3P and 3K?!!!!!!!!!!

Why on earth is it not possible to assign 3P and 3K to a button?

This alone is enough to turn me away from FightCade.

It was possible in 2DF, and in GGPO, but somehow FightCade is more “arcade authentic”?


Because it is BS that Claw, Boxer and Gief players get specials assigned to single buttons. Specially Claw. It also allows Boxer players to multi-tap punch buttons even when holding TAP, which is otherwise impossible. Special moves tied to single buttons is just some scrubtastic retarded shit that should have never existed.

Please do tell where these magical 3P/3K buttons were on ST machines back in 1994?

3P-K buttons ? hahaha


So, SF4 allows 3P and 3K, Capcom Pro Tour has $ 500,000 on the line, but yet, “FightCade is more authentic than SF4 and Capcom Pro Tour”.

You can tell he sucks at fighting games

Whether I’m incompetent at games or not, I’ve played for example SFA3 for over a decade, first on the PSX, then on Kaillera, then MAME, GGPO, 2DF, SuperCade, back to GGPO and finally to FightCade, and FightCade is the only one that is “more authentic than anything before it, and even Capcom and Capcom Pro Tour itself”.

You tell me who or what sucks, if you just take a minute.

So then you have never played A3 on arcade (it’s intended platform) then? What Arcade cab have you ever seen with button binds?

My point still stands. All emulators prior to this holier-than-thou FightCade has offered 3P & 3K; even SF4 and SF5 do.

But, “FightCade is more authentic SF than SF4 and SF5”.

yes it is more authentic, but i dont see whats the big deal is, is it more you have an execution problem? or you need those buttons to do supers easy? because i can say at least 95% percent of us just play without the 3p and 3k buttons

NG1313, you are missing the point.
You can’t play SF4 on Fightcade.
Fightcade is meant for retro games.
You don’t need those buttons.

I am the one who is missing the point?? Wow!

You kind of are. Why are you getting upset because you cant do TAP or tornado fist with one button? The retro games only had three punch/kick buttons each on the arcade cabs so the players back then adapted to it. Instead of complaining about it go and learn to play like the guys and girls before you.

P.S. If anything you should be glad that you get to play and learn the game on emulators and consoles at home instead of having to play trial and error one quarter at a time in an arcade. Stop taking this shit for granted.

Suddenly we’re talking about “retro games” as if the Roms are bound by an ancient “retro cabinet” blood pact.

Basically what I’m getting from your POV is “I’m mad because I have to play the game the way it’s supposed to be played.” Just learn how to play the game properly instead of whining like a bitch.

No, I’m mad because FightCade decides to stay stuck in the past - as if competitive play didn’t eventually move from arcades, and as if the current SF games aren’t played on consoles, and as if every predecessor to FightCade hasn’t allowed 3P&3K just like SF4 and SF5 do, and in short as if it hasn’t actually been 15 years of evolution from arcades to consoles or PCs where 3P&3K are the norm because pads as opposed to sticks are the norm, and which FightCade just tosses to the side because it wants to stay in a magical arcadey place that existed a long fucking time ago.

I agree with you that why not support it if GGPO already did it before.
However, the way I see it is that it will only make sense when new and modern games are supported in Fightcade.
Obviously, I only care about arcade games so we’ll always disagree.
I also disagree that pads are the norm. Just look at this weekend’s EVO and you will see that 90% are sticks if not more (if we talk about SF only. You know better than me for sure if we talk about other games)

Well I think you got your wish OP, seems like the fightcade update I just grabbed added 3P and 3K for both players, enjoy.

Just of note, tested in 3s because that’s what I was playing when I tried the update; back in a few with ST info.
Works with ST and I’d say correctly. Tested Boxer TAP inputs with a stick and keyboard at the same time and holding the keyboard 3p button that I assigned disables punches on a stick. Don’t care to test any further because I don’t agree with it in the first place for ST.

It does make backflips almost criminally easy. That said, if it doesn’t allow for impossible things like was originally theorized I’m fine with it.

Good, but still moronic beyond the far reaches of the retarded scale to ignore the norm of 15 years of PC SF online in the first place. I can’t forgive that just because they rectified a moronic mistake like 2 years later. These are the kind of people I wouldn’t invest one dime with.