Yet lacks Oppressive range from the y axis and X axis and is out for a much shorter duration.
Not true at all.
Not it doesn’t, it gives you mediocre left/right blockstun and no y-axis coverage. Not only does Jam Session last longer, but it’s pressure comes from the X axis and Y-axis and gives Reset value during the move itself and afterward. Also, off any hitconfirmed sj height. Jam Session you can vajra afterward.
With Jam Session, you’re getting a bird-bomb extension that leads into a Wall cling extension and can combo off Vajra; I don’t see your point.
Jam Session is MUCH better for resets and Incomming mixups; and that’s where strider is strongest.
I don’t think you understand how good fuzzy guard is in this game…especially with a meaty assist that stabily holds a char in place. If you hit with JS you won’t get nearly the.combo you get with WS . JS also scales a lot more and considering striders already low dmg …this doesn’t add much. Consistency is really important in this game. JS isn’t a consistently good assist with strider. Take this from someone who works at an arcade 6 days a week. I have basically empirical data in my head on consistency of assists with the character against a decent variety of teams.
Also using WS in a not wake up situation requires you have good footsies which I’m sure 80% of people that play marvel don’t understand or use because they’re too busy pressing buttons. Incase anyone wonders why people can body people with iron fist.
I’ve been messing around with Strider/Zero/Akuma. Having some pretty decent results for point strider. Raw tags is pretty much the only way for strider to do significant damage. The team also works pretty well with akuma on point, its just super squishy.
Fuzzy guards can be set up and many characters can utilize them. They are still blockable and just add another layer of mixups. That’s pretty much it. They’re good, but not unblockable.
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You’ll get a combo that is able to be extended. At least with JS you will be able to COMBO characters you caught in the air, instead of a completely useless assist for the Y-axis.
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So? Strider’s damage comes from mixups and resets anyway. I’m completely fine with a 400/500K combo that ends with disastrous corner oki anyway. Weasel shot scales damage as well, only to a somewhat (yet, ultimately trivial) extent.
Jam Session allows for a consistent combo-able assist that allows for extensions in the air as well on the ground along with great okizeme that leads to true 50/50’s. Take this from someone who plays 46 out of the 50 characters of them with huge consistency and execution, have contributed to massive amounts of technology for Marvel and whose main game was Guilty Gear and second main game is Blazblue. Establishing Ethos goes both ways.
I’m assuming you mean a “non-wake up situation?”. Thank you for supporting my point. I’d much rather an assist I can throw out consistently while disregarding my footsies than an assist that requires “smart” use for a mediocre effect.
I’d MUCH rather an assist that covers the Y axis and X-axis that combo extends and scales, then a combo that only overs the X axis, is out for a shorter duration, requires “smart” calls on wake-up and in the neutal, and STILL scales.
Aren’t Vajra, Excalibur and birds/bombs enough to control the skies? I, too, feel Hiryu needs more horizontal support than vertical because of these and also for teleport crossups.
Actually he has all that plus jump H which is likely the 3rd or 4th best air normal in the game. Also don’t discount his stand l for anti air.
Also weasel shot plus all his tools is great for hurting your opponents assists…I usually have a secondary char to half ish hp before I kill the first char. Its also a relatively hard assist to punish. I wish I could draw a chart on my android. Maybe ill do it oh ms paint later at work.
Vajra is unsafe as HELL. No good opponent is going to give you an opportunity to vajra.
Bombs work for mid-jump height and to pester sentinel, but that’s pretty much it.
Bombs are his only solid anti-air, and they have the most startup as well.
Jam Session is JUST as hard to punish as weasel shot, maybe even more because he’s not as- vulnerable on his opposite side as he is on his normal one. With weasel shot, the hitbox opposite his guns is completely open and free.
j.L is a much better instant overhead/fuzzy guard move than it is an anti-air.
Actually…you can vajra 100% safe with mag beam and its an option select into combo or mixup. Vajra is also safe with weasel shot…and pretty much any beam…and ammy…and sentinel…and akuma tatsu …probably also with bolts if bathak
Good anti airs with strider …
Stand l
Stand m
Stand h
Crouch h
Jump up back h
Jump m
And his…best…satellite
Also bomb only covering mid height is irrelevant since if you throw one and they super jump you just do an air pressure string and when you land the bomb should explode giving you time for a crossup or whatever. Im really undecided if you can actually make a strong arguement because it sounds like you rely on assists heavily which leads me to believe your not a very technical player of the character yet. The reason why he’s such a retarded anchor besides orbs is that he can theoretically cover ALL angles . This still holds true non x factor and also the reason something like mag beam should be your primary assists. Then you have an assist for extension and wake-up game. This should be something than can hold someone down and not scale your damage eg: sentinel, ammy,akuma, weasel shot, missiles. Going for constant resets in this game Is asking to get strider killed and the reason I have reasonable success with him on point Is because I play the character as safely as possible ftmp.
The issue was Weasel v. Jam Session; mag beam is irrelevant.
Also, Vajra is not safe on any opponent at super jump height; hence my point. Anyone who isn’t a comatose vegetable should have realized I was talking about at SJH and not on ground. Reading Comprehension is a hell of a tool especially since my whole point is that Jam covers the Y axis.
Stand l
Standard poke with mediocre hitbox. It’s not a good anti air.
Decent.
Decent anti-air.
VERY bad anti-air, and that’s saying something for a character with DJ hitboxes.
Most jump back H’s are good anti-airs. Especially sword-characters or individuals with disjointed hitboxes; Strider’s isn’t any different.
Mediocre anti-air.
That doesn’t make it irrelevant at all. Do you know what irrelevant means?
If you throw one, and they super jump **they avoid the bomb. **Strider then has options; but vary for every character, thus making your point moot.
Lmao what. I’ve cut down every argument of yours.
Holy shit, I’m talking about ASSISTS in an argument based on assists thus leading you to half-assed assumptions? Do you read what you post?
infact, I’m right here with the Vita and every assumption of yours on his normals is either wrong or a half truth. Most His hitboxes (or should I say spheres?) don’t extend long enough pass his hurtbox to be efficient anti-airs. They have good Grounded hitboxes that cover a majority of the x; but about half don’t cover a large portion of the y, or only cover enough to be mediocre.
No, it’s because he has some of the best Incoming mixups on opponents right next to Zero solo and can maintain pressure from so-on with x-factor and without.
Holy shit you’re wrong again. Every assist SCALES DAMAGE. The fact that you mentioned Ammy’s cold-star as an assist that doesn’t scale your damage just shows your lack of knowledge.
What, most resets; rather most good resets are safe. You only need two resets to kill any character solo anyway, so what the hell are you talking about?
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Hitbox evidence doesn’t mean shit in a game like this. Its all situational and comes with experience. I’m sure you get loads of that playing online (jokes). Maybe you should make a real point instead of using circular arguments and multi quotes to waste forum space. If your so confident in your ideas why dont you show some real proof,eh?
Thank you for showing me how much of a dumbass you are.
Hitbox evidence “doesn’t mean shit?”
LOL.
Hitboxes ARE what make good anti-airs or shit anti-airs. please shut the hell up if you have no clue what the hell your talking about. Hitboxes aren’t situational at all, they DO NOT CHANGE.
Apparently you don’t know the difference between a hurt box and.a hit box. Thats why your argument isn’t 100% correct. Hitbox data is irrelevant without the other parts which also includes things like frame data. Learn to read context. Its sad everything needs to be spelled out in detail for you. Just mentioning axis/hitbox over and over without the other pieces of the puzzle makes you look like a dumbass. All you really care about is pointing out minor inconsistencies in what people say and not attempt to read context. Its like you have some kind of goddamn mental problem. Being constructive might also be helpful instead of acting like a spiteful nerd raging internet troll. Jesus…lol. Your responses are almost predictable at this point. Its not like any of it matters anyway. No one reads this shit…keyword shit.
Hurtbox and frame data doesn’t even apply at this point. If something is a good anti-air, that means it has a GOOD Hitbox that extends past the x and the y you fool. For example, The hurtbox of Vergil during his H and S is completely irrelevant due to how large his hitbox for H and S are.
and holy shit, I’m pointing out several inconsistancies between every single of your posts? No shit dumbass. The best had to be when you mention scaling then mention assists that dont’ scale like COLD STAR
Your whole arguement has devolved into ad hominem’s while contributing nothing else to the argument. Pretty much the whole debacle turned into:
Prove someone wrong w/factual data—> Point out several dumbass points of his post over and over----> WAAAH YOUR TROLLLING
Give it a rest. For someone whose worked in an arcade for 6 years, it’s troubling to know that you don’t know basic info like this.
Been using strider for some time now but never post on here, anyways, made a strider team that consist of wesker and task, with strider on point, so far it’s Ok, but I think I can do much better, I usually just go for resets, looking to lvl up my strider, any thoughts?