what are you talking about? akuma needs meter for his ex moves!!!
Um Akuma doesnt have EX moves!
ok you guys are bassically rite,but its not as one sided as you make it out to be,you guys make it seem like the only way a really good top tier akuma beating a really good top tier makoto is if the other player is hella better?,i,ve seen it go either way
Poor Ibuki is a bad match against UrienâŚ(yes u Mr. Urien), any way to beat a good Urien player with Ibuki?
Tch, you skip from one asian girl to another. Just like me!
Ok, so, like, yeah. If youâre going to play Ibuki against Urien, you had better be able to parry in the air like nobodyâs business. Personally, Iâd play an uber-pressure game. On his arse the whole match, start to finish. One big plus for Ibuki is that the âtall-guyâ combos work really well on Urien (ie: jumpin jab-fierce, mk, EX kick-upper, air jab-fierce, EX kick-upper xx SA1). Since sheâs got such short arms, youâre really more about stuffing than poking outright. Use her priority and tiny-ness to keep him from getting anything out, rather than punishing.
When all else fails, throw his ass. A lot. Then do the unblockable!
N
I actually find Ibuki a tough match up for Urien, she has speed and can outpoke Urien, parrying Urien in the air isnt all that hard.
the only chance Urien has is landing a big punishing combo and even that its a crap shoot.
And like Thongboy said, Urien being tall is a great combo target for Ibuki.
Another thing is that unblockable set up both mid-screen and in corner dont work on Ibuki.
Lol ThongboyâŚ:lol:
Well, ok so like play aggressive? Yes actually it is a plus that hes a big char. Iâve been working on the unblockable and its kinda hard to time. hehe.
To the Dudley avatar personâŚhow does Ibuki outpoke Urien?? From my experience, Urienâs long legs dont stand a chance for Ibuki in the poking game. However, is it true that Urienâs unblockable doesnât work on her???
thnx ppl
the first step is to know thy enemy, which in this case is urien. ok now what do you know about urien? you know he likes to low fierce, a lot so you gotta bait that out and punish, you know what gets me? that stupid flip over daggerXXsa1, donât forget about ibukiâs airthrow if the match turns into leapfrog
use the walking jab a lot to start mixups, ibukiâs toward + roundhouse is a good anti poke too
the best advice i can give is watch vids and other people who play your character, see how they find ways win, and remember what you saw
urienâs unblockables most definitely work vs ibuki, i made one up just for her itâll be posted on teamfamilyfun.com as soon as we find someone with premiere to put the vid together
Urien has long limbs but they will usually get stuffed by ibukiâs standing jab, or low mk, as they have higher priority, plus shes fast, if she jumps around its hard for Urien to catch her.
Ibuki takes damage like a bitch for a reason.
The unblockable set ups I am talkin about is the one in the one Tokido did to Justin, I dont think that works on Ibuki, and the other one at mid screen : low fierce, tackle, fierce reflector, tackle and roundhouse knee drop to get to the other side. Just like Yun/Yang they fly off too far so the second tackle will miss.
There might other set ups tho, tell me what they are if u know them.
Cool thanks guysâŚimma try it on Mr. Urien
Like I would know Urienâs unblockables!..heehee. Rock knows.
âAnd dont worry about me not playing seriously just because money isnât on the line I always fight hard. The only handicap Iâll give you is Sean himself!â
so very bold⌠itâs like a ryu win quote or somethingâŚ
what makes the remy vs yun or yang fights even?
i have a REALLY hard time keeping both of them out playing as remy
ok against yun i suggest picking super 2 and building a bar to punish blocked shoulders
remyâs low fierce trades with the dive kick, right? if not jumping fierce beats it
harpoon kick is good just to move across the screen since it has little recovery and pretty save if they duck it
against yang just low strongXXsonic boom to punish blocked mantis strikes
for remy to depend on a super to punish a blocked move as his survival, yun owns remyâŚ
what can remy do against makoto and chuni li?
i have to keep moving on makoto so i dont get pinned by her cr. MK but if the player spots a dash back they dash then itâs a kara kusa or crouching MK timeâŚ
iâm being owned
chun li: i try to avoid her cr. HK and standing HPâs then she has her kara throw⌠but there r so many things to watch out for what can remy do?
i hear from my friend that all chun li needs is one low MK
makoto needs one kara kusa
ken needs one MP, HP chain
urien one cr. HP
yun one genie jin
âŚso on and so forthâŚ
it seems everyone in the game needs one of something and theyâll winâŚ
the tier list should read remy and twelve as the 2 lowestâŚ
secret
yes generally yun owns remy, a lot of yuns are pattern based: look for the two dive kicks then throw attempt or fake palm strike into throw, then go in for your kill
makoto and chun-li arenât much better for remy, generally you will lose, against makoto you have to stay off of the ground at all costs, because makoto stuns too quickly, practice jump and teching on the way up, donât forget about leap attacks either (mp + mk)
against chun throw a lot of booms until chun has a meter, then stay just out of range of hoyouku-sen, throw a boom, and try to bait out a super that wonât connect on the first set of kicks, anticipate high techs until chun is within low forward range, then it is too dangerous to attempt techs, use leap attacks against rising chun, if you are doing to do a rrf on a wakeup, do a low short first in case they anticipate your strike
i know i am over simplifying but it is a broad question
listings updated 3/23 3pm
I have a problem with Sean -vs- Akuma and Sean -vs- Ryu
Mainly against Akuma but a bit against Ryu as well Sean has some serious advantages. His Hadou Burst can tear up Akuma taking off a fourth of his life if its hits and anyone who throws a fireball is bound to get hit. So either the fireball throwing Akuma and Ryu are going to stop throwing fireballs to prevent the Hadou Burst or get nailed by it. Not to mention before getting a Hadou Burst (although he almost always has one) he can roll under them and has one of the highest jumping abilities in the game.
I seriously hope youâre not basing this information off of the matches you had with Troy Wesley (that kid you were playing casually) this past Saturday.
Because he literally has played the game for a total of 2 hours (no kidding he picked up the game the friday night before the tournament) and has yet to get a firm grasp on the doâs and donâts of the game (Explains why he was throwing hadoukens at your Hadou Burst).
GAH.
must⌠resist⌠flaming⌠;(
secret
If you feel like you need to jump, jump back with air roundhouse. Makoto players take advantage of your vulnerability in the air. Every Makoto players know that your trying to avoid her command grab and that after smacking you down a number of times that youâll probably sit where you are and eat her command grab. As simple and as stupidly yet as effective as this odd tactic is, there are stupid as well as expert looking solutions here and there.
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most Japanese players jump with an early parry (They do this to account for an attack or a grab) or wait a few frames before jumping (I think the c. grab is slower that her s. strong/s. fierce/ c. roundhouse???). I was a ble to do this a number of times but it takes a while to switch from up+back/forward, neutral, forward.
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Iâve seen a few that managed to tech this damn grab of hers (I still donât understand the timingâŚmaybe itâs a consistent rhythm??)
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The dash-ins, canceled towards+forward or roundhouse get punished easily most of the time. In Remyâs case:
c. jab/ c. short/ c. strong/ EX low LoV/
and canceling into a RRF/SAI/SAII when one of the attacks hit.
EX low LoV is pretty fast and seems effective in killing their offense in the ground game.
- As soon as you knock them downâŚ
whatâs an easy way to knock them down? âthrow a LoV, dash and throw as soon as they parry the LoVâ is one way.
âŚgo crazy on Remyâs guessing game with the CBK. Dash in at the last split second when they are getting up (by that time theyâll think that youâll ONLY have time to grab and thus try to tech) do s. CBK (counters throws) then from there mix up your next move whether itâs a grab, RRF, or another CBK. Many players will, without thinking, attempt to grab Remy again and again so itâs a good idea (not to mention safe) to do repeated CBKs and then doing a throw as soon as you âthinkâ that they are going to block.
NOTE: the reason that you rarely (probably never) see many Remy players do this kind of thing against Makoto in Japan is that the timing is very strict (if your like 2 frames off or so youâll eat the grab). Iâve been able to get 5 CBKs in a row against repeated grabsâŚerrrrrrâŚ
There are at least nine other ways to kill MakotoâŚbut I feel selfish right nowâŚor maybe Iâve told too much already.
Remy can fight Yun.
To stop dive kick, jump up and j.forward.
Never throw high booms except when you anticipate a normal jump.
Itâs still a hard fight, but he can win.
-Sphinx