Yeah, Motempest plays a great Modok/Strider from what I have seen. I was personally glad that they have such good synergy because they are my two favorite characters on the roster, and I consider myself a character loyalist when it comes to fighting games. I tried a lot of teams that felt strong by design throughout this games lifespan, but when the character love isn’t there, my desire to really learn the depths of their capabilities cuts short.
I’ve only recently been working with the raccoon and I feel like the log trap gives Modok a lot of flexibility offensively and defensively. It also opens up a lot of flexibility for easy setups into jamming bomb with Vajra. Even stray log traps can net me a bomb + snap or reset from anywhere on screen. I was playing Modok/Doom/Strider before, which felt quite good, but Missiles and Vajra felt redundant. Rather than use Plasma beam I decided to try a different approach with the Raccoon after seeing a Dok player named Elvergon. He showed me how potent that combo is, and luckily the Raccoon gets a lot of mileage out of Vajra. Likewise, Strider gets a lot out of Log trap. I am just not sure if I should run Strider second on this team. I feel like I would probably learn the character a lot more thoroughly in that position, but he also feels like a more natural choice for anchor on this specific team.
And yeah, Drones is a real natural fit for Modok, but I just really don’t like playing Sentinel.
I have to try that team out, I’ve been meaning to put some more work into MODOK cuz he’s so slept on and is a really powerful character. I saw a JPN turny with a MODOK player and he was ripping shit up with him some players had to whip out their XF early just to take him out him. The team i use is Strider/Thor/RR. I feel strider gets more benefits from RR than RR and Strider, and depending on the match I use spit fire assist instead of log trap. The best characters i’ve seen that benefit a lot from strider are Wesker,C.Viper,Dante,She-Hulk,Doom,Zero,Felicia,Tron,Thor,Chris,Morrgan(for zoning),Dead Pool,Sentinel,Author( for zoning ) and Dormmamu (for zoning and rush down) thats all that comes to my mind not sure if im missing a few more.
The only problem with this team is securing a pin can be really difficult with these two assists. But it also has a lot of flexibility. Unfortunately I think Vergil kind of wrecks my whole team right now though. So either I need to figure out some stronger tech or figure out a way to counter pick against him.
Also that Japanese Modok goes by the name, Yokohama Modok, and he is great. Really fun to watch.
Also the reason I don’t use spitfire assist is because of the way Log trap helps Modok set up jamming bombs with great ease.
I’m still looking for ways to make Strider as effective as possible and one of the teams I’m trying out is Nova (Rush)/Strider(Vajra)/Hawkeye(Triple Arrow).
Nova: Nova gets tons of mileage out of both assists. Nova can’t do much to people that are content to super jump and throw projectiles safely down on him (Doom, Trish, Morrigan) and Vajra beats that clean. Hawkeye’s arrows make Nova’s dominant box-dash game even more effective by taking away the option to jump up and air throw him, basically forcing you to deal with a mixup. Nova DHC’s cleanly into Legion by canceling Supernova early (POWER OF… HIRYU!) and also DHC’s into Ragnarok by doing Supernova on the ground instead of in the air, and anything DHC’s into Hawkeye.
Strider: Strider gets two things out Centurion Rush, unblockable setups and the ability to OTG into a ground-bounce using slide. While the OTG isn’t really a very big deal since he can do that on his own, the unblockables at close range are pretty effective. He also gets the great cross-up options you get from Triple Arrow, its a fast assist that barely scales and Strider’s slower teleport speed syncs perfectly with the arrow release. Legion is a great DHC into Gravimetric Blaster and anything DHC’s into Hawkeye.
Hawkeye: Since he’s in the anchor role he isn’t going to be up front often but he does get things from these assists to a degree, although he benefits less than the others. With Centurion Rush you can chain two Gimlets together, or you can go for tricky resets using a bounce after the initial Gimlet. With Vajra you can lockdown the opponent on the other side of the screen, and also train them to not push a button while super-jumping in to get to Hawkeye, meaning its perfectly safe to simply dash up underneath them and continue to retreat to the other corner. Gimlet DHC’s into Gravimetric Blaster from range, and DHC’s into Supernova or Ragnarok from up close.
I started playing with Morrigan instead of Deadpool and I think that i’m getting more from morrigan than I would than a simple otg from Deadpool. But my strider isn’t getting more combo completions with morrigan so I’m kind of left open sometimes. I’m not a pro at the game so i can’t really tell which team will get me farther so i’m looking for help.
I wonder, would a Jill, Dante, and Strider team work? Having trouble with what assists to choose, I’m thinking Strider should be using Vajra assist, Dante would be either Jam Session or Weasel Shot, but the real problem is what assist Jill should use.
I fooled around with this team a while ago, the assist i had was Jill (**summersault*used this cause of the invincibility during a cross over counter (not assist version) to catch aggressive players teleport rush down and regular rush down players, you can also cancel into feral stance or jump cancel and start a combo,at close range it can even stop hypers which is very important for all Jill players to know, it can change the tide of battle *) Dante (weasel shot great for mix ups with jill and strider, what i liked to do with it was pinning down an opponent just when they are about to recover from a knock down tech roll then catch them with Striders instant over head or Jills double knee drop or 6H over head if they push block only Dante is affected not you unless you hit them with the point character before the assist. /CrystalFor the otg to increase damage potential with jill and strider and its good for mix ups also Jill and striders hit boxes are so small when crouching they can nearly hide in it *) Strider (Vajra) *the teleport mixup with this and Dante is just gross your opponent wont know where you are especially when your both the same color. The mix ups i liked to do were after launcher during a combo call out Vajra when their just about to air recover then teleport same thing for prop shredder.
The way i like to use Vajra with Jill is during summersault loop combo. Near the end of the combo since the scaling is high enough where they would tech from a dropped command the last summersault of the combo quickly cancel back into feral stance before you get air born now you have three options here.1. When you cancel back into feral stance warp forward then press up forward and land with H to do a cross up over head or forward H to do a regular over head. 2. Same thing as before cancel the last summersault in the combo into feral stance let them air recover most opponents will try to attack you as soon as they recover hit them with the invincible summersault just when they are about hit you. 3. After you cancel from the last summersault into feral wait til you see the opponent about to air recover then use vajra then warp under him if it hits them you can otg if you have on dantes crystal assist or **if you have 2 bars you can Team hyper with dante, jills machine gun spray otgs and will put them right into dantes hyper and leaves you free to atk while their getting shot by dante for big damage and leaves them open to a mix up,**if you want to save bars or dont have any use one of jills many cross ups on their recovery. If they block warp back to the other side and catch them with a c.L, forward H over head or up-forward H while in feral stance for the cross up over head.
heres a video that shows advanced options with jill
[media=youtube]d2VonBjuqRc[/media]
Heres a video from a player called pulsr showing basics tactics with jill and her many reset options. It was from vanilla marvel but a lot of it is still viable since jill was left almost untouched her j.H and j.S hit boxes were made a bit smaller and her mad beast mode was nerfed to eliminate her mad beast chipping tactic
[media=youtube]l5yIGh5721U[/media]
here are some great matches from pulsr showing how crazy jill can get with her shenanigans once she gets going. These vid show have mix ups and cross ups galore.
just picked up strider, not interested in anchoring him so im running him on point. from reading these posts i understand that for strider to properly function he needs a lockdown assist and a beam/some other assist to help him get thru projectiles and start running his shit.
my initial team is strider/doom(beam)/vergil(rapid slash), ive yet to spend much time with them or play them in a real match so idk what theyre capable of which hopefully one of you can fill me in on. my usual team is zero/dante/anchor, usually vergil and akuma for certain matchups, so im fine with having no life. really, im just playing this team to improve my footsies and decision making… so strider seemed like a good choice compared to zero.
Strider can get some seriously block strings going by alternating between Akuma assist and formation B. Just call the orb when Tatsu assist is locking them down and then end the next string by firing it. Tatsu assist is ready by the time you go back in to try again. It is a really simple and effective pressure.
i guess dante or ammy would fit the bill the most, but i hate both of them on anchor. i’ll just rock vergil and see how it goes, chou looked like he was doing well with it.
very selective with my anchors, and honestly i think akuma and vergil are the only two character in my roster who can be played at their full potential without assists.
I’m also interested in testing some Strider on point stuff. I’ve been using Ammy for the lockdown assit. Will this work, if you have Ammy second you can call a team super and teleport before the last lightning bolt hits to get a mixup?
Any assist you guys recommend for point Strider? I don’t think he really needs a beam assist. I think he needs lockdown and high or low assist? I was thinking besides Ammy maybe She-Hulk would slide would be great to pair?
Strider is great with ammy, I like to put ammy second to take advantage of their THC lock down since strider hyper finishes before ammys and gives him freedom to move whlie ammy still locks them down. Nova cviper BK are assists that work well for the over head i would have nova anchor.
I’ve been searching out strider teams for a while and have a new take on an old team of mine. Old way : Strider/Zero/Vergil.
Access to one touch kills with strider, but kinda shitty neutral.
New way: Zero / Vergil/ Strider. gameplan is simple but not strider oriented. Zero kills and builds meter until Vergil has enough meter to be the best character in the game. Burn xfactor to kill anyone where appropriate. Once you burn all vergil’s meter and if the game isn’t over you have some options : put zero back in or put strider in. The strider option is interesting because your team order would then be strider/zero/vergil.
Strider fights pretty well against xfgc with orb, is pretty much as fast as most xf3 characters, and the health issue doesn’t matter since everyone dies in one combo anyway. You can one touch kill the last character with him using hard tags. Bunch of other stuff but mainly for zero vergil pressure.
Not Strider centric but still there is at least a subplan to get strider in there besides xf3 orbs.
I’m coming to accept that Strider is the new Doom in the Strider/Doom relationship.
I feel like strider can apply safer pressure than vergil when baiting out that last xfgc3. So it is a legitimate team plan and not wishful strider on point gimmicks. I hope.