damage
gauge set to infinity, all damage done to standing ryu, unless noted
XX denotes a buffer, this means the previous move is interrupted by the next move
-> denotes a link, the previous move completely finishes before the next move is to be executed
/ denotes the character was in the air, and has landed
/\ denotes the character was on the ground, and is now in the air
the above symbols were created by james chen, i think
:eek: denotes exceptional damage
a command throw is unblockable and unparryable. yun, makoto, yang, alex, hugo and q have these.
a command grab is unparryable. ibuki, alex, necro, and oro have these.
- gill
jumping fierce / low fierce -> tackle (2 hits) -> tackle (only 2nd hit) -> tackle (only 2nd hit) -> headbutt = 92 *this combo will also stun ryu
seraph = 96
throw = 29
did you know gill’s low fierce has 2nd impact properties? unlike urien’s, which was castrated, if you launch your opponent from the ground, the first hit of the low fierce doesn’t count as a juggle, so the seventh hit of the combo is interpreted as the fifth juggle, that’s why you can headbutt after it.
-
chun-li
neutral jumping down + fierce / back + fierce XX houyokusen /\ super jumping fierce x2 = 77 (68 without the first hit)
neutral jumping down + fierce / back + fierce XX jab fireball XX kikou sho = 68
throw = 17
-
ken
standing or ducking fierce XX strong dp (first hit) XX shippu jinrai kyaku = 57 (66 if shoryu reppa)
standing strong XX fierce XX shippu = 54
standing strong XX fierce XX fireball XX shippu = 53
standing or ducking fierce XX shippu = 53
jump fierce / standing strong XX strong dp (first hit) XX shippu = 68
jumping forward (cross-up) / standing or ducking fierce XX strong dp (first hit) XX shippu = 78 *only works on ducking ryu
jumping fierce / low forward XX jab dp -> jab dp = 66 *second dp must be kara cancelled if ryu isn’t cornered
jumping fierce / low forward XX strong dp (first hit) XX shinryuken = 83
standing fierce XX strong dp (first hit) XX shinryuken = 75
toward + throw = 17
-
yun
jab XX short XX strong XX sourai rengeki = 49
jab XX short XX strong XX jab shoulder XX sourai = 55 (59 if started off of a dive kick, 63 if off of a jumping roundhouse)
standing forward XX genei jin -> toward + forward x2 -> palm strike -> toward + forward x2 -> palm strike -> strong shoulder -> toward + fierce = 83 *ryu was cornered
jab XX short XX strong XX jab shoulder XX you hou -> strong shoulder -> fierce dash punch = 75
toward or back + throw = 17
4.makoto
jumping fierce / standing fierce XX hayate -> seichusen godanzuki = 93 :eek: *only works on standing ryu
karakusa -> fierce XX hayate -> seichusen = 74
karakusa -> fierce XX abare tosanami XX /\ forward axe kick / -> strong hayate -> fierce hayate = 74 (84 if started at super)
jumping fierce / standing fierce XX hayate = 80 *tanden renki activated
toward or back + throw = 17
-
akuma
standing fierce XX jab dp XX gouhadou = 59
jumping fierce / standing or ducking fierce XX strong dp (first hit) XX gouhadou = 67
jumping fierce / standing or ducking fierce XX short tatsu -> strong dp (first hit) XX gouhadou = 72 *only works on standing ryu
jumping fierce / standing forward XX jab dp XX gouhadou = 72
standing or ducking fierce XX short tatsu -> jab (air reset) -> gouhaou = 58 (35 + 23) *only works on standing ryu
jumping fierce / standing far roundhouse XX raging demon = 90 :eek: *only works on standing ryu
god hand = 88 *was executed at point blank
jumping fierce / standing fierce XX strong dp (first hit) XX goushoryu = 76
jumping forward (cross-up) / standing fierce XX strong dp (first hit) XX goushoryu = 89 *only works on ducking ryu
throw = 16
-
ibuki
youri doushi (grab version) = 63
ex dp XX kasumi suzaku = 41 (23 hits)
kasumi = 45 (19 hits)
far standing roundhouse XX strong yami shigure = 55
throw = 17
-
yang
neutral jumping fierce / standing strong XX raishin mahhaken = 72 (57 if tenshin senkyutai)
strong XX ex mantis slash = 36
strong XX fierce XX back + fierce XX tenshin = 47
low forward XX tenshin = 46
toward or back + throw = 17
-
dudley
standing roundhouse XX strong dp XX cork = 61 (71 if rocket uppercut)
standing roundhouse XX fierce dp (second hit) XX cork = 57 (66 if rocket uppercut)
jumping fierce / standing roundhouse XX strong dp XX cork = 71 (81 if rocket uppercut)
standing roundhouse XX strong dp = 38
standing roundhouse XX fierce dp = 39
standing roundhouse XX ex dp = 44
toward or back + throw = 17
-
urien
low fierce -> ex headbutt -> fierce fireball -> fierce headbutt = 54
low fierce -> ex headbutt -> roundhouse tackle = 49
jumping fierce / low fierce -> roundhouse tackle -> ex tackle -> roundhouse tackle = 74 *only works on cornered ryu
jumping roundhouse / standing strong XX forward tackle XX tyrant punish = 79 *only works on standing ryu
low fierce -> foward tackle -> short tackle -> standing fierce = 53 *only works on cornered ryu
jumping fierce / low fierce (first hit) XX roundhouse tackle XX tyrant = 76
toward or back + throw = 20
did you know urien’s ex headbutt counts as 3 juggles?
-
ryu
jumping fierce / low forward XX fierce dp XX shinshoryuken -> roundhouse tatsu = 106 :eek:
jumping forward (cross-up) / standing fierce XX fierce dp XX shinshoryuken -> roundhouse tatsu = 119 :eek: *only works on ducking ryu
jumping fierce / low strong XX shinkuu hadou ken = 65
jumping fierce / fierce XX roundhouse tatsu = 56
toward + throw = 17
-
alex
hyper bomb = 73
fierce flash chop XX or -> hyper bomb = 80
jumping fierce / standing forward XX ex flash chop (first hit) XX boomerang raid = 75 (71 without the flash chop)
fierce flash chop XX jab stun gun head butt -> fierce flash chop -> fierce power bomb = 86
throw = 20
-
elena
jumping fierce / low strong XX forward dp (first hit) XX brave dance = 72 *only works on cornered ryu
jumping fierce / low strong XX brave dance = 73 (62 if spinning beat)
low strong XX ex quarter circle away + kick -> ex rhino horn -> ex dp = 69
throw = 17
-
necro
fierce spin punch -> back + foward XX strong spin punch XX magnetic storm = 55
magnetic storm = 60
fierce spin punch XX or -> slam dance = 48
slam dance = 66
jab + short throw -> standing strong XX or -> magnetic storm = 62 *only works on cornered ryu, linking the super is easier and does same damage
back + short XX strong XX magnetic storm = 68
toward + throw = 17
-
remy
jumping fierce / standing fierce XX supreme rrf = 69 *only works on standing ryu
jumping fierce / low strong XX low boom XX supreme rrf = 61
low fierce -> short cold blue kick -> roundhouse rrf = 46 *only works on cornered ryu
neutral throw -> roundhouse rrf = 27 *only works on cornered ryu
toward or back + throw = 19
-
oro
neutral jumping fierce / ducking fierce XX ex kishin riki = 79
standing strong (first hit) XX forward stomp -> standing strong (first hit) XX ex tengu stone -> roundhouse juggle until time runs out and then one more = 86 *ryu was cornered
back + throw = 17
-
12
gliding roundhouse (cross-up) / low short XX axe (first hit) XX xndl = 51
xflat = 60
jumping fierce / fierce XX roundhouse tatsu = 70 *xcopy activated
toward or back + throw = 17
-
sean
standing fierce XX fierce dp XX hadou burst = 54
jumping fierce / fierce XX hyper tornado = 78
back + throw = 20
-
hugo
gigas breaker = 84 (100 with taunt)
fierce clap -> strong clap -> jab clap XX hammer mountain = 87 *was excuted on ducking ryu
fierce clap -> jab clap XX hammer = 63
jumping fierce / standing short XX hammer = 74
jumping down + fierce (cross up) / ducking jab XX ducking jab XX hammer = 66
wall throw -> fierce clap XX megatron press = 66 (59 without the clap)
wall throw -> backbreaker = 34
fierce earthquake bomb = 41
roundhouse wall throw -> strong clap -> roundhouse backbreaker = 48 *only works on cornered ryu
toward or back + throw = 23
-
q
jumping fierce / standing forward XX strong dashing head attack XX deadly double combination -> fierce dashing head attack = 102 :eek:
roundhouse c & db -> jab dashing head attack (hold jab) -> jab dashing head attack XX deadly double = 73
jumping fierce / standing forward XX strong dashing head attack XX critical combo attack = 80
toward or back + throw = 20
did you know you cannot quickrise from q’s command throw if you aren’t juggled?