3rd Strike General Discussion Thread

imo it’s a block. you think it’s a parry. i don’t see anything that looks remotely like a parry but you do, fair enough.
we will see in time.

Oh yes, let’s slow down and place emphasis on these 3 blocked normals. So hype.

Let’s also show a frozen animation of Ryu’s parry for no reason at all.

doesn’t make any sense. It has to be some sort of mechanic. If not parry, then JD.

It might be a guard break

i can easily see why someone would think it is since it does make that soundeffect along with that animation.
it’s not a guardbreak though since we have seen that already , it throws the char off-balance , and that dosen’t happen here.

who knows what it is… if it really is a parry then that’s cool !

edit : parries would make alot of sense too since blocked normals do chip dmg (yes you can see this in the videos)

Not chip, but grey damage

That cannot be the parry. 1) She didn’t retliate. 2) You can hear a freaking block noise. 3) Why would she parry with her arms over her face. You’re creating too much confusion here just to defend your position. You wouldn’t happen to be ilike3000people or Green, would you?

Maximllian made a video about parry being confirmed, also Charlie. My guess is you’ve watched this video?

lol the logo kinda looks like a miz between viewtiful joe and super mario strikers.

http://www.arcade-gear.com/Games/Viewtiful_Joe/Viewtiful_Joe_Logo_1_b.jpg

maybe more like the mario one and less like viewtiful joe but I thought of that one before super mario bc capcom

I too thought of strikers lol
strikers is p good. shit ain’t for casuals.

also why does ryu look even more like an angry white person.
he’s supposed to be an intense nihonjin. not just some dude with big eyebrows.

https://www.youtube.com/watch?v=w6qZAJ0UxOk

please excuse the terrible commentary. I noticed they hyped it too much and the players did some stupoid stuff. I literally told myself, full screen parry and as soon as I said that to myself the ryu activated something and wasted it.

I’m liking the movement on it but I think the breathing is too heavy, like it’s being emphasized for practicality. I’m wondering how more footage will reflect that. I noticed after a close strong, no more jab! fireball recovery is still way too heavy on the eyes, so maybe it’s in the design to let us know that it’s pretty safe, so much so that ryu literally takes his time, but vulnerable to something like a super. Like in 3s. I’m going to be watching this and compiling a list of things I notice.

The shadowing on his face reminds me of dreamcast era modelling, like in Shenmue. Can’t help but watch for his breathing and funny english nuanced Japanese. And gunny grunts and groans.

edit: I take back the breathing bit, I think maybe that was just during char intros.

Ryu
-No close forward
-cr. HP two hits
-correct me if I’m wrong but fireballs are two hits?

I’ll edit this later with more. The video is taking a long time to load.

I think I saw what looked like a command counter. Ryu gets knocked down after Chun reset him and Ryu woke up with a standing strong that hit counter even though I think I saw Chun do a cr jab before he got up. Could’ve been that he anticipated a longer wake up. If what you guys are saying about the block stun is true, I haven’t noticed it myself but I’m still not seeing parry anywhere, it could be that instead of focus they have that command counter and the command counter has recovery. That would account for why Ryu got hit by those second fireballs.

My whole idea is that the 3 hits that are blocked are to hint at the parry, when combined with the first video of the parry stance that Ryu was in during the nj.FP, double fireball and super from Chun Li.

In the end, I expect the parries to have full parry animation. What you’re doing is completely ignoring half of what I’ve been saying, and ignoring the fact that the blocked attacks not only look different than regular blocked attacks, but also Chun recovers quickly. The emphasis and slow down of the video is applied to make you notice that something is different, which it seems you have COMPLETELY missed or are lying to yourself about for whatever reason.

No, I don’t watch Max videos because he’s a retard shill and I don’t want to give him any pennies for his work.

Maybe you should try looking at the videos instead of going straight into denial.

if it is anything related to parry/blocking and not something based on what they’re being hit by…
it looks like something where if you time your block well you maybe mitigate some block stun?

so like a not fun parry which just encourages more low short hit confirm shit.

That’s IF it is the literal animation shown in the second gameplay trailer.

I really do think that people are overlooking the parry animation that Ryu is frozen in, in the first gameplay trailer. Combine the two and you get parries.

RYU’s regular HP fireball is 2/3? hits, which would make sense if parrying is in the game since parrying would give you a ton of EX bar, which would allow you to activate more often if your opponent is throwing out too many fireballs.

It would also make doing blockstrings ending in fireball more risky since your opponent gets the chance to red parry twice after blocking the first hit of the fireball, allowing them more time to punish your fireball.

After what they’ve shown with grey damage off every normal, and chip not killing your opponent (to make parrying ever so less vital for scrubs), there has to be a mechanic that’s missing, and I believe strongly that it’s parry or some similar mechanic.

I believe Ryu’s fireball in his activation mode breaks guard every time which would be broken as fuck without parry.

I’m not trying to ignore what you’re saying, I just didn’t see that in the vids. Also, I edited my post to include a mention of what I think was some sort of command counter that happens before an attack. So like alpha counter but before their attack instead of after blocking their attack. I noticed he was able to link after it. It also made her twirl.

I think I heard mutter it off screen but it a lot of it resembles Tatsunoko vs Capcom. I’m hoping we can expect some joudan goodness.

i think it’s “just-defend” like in Garou Mark of the Wolves. there was no parry freeze effect at all so if it is a parry, they don’t seem to be useful or interesting. it’s like the one Ryu got in Omega mode. you can still beat out his parry if you recover fast enough. pretty stupid.

Not ignoring anything, you’re flying off the handle again.
You’re pointing at chun just blocking and saying look parry look parry! it’s a block…same animation as every other part where she…blocks.

You mean Ryu just standing there with chun on the other side of the stage? for like a full .5 seconds?
I get that it looks similar, maybe it is parry related.

Or it’s just part of his idle loop which looks like his taunt. Since his stance is almost exactly the same during his taunt as his high parry.

Wow that game looks like shit.

It isn’t for JUST .5 seconds. It is during the entire time when Chun is doing j.FP, and he isn’t even moving a pixel

It’s also for the time period before he is hit before the double fireball

and also for the INSTANT right before he gets hit by Chun’s super. (to see this put the speed to .25)

He doesn’t move a PIXEL at all, so it can’t be a taunt.

This is all in the FIRST gameplay trailer released at the Sony press conference.

https://www.youtube.com/watch?v=xGCEdSZceCE

I will not accept “it’s a glitch” either because these trailers are produced and edited and I believe every single thing in them is meant to be in there.

It is the parry.

If it isn’t, then why would they be doing all this cryptic stuff?

I will take your word for it because the only time I saw it was that one bit where chun is jumping in and he’s just sitting there waiting to get hit for a loooooooong time.

If it was a real parry, something major mechanically, i’d think they’d want to show it off. not be vague about it.
anyway. at least they aren’t all stupid ultra wide cartoons. that’s a step up.

so many characters in Omega mode have parry.

…That’s not a parry mechanic.

It just looks like c.mk now has a hell of a lot more recovery.

Edit: and the more I look at it, the more it looks like a sweep…
I’m fairly certain that’s a sweep. Now, Capcom has finally said: “Maybe our fighting games actually need more animation and interactivity because WE FINALLY HAVE THE SCALABLE TECHNOLOGY”

Compare it to the match video. Heavy attacks create “blue” particle effects. Lights make ‘white’

It’s not an advantage creating mechanic. It’s just a normal block.

And on another note:

Chun has hella fast recovery after a fireball.