3rd Strike General Discussion Thread

Yeah I have heard ps2 was the worst. Though when I had it on old Xbox I would not have known better. Damn i would love to attend that tournament.

I am in dc though. :frowning: I did play some 3s against some random Ken at south town last year before it closed but I was even shittier atthe time and was basically playing sf2

Iā€™ve basically got the standard double fukiage down at this point, but thatā€™s the only one I can land. I spent like an hour trying to do the telesniper thing on Chun, and I didnā€™t get it once. Itā€™s fortunate nobody on PSN uses Chun I guess. Iā€™m inclined to just use SA1 for that matchup since I can actually hit confirm it properly a decent amount of the time, except online I canā€™tā€¦

I really wish I still had anybody to play this with offline. Konami should hire me as a guy who stops them from putting embarrassing Engrish in their music games. It might not be a full time job, but I think Iā€™d get by. There are relatively affordable apartments in Tokyo if gaijinpot is to be believed.

You should always use seichusen vs chun li

Iā€™ve heard that the double fuki on Chun Li is the hardest of all the double fuki combos, with people saying itā€™s too difficult to even be practical to use in a tournament (which is a shame, since Iā€™d love to see Chun get stunned off of a karakusa reliably). Because of that, I think trying to do the Telesniper combo might be a bit too much. There are other W Fuki combos, arenā€™t there? Practice those.

Goddamn he said the telesniper combo

godbless america

Telesniper deserves it. He brought out the combo from urban myth status into something incredibly well documented, with several videos showing how exactly itā€™s done. Now anyone can do it, as long as they practice hard enough, because it doesnā€™t need to be discovered first.

I give super props to Telesniper but itā€™s unfortunate that chun never has to get in karakusa range vs chun. Her cr mk can be parried and you still canā€™t karakusa or hp sa2. She can play really lame vs mak and itā€™s in her favor. As a chun player, pick sa1

I believe you, itā€™s just that most of the Chuns I wind up playing are the type to throw SA2 out irresponsibly. I didnā€™t expect that combo to be something I would master in a day, but with the billion paragraphs telesniper wrote about it I thought Iā€™d be able to land one if I kept at it for a little bit. Oh well.

You can just do the 98% stun combo if you have the chance.

Hey TiredOcean, your ocean looks less tired than before.

Just double checking. Itā€™s confirmed at this point that OE is exactly the same on 360 and PS3, right? Just PS3 has shittier online because of dudes on wireless.

I know Lance ran some tests but I donā€™t know if anyone else did.

i believe so. the only other difference is maybe some inherent ps3 delay? but the game itself doesnā€™t have anything extra or out of the ordinary.

Haha, itā€™s from the anime Evangelion. I actually always wanted a pic of the sea when it was blue, rather than red but I could only find screencaps of the red version. I recently found a gif though with the blue sea so I changed it right away.

Ahem. So about that 3rd Strike! Cool game. Hereā€™s an interview that the King of 3rd Strike FB group did with Marko: https://www.facebook.com/kingof3rdstrike/posts/1544999582386218:0

[details=Spoiler]After a spending a few years playing in highly competitive arcades such as Game Newton, Mikado and Game Versus, Markoā€™s Chun-Li knowledge is unrivalled within the European community. Back in Tokyo now after spending a month in Paris and placing 2nd at KING OF 3RD STRIKE, he tells us all about his experience playing in Japan and how to constantly improve your game.

KO3RD: Do you have any general advice for new players trying to learn the game these days?

Marko: To me, the most important thing to keep in mind while learning 3rd strike is to play against the opponent and not alone. When pushing a button or doing something, it has to have a goal. Observing and remembering what the opponent is doing, processing the information to understand whatā€™s the opponentā€™s gameplan and goal, THEN act.

KO3RD: When and why did you start playing Chun-Li?

Marko: I started Chun Li during spring 2007. At that time, a new tier list was updated and Chun Li was finally considered as the strongest character of the game. I absolutely wanted to play THE MAIN character of the game and was very obsessed by that because I really loved that game, and used to consider as ā€œTHE main characterā€ the strongest character according to Japanese tier lists. So this is one of the reasons why I picked up that character.

KO3RD: Do you have any advice for aspiring Chun-Li players?

Marko: There are 3 important things to keep in mind while playing Chun-Li: 1) as far as possible, building meter without taking damage 2) managing meter well, so as to be always threatening 3) RISK vs REWARD (trying to optimize every situation so that if Chun-Li is right, the opponent takes a lot of damage, i.e SA2, and if sheā€™s wrong, she takes very little damage).
A few years ago, I used to play Chun-Li without paying attention to these 3 points enough. And playing THAT character that way makes the character as strong as Twelve, thatā€™s to say, strong as shit.

KO3RD: What do you think of the level of play in Europe?

Marko: The level in Europe is quite good, equivalent to the Japanese mid-tier playersā€™ level. However, if European players would just think more, I think the overall level would be much higher and would reach top mid-tier Japanese playersā€™ level.

KO3RD: USA versus Europe: who would you say is stronger at this point?

Marko: Among USA players, I only know Ryan, who has reached a top Japanese level. I never played NicaKO and played Justin Wong a long time ago. Maybe, Europe is stronger since we have Gunfight, BillyKane, Niabanh, etc.

KO3RD: Did you notice any broad differences between the European and Japanese playstyles?

Marko: The main issue in Europe, to my mind, is that too many players donā€™t observe enough their opponentsā€™ actions and donā€™t pay attention to their own actions either. Japanese players usually observe your actions, analyze your game plan, then are waiting for the next move and are already ready to counter it.
Then the best players manage to understand what their opponents are waiting for and then just DONā€™T GIVE it. Instead, they anticipate and counter the counter. This is what I think is the main difference between European and Japanese players.

KO3RD: Who are your strongest rivals in Europe and in Japan?

Marko: My strongest rival in Europe is Gunfight. We have the same approach when playing 3rd strike and he is really dangerous despite the fact he hasnā€™t been playing 3rd Strike lately. In Japan, I would say Mochi. We are both Chun Li players apart of the big 3 (MOV, Rikimaru, Nuki), who keep actively learning and seek to reach the big 3ā€™s level.

KO3RD: Who would you rate as the best overall players in Tokyo (in your opinion)?

Marko: Rikimaru is definitely the best overall player. Heā€™s one of the best in tournaments, knows almost every match up well, one of the players who understands the most the game, a good reader, etc. He has everything, like Djokovic in Tennis.

KO3RD: Are you planning to enter more 3rd Strike tournaments in the future?

Marko: Yes, I am, and will keep playing actively until I reach the big 3ā€™s level (which is my main goal).

KO3RD: Thanks for your time and keep repping EU in Japan![/details]

That is one trippy anime, but itā€™s also one of my favorites

Rikimaru above the true God Kuroda? BARFFF

/ā€¦

Another Denjizz post another attack on the Chun gods zzzZZZZZZ

I noticed the UK people treat the top players as if it were a monarchy. Interesting indeed.

And I noticed most Canucks main Akuma.

Why is that @Nomorefunland ?