Cause he’s a lawyer and blows ass at the game.
From what I have heard.
The thing with parry is I think they would absolutely change how you can use it, how it’s activated, etc.
Which means it would end up being nothing like the parry we know.
If there’s no ultra, characters do more damage and there are many new characters with returning SF3 gen characters I will be excited to at least give it a shot.
Guard break to me at least seems like a step in a direction away from SF4s slug-mode-knockdown-crossup-fest.
I wonder if different moves will do more ‘guard’ damage. That would create a sort of parry-like situation where the opponent wants to block but if in a block string you throw in something slower with high guard damage you could break their guard. So they would need to choose between trying to interrupt your offense or continuing to block.
So similar to parry where you really need to be careful and choose the right stuff to parry, or your parry can be punished. You’d need to be careful about blocking.
I hope they don’t have alpha counters because not having them would put more emphasis on the Parry/Guard meter paradigm which is a lot more fun of an idea than pressing 2 buttons to negate pressure rather than parrying out of danger.
It works in CvS2 grooves because they don’t have a way out like red parry or parry in general (and rolls can be thrown), and Pgroove doesn’t have alpha counter.
alpha counter would completely negate parry, I think. Don’t mean to one up you but come to think of it alpha counters mean no need for unnecessary risk, just spend a bit of meter and instead of tapping a direction without block. I hate that I think of parry outside of guess parry or wake up parry as a risk now. I know they likely will but I really hope they don’t implement ggpo. Ignore that quib if you must, though, don’t mean to make this about ggpo again.
I heard at Capcom Cup they are going to announce another 3S revival and that it will replace SF4 as Capcom’s sponsored game of choice.
Next year it will be Alpha 3.
And Alpha 2 the year after.
All the way down to Hyper Fighting
They’re going to rerelease all of their hardware as true console ports and that CVS3 will be announced at steep discounts in an attempt to revive their brand.
I highly doubt there will be a parry mechanic introduced even with the game being in the early stages.
I hope Capcom figures out a way to get the bowl of noodles to fall off… That’d be a nice and welcome addition.
As far as play mechanics go, hit-confirming is now important again and I think that’s what also separated 3S from other street fighters. Everything Chun does looks safe though, haha.
It looks like fireballs have less plus frames. Footsies look like they’ll be a bit more methodical.
Eh… Who knows.
I highly doubt parry will be a feature unless it’s included in some sort of optional mode.
there was no evidence of parry so i don’t know why you’d say looking good for it.
no guard meter? no stun meter either, but can still stun of course, hooray for invisible meters.
all is lost. ‘revenge’ is just super? i don’t know. what is this.
I will say it looks at least a little better than 4 visually, but the bar is pretty low.
A parry mechanic was confirmed @00:45 in the second gameplay trailer, when RYU jumps in on Chun, there are three hits that are not simply blocked, but have different hit sparks and make different sounds. This is another hint at the parry, coupled with the first gameplay trailer of the parry animation being frozen.
Parries are confirmed.
Revenge is super. Your bar will be used for EX and activating a mode where all your specials are EXs. Ryu’s mode disappears after being hit. Chun’s disappears after being knocked down. Her’s costs 3 meters, his costs 2.
You can hit confirm Revenge supers from normals. Don’t know about special cancel into super. Something that looks like FADC is also in.
I can’t find what you’re talking about I guess?
I don’t know which video I only see a stage demo and then a gameplay trailer and at :45 it’s chun supering?
edit: found it its 'extended’
I don’t know tbh. you mean because they put some emphasis on it and chun kind of unblocks after each? the actual animation looks identical to her block and the effect doesn’t look any different. could be something i guess but i don’t think that’s a ‘parry’. looks like nothing but editing for the promo video
if they wanted to demonstrate a parry mechanic they could just show it. not show a character just blocking and doing nothing after each attack…
After Chun hits RYU with the super, RYU jumps in with FP, then does S.RH and c.mk
It’s clear they want to veil this in mystery to hype up the unveiling in discussion, which Ono made clear they are reading (dunno if that’s true at all).
Regular blocks don’t look like that, they look like white dust, so it definitely was something other than a block.
It may be JD, but I really think it’s parry because of the unused parry animation RYU was frozen in during the first trailer.
Also, she very clearly can punish c.mk. That can’t be a real thing without parry.
Also, it seems to me like the game slows down either for emphasis or to allow reacting to the parry aka dumbing down
Yeah I saw it. It’s just a block, not sure where you’re getting parry from?
The animation for chun and FX are the same. white puff of smoke, blue spark/burst etc.
identical to when they showed what looked like a guard break and chun was blocking ryu.
they just zoomed in and slowed it down to emphasize it for pacing in the promo vid.
maybe you’re talking about whenever they block one of the “charged” hits?
ryu uses up 1 ex meter to get a very temporary lightning boost that increases damage (from what i could tell) , same for chun tho her element is “water”.