3rd Strike General Discussion Thread

I was playing Chun against a few guys from my scene yesterday and I got my cr.MK hitconfirm rate from never trying to do it to like 60-80% on P2 side. I mention this because I think sound plays a part in detecting whether I’ve hit or not… but what’s weird is that a lot of the time, I don’t know what I’m reacting to - I just do it. Feels strange.

In any case, I think that playing with the sound off may help you improve the visual aspects of your 3S play. In the same way that blind people get really good at hearing, turning off sound might make it easier to whiff punish, or hitconfirm etc. I wouldn’t know for sure though.

Also I never knew how goddamn late you can do the cr.MK xx SAII cancel. Jesus Christ, you can wait eons and it’ll still combo - no wonder people thought it was a link.

Reacting to sound is faster than to visual stimuli IIRC. So you probably end up shaving a frame or two and passing some threshold where stuff becomes quite possible as opposed to fucking hard.

13th Co-op Cup trailer is now up on the front page.

Can somebody tell me why a player would high block instead of low block outside of overhead attacks? Is the frame advantage really worth it? Seems like an unnecessary risk considering you get clipped low.

Certain things are easier to punish on block if you block it standing, or at least I feel it is. Ken s. MK blocked high then s. MP x Ducking Super with Dudley feels easier to do versus blocked crouching.

Chun can only reversal ken’s stand hk if she blocks it high

Chun and Q are the only characters where it actually matters which way you block right?

I think its easier to do red parry from standing state generally too.

Ryu too

I posed the question cause I was watching a match vid, but after reading this thread I realized it was Ryu that was intentionally high blocking. Feel dumb now :’( but thanks for the responses!

SF5 announced. Looks exactly like SF4 with slightly updated graphics.

as long as it plays better…

It looks like there’s an A/N-groove activation or something.

Quite possibly custom combos.

Anyways, I’m glad I bought a PC recently and accidentally received a second Atrox from Amazon for free.

I wonder how many dedicated SF4 players will stick with their game

XD

it looks like the same dudes that did marvel 3 are doing sfv. I don’t hate the idea, I’m just wondering if they will be able to do away with the weird hit stun animations. 3s had different animations if you got hit with a heavier attack, right? Why am i imagining this to be true? Maybe it was the slide back if they weren’t different animations.

I think some of the (SF5) hitstun animations have a small amount of ragdoll physics added on. Not 100% sure, but it felt like it.

that sf5 c.mk looked awful

He really followed through on that shin kick…I’m wondering if they’ll add a punch combo after it like yuns lk in 3s lp lk mp or sf4 lk -> mp

looks like the one this old doctor dude does on the other guy in this vid.

https://www.youtube.com/watch?v=gpKSXGWpQpk

except ryus is done as if some idiot had full control over his motor functions lol. He does it at about 3:10 so you don’t have to wait through the shit commentary.

at least Chun Li has 3s super ender back with jump cancel reset and nastyness aftwerwards :#

sf5. only thing i noticed in trailer which looked like a basic mechanic was guard breaking. ryu did some shit while chun was blocking and eventually chun’s block broke, etc.
which is…something i guess. game looks like ass though. so glitzy, i want to see with absolute clarity what’s happening, not have all kinds of obscured bits, shadows, crazy lighting effects. terrible.