoever youâre losing to. Donât blame the characters for your problems.
ok lets compare every match to jap matchesâŚno!,im sorry but akuma gaining 2 levels is not that hard,vs anyone.ok he has nothing to stop makoto from dashing or rushing!dude,youâre grilling;rondom pokes hurricane kicks,ok ya the ex rush punch is true and hurts,but to actually land that kara on akuma is not very easy when akumas kara grab has huge range and hurricanes are almosr free,his jumping hurricanes and fireballs stops air axes,and a proper close fierce canceled to demon flip can easilly take 50% of makoto,i see where you guys are coming from but alot of the matches ive seen and played makoto doesnt have an advantage(and i donât play shit players)
the point was to look at the matchup on an even plane of skill.
the reason c.strong and b.fierce keep makoto from dashing isnât just that they hit her, itâs because of the link combo super that follows. what does akuma have? yeah, he can c.forward, but thatâs piddly damage, and the super cancel has a really tight time frame for hit recognition. her dash goes under hurricane kicks, so thatâs a moot point. So, basically, the risk is getting hit by 1 c.forward, vs. landing a 30% combo, hmmmmmm.
also, I never said akuma canât rush her down. he can. but the moment he does and gets her in the corner, he HAS TO BACK OFF. If youâre getting pushed into the corner and still being pressured, that means the other guy has no respect for the death combo. Itâs your job to make him respect it, mainly by landing it and dealing 100% damage. Once you get that kara, it doesnât matter how much life you have or how much he has, all that matters is you have 1 short bar. Itâs game over at that point.
Honestly, itâs not that hard to parry a dive kick, and once you do, see the above.
Forgot to mention, one huge thing is akuma canât ground hurricane kick at all. Makoto ducks under them, and gets a free c.strong xx hayate afterwards.
Last point, Iâll reiterate, maybe, just maybe, you arenât as good as the people youâre playing? maybe, just maybe, theyâre doing something right, and you arenât?
Slimâs correctamundo, I dun think weâre getting through any time soon. However!
Why donât you just bait the Demon and 'kusa it?
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