At the very least, it’s obvious who the fanboys are.
Never said anything about this; but I guess people like to jump to conclusions. Basically, CYK are still playable, yes, although they can no longer use their game breaking supers. This simply drops them down the tier list, as you said. However the farther you go down the tier list the less likely you are to decide the outcome of the battles when pitting two fighters together. For example, taking Chun and Oro and pitting them against each other, more often than not people would place their bet on Chun. However, with a different top tier there are more uncertainties simply because the new top tier were under the old top tier. And … I know I’ve lost you here. It’s difficult to explain. I’ll use another analogy;
Let’s say that since CYK are top, they’re represented by the number 10 in such a chart;
CYK = 10
And because MU are below them, they’ll be 9
MU = 9
And of course everyone below MU are 1-8. Anyone in the 1-8 category has to work against MU, but even MORE so against CYK.
Losing the supers CYK become 8, so now it’s
MU = 9
CYK = 8
And everyone else still 1-8. So instead of working doubly towards a 10 (the old CYK), the 1-8 characters only have to work towards a 9.
Does that make sense? It makes sense to me. In a nut shell, there’s a new top tier, but the mid tier characters aren’t working as hard as they were against CYK back when they had access to their game breaking supers.
People that thought 3S was balanced are funny to begin with.
As I was once told by one of the OG SF Players: 3S is a 50/50 guessing game because of parry. Sure if you guess wrong you eat it but its more then worth the risk because chances are you will guess right.
Maybe now we can finally kill the myth that GG is balanced as well.
I don’t understand all this whining from one tournament. You had huge money on the line, and people came through with the absolute best characters. Doesn’t mean that other characters don’t have a chance, but in a situation like this, where you have the world’s best, of coures Yuns, Chuns, and Ken come to the top. But do any of you really think if these three were banned that the players at the top would be any different? Stop whining about game balance. Nothing new has come out about these characters, either learn to beat them or give up like viscant said.
Don’t forget Close MP, Close HP, Fireball into Shippu with Ken.
I feel stupid for asking this but didn’t Capcom already make that update when they made Street Fighter ONE?
Eureka! At next year’s Evo we should replace all the games with SFI. That way nobody can complain about players using high-tier characters or overpowered moves.
[quote=“P.Gorath, post:140, topic:18100”]
you called jay out and he responded with some good points, while your response (not to mention previous post) is just empty name calling.
/QUOTE]
I didn’t call Viscant out to argue, I said I couldnt even take his argument(s) seriously, which I don’t. I think his (and some others) logic is just way off and thats that.
I was going to respond to him with some points…but after the “sf3 has no o.sagat/guile” shit, I just left that alone…:lol:
No point in arguing with anyone here who doesn’t even play the game enough to understand why the game is not ‘ruined’ or broken or anything.
:rolleyes:
Dude, 3S is NOT ST ok? Deal with it. 3S was never designed with a sustained long range game in mind. Otherwise instead of O.Sagat we’d be playing Remy in exactly the same way. It would just be ST with prettier graphics. As for Issei buffering parry in air, have you ever tried it yourself? It bloody hard to buffer in a parry in the air, when you don’t know what anti-air is going to be coming at you, at what point in the jump, whether its a multiple hit, or whether its a bait to cancel into a super, or whether they are going to just dash behind your jump, or try jumping back with an attack.
Jumping is actually giving the opponent the advantage, but in Yun’s case, he can pressure so much from the air with divekicks so quickly you don’t know what he’s going to do, so Yun can afford to take risks like that.
If parries were gone then the game would be even more broken than before(yes 3S has character balance issues just like every other game surprise!), since you don’t have parry Yun could just keep you in block stun waiting for an opening. Think A3 V-ism Akuma.
The discussion is moot (with regards to balance) because what the Japanese top players did here was come into a MONEY (key word) tournament and pick the characters with the biggest advantage. In this case they’re probably happy that tiers exist. Of course they’re solid players (except for that one Yun that did random dash-palms and got thrown like a retard … that was embarrasing, but I digress) but the characters simply build on an already solid foundation (the player behind the controller/stick).
With regards to balance, there is a lot of shit that could be done, but in the end the top players in money tournaments would STILL go with whatever character has the advantage, no matter how small.
Theres ways around chun/yun and ken just deal with it and stop bitching
Good job on reading the thread :tup:
That goes without saying. Doesn’t change the fact they have clear advantages over other characters and thus are ranked where they are on the tier lists :tup:
Which is what I said. Oh and it doesn’t have to be ST, just a well designed game would suffice.
It might help if you saw what he was doing, but basically in cases where he would be facing a wakeup 50/50, he would jump and buffer parry right away. It’s not that hard and there’s really no wrong way to do this, either they hit a button that gets in your way and you parry it, or you’re jumping. If they went low they just miss. He was parrying things like Chun close rh this way, then getting free pressure. Like I said, this has less to do with parry, more to do with the fact that meaties don’t work in 3s, thus wakeup situations are always going to be gimmicky.
The point of the matter is, Issei wanted to do divekick pressure while building his meter. Through parrying he could just go straight to what he wanted to do at no cost and no risk. This isn’t SF.
So really, Yun gets to do what he wanted to do anyways and through buffering he MIGHT get a parry that gives him an advantage? Debating whether or not divekick pressure is the greatest thing since sliced bread is not the point. The point is that this is what he wanted to do anyways, and he basically got it out of what should have been an advantageous situation for you. If you can’t see how this is anathema to what Street Fighter is, I really don’t know what to tell you.
This discussion isn’t about parrying being stupid (although for the record it is). This isn’t Defense Mechanisms 2006. What you said also isn’t true as without parrying, Yun jumping wouldn’t be safe against any anti-air attack that can outprioritize him. Which would make jumping a risk.
Anyways I think you completely missed the point that SF3 makes a lot of decisions for you compared to a real Street Fighter game. This point has not been refuted and is not likely to be.
–Jay Snyder
Viscant@aol.com
CvS2 and A3 don’t really have a “sustained long range game” either, but there still seems to be more depth to setting your opponent up and fighting for optimal position than there is in 3S, where all that stuff is replaced by the need to be random.
Shaaady all you have really proved is that you are a moron.
If all these scrubs that are posting nonsense in here dont come up with a logical arguement then this thread has more then ran its course.
chun li player mistimed her attack. jumping has vulnerable start up frames that don’t give you access to parries,and are punishable. however, yun/yang “wakeup” quicker than the rest of the cast, which may explain the mistimed attacks.
I love how everyone ignored my recommendation.
It depends on where you go, actually. I’ve seen both ways.
…
"more to do with the fact that meaties don’t work in 3s, thus wakeup situations are always going to be gimmicky"
This is basically exactly what I said. Also thanks to quick getup being completely for free which is another terrible gameplay idea. At least in CvS2 when you get up you can’t block.
–Jay Snyder
Viscant@aol.com
This shit is going to keep running in circles, let the scrubs be scrubs. Thats why they are there to be beat up on and complain about shit they have no idea about.