What? No they didn’t. People are graphics whores. 3D fighting isn’t about real life fighting it’s about fighting on a 3D plane with 3D movement.
People think 3D graphics>2D graphics. The casual crowd eats that shit up. Presentation is a selling point. A huge one.
3D FGs can have crazy shit too. Why shouldn’t they? Because you don’t approve of how it looks? So you think these dev teams should screw over the entire fanbase who LIKE what they did? Also complaining that 3D FGs having juggles is outdated is like saying that since SF has people with super natural powers since SF1 is outdated.
Don’t know about you but I like that I don’t have to worry about my character getting tired in the middle of a fight, not slowing down because their ribs are smashed, or getting their bones broken. How effective would tick throwing be in real life? What about high low mixups? And what about pushback? In real life I get in your face I unless you counter my attacks with one of your own or counter with a grab or literally push me back nothing is keeping me from being in your face. That’s means if my stamina and strength is good enough I can wail on you damaging your arms and making hard for you even punch back because your arms are injured.
You’re complaint seems to be more about how odd juggles LOOK rather than them existing. And yeah they look odd. I always thought they should change how juggling looks so it looks smoother in a sense.
i see where youre coming from. i remember when fighting was about really feeling the other guy out. just two men in a ring, one on one. the sweat all over their bodies, just workin it. tearin it up. nothing really matches the thrill of hunting another man, eyes locked, handling them hard until youre drained. i know how it is, sometimes i wish for the good old days, when men fought, the right way.
HardKore, your first post is hilarious. But people want 3D because it’s newer and better technology, not because they were looking forward to realistic fighting games.
If it’s realism you’re after, fighting games are going to continue to disappoint you far into the future. Might as well learn a real martial art.
random knockouts occur in the boxing game “victorious boxers” for ps2.
and yes, D.O.A. 4 and Tekken6 have a broken juggle system…which is why Tek5 still rules the world.
KOF maximum impact series is guilty of a broken juggling system also…but those games require more skill to execute juggles.
there should be a way to get out of a juggle in 3D fighters, but Fate UC is the only one i know that actually resolves this with the reflect button and a full bar of ki consumption.
Well, I’m rather torn here. Obviously I don’t want to deal with shit like my character having their limbs broken(I don’t think any fighter has done that and made the game still fun), or getting tired and huffing and wheezing and unable to punch anymore. Or the character having to take a shit and just crapping themselves during the fight, and the shit weighing their pants down. But I think a stamina system can be nice if done right. I get rather irritated how in every single fighting game this happens:
Guy A is kicking Guy B’s ass all over the place with deadly attacks, like flying kicks, piledrivers, arm breaking. Guy B manages to get away from Guy A and hold off his attacks for a while. Guy A hits Guy B with a weak kick to the ankle. Guy B either flies through the air while going “uwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!” or Guy B suddenly stops and collapses to the floor as though he’s been shot to death. I mean, that just looks fucking silly as hell. There should be some sort of system revamp of the lifebars so that you gotta lower their stamina or really nail them with a good solid blow to win the round, not “Oh look I smashes your face in with deadly bone breaking punches but it took a fucking weak kick to the ankle to finally beat you”.
And yeah see the juggling is just awful. I don’t know how to make juggling not look as stupid, because the very concept of it is stupid to begin with. The least they can do is add shit like air recovery and solid air attacks and such like Bloody Roar did, so you can actually try to do something when being juggled, not just sit there and spend like 15 seconds watching your character get bounced all over the room and into the walls. Even the way the alls work is stupid, why the fuck would simply tapping someone into a wall stun them momentarily? I can understand a powerful blow doing that, but in Tekken I can fucking jab someone and they touch the wall and are suddenly stunned as though they got slammed into it. And Bound just looks stupid as fuck, seeing characters attacks either hitting the person’s feet while their legs are up in the air as they are laying on their back, or worse, the attack doesn’t even look like it is hitting, yet they get bounced off the floor anyway. I mean come on. SF never had that problem, attacks only counted as a hit when it fucking hit, you’d never see Ryu punching someone on the floor and his fist whiffing above their body yet it counting as a hit and sending them flying upwards into the air.
It amazes me how Namco got this far with such a trashy game engine. Seriously. Virtua Fighter has some goofy juggling too, but I will say it’s not nearly as absurd as Tekken. yet VF is barely even known, but this King of Clownfist Juggle Fighter is still going strong and the most played fighter on Earth. Just… why? Not liking UFC, fine, your choice, but this shit? I think Gamers are just jaded from years of shitty 3d fighters and the fact fighters are a very niche market, so they tolerate any game that even looks halfway good. Hence how Tekken stayed so popular even despite it degenerating into a juggling simulator for clowns at clown colleges. Worse, this shit spread to other fighters. Look at Kakuto Chojin, that game had potential to be different, then they made it the typical Namco style juggle shitfest. Oh well, least that game had a guy that looked like Inane Clown Posse, so you could always pick him and pretend to be a clown.
I’m not a big fan of T6, think it’s a step back from 5:DR, but it is infinitely better than UFC 2009. That game is absolutely awful, like every other MMA game because you cannot accurately simulate the ground game.
Tekken’s juggles are a little absurd, but that’s the way it’s always been and millions of people around the world play it, so they must be doing something right.
You understand. I remember when I first played SF2. It was a balmy summer day. I picked Zangief and the enemy was ken. I watched as my plane flew from the USSR all the way to USA. Ken had such an angry look on his face in the VS screen, so I knew he was pissed about something, and gonna take it out on me. The match started, as that rock theme played. He was just so aggressive, so forceful, virile and strong. He’d come right at me, screaming at the top of his lungs, sweat glistening on his manly beefy pecs and biceps, my legs in a wide stance readying myself to receive his attack. Those large masculine feet flying towards me as he did spinning kicks. I’d block with my arm, sweat dripping from the heat in the New York weather at the harbor, as I countered by grabbing Ken, clutching him in my arms and piledriving him. The look of our bodies joined together, all that sweaty muscle mass flying through the air as I slammed down on top of him. That was the good old days.
Now it’s just launcher juggle lke a clown, rinse repeat. Fuck Tekken.
Fireballs are mostly in 2d games. Tekken does have that stupid devil jin laser shit though. Why would a demon use lasers anyway, why not fireblasts or something?
Yo I was watching UFC the other night, fatass no.1 one was winning so hard, but then lardfat no.2 busted out a YOGA FIRE and burnt his ass all day. Good thing Capcom is able to simulate SOME parts of a real fight. A broken clock is right twice a day, amirite