3 Tickets to Eurasia: Strider Team Building Thread

its not solely about the combos you can do, its about how many things aid you in a real match. There is no pin sequence into strider for a mixup because he’s way too slow as an assist, block stun time is horrible too, he doesn’t beat projectile wars and even the one thing he’s supposed to do well which is track STILL fucks up even against simple SJ-ing characters.

when you play 2\3, you want the 3 to be a multipurpose assist and a very good point character. Akuma tatsu is very multipurpose. Comes out very fast, nice hit box size, 3 hits of block stun to allow for mixups, beats most projectile wars

dante, doom and viper like strider assist, but not as the ONLY assist they can use because at that point, you’ve lost team chemistry. Dante has shit slow normals and he can’t get anyone out of his face and same with doom. Viper has faster normals but now no way to counter zone let alone pin time for mixups. The only character it honestly could be good for is zero and its because he doesn’t give a fuck if he’s on a team or not, he will be able to use any assist in the game because he is a stand alone character.

That’s a good point. I play x / Dante / Strider so I guess that speaks to my personal team bias :wink:

There are some other characters who work in that second slot too though:
[LIST]
[]Ammy can convert off a Vajra knockdown pretty easily while providing a nice assist/DHC synergy to the point character.
[
]Felicia can convert off a Vajra knockdown easily, and Rolling Buckler is solid in the neutral game. Decent DHC synergy, too.
[]Frank West converts off Vajra with a good assist for your point character. And Vajra solves a big weakness of his.
[
]Hawkeye has no problem converting off Vajra even from full screen while having a great assist for your point character.
[]Iron Fist converts off Vajra with a strong assist for the point character, though he’s got other issues. And Vajra solves a big weakness of his.
[
]Rocket Raccoon can convert off Vajra with two strong assists for a point character. And Vajra solves a big weakness of his.
[]Sentinel can Rocket Punch xx HSF and follow it up for more combo I believe, or TK Rocket Punch -> Hard Drive into additional combo. I’m not sure on those, but he has a great assist for a point character and Vajra solves a big weakness of his too. If you’re going to play Sentinel, you might as well have him last though and get the benefits FlyingVe was talking about.
[
]Doom and Dante both work with good assists for a point character, like you mentioned.
[*]Viper, Wesker, Chris, Deadpool, MODOK, She-Hulk, Super Skrull, Zero and Nova - All can convert off Vajra, albeit with less valuable neutral game assists for the point character.
[/LIST]
To me, that’s a large stable of characters to choose from, most of which are pretty solid.

Just thought of another way to articulate what I’ve been trying to say:

It’s difficult to find another character who is stronger than Strider in the anchor spot, even if Strider is better in the 2nd spot of a team.

Lookin at the charecters in this list is making me realize that if your playing strider your points better be TOD ppl. The vast number of ppl in this list are viable and have something to bring to your team in one way or another and they dont seem to sacrifice team ability for charecter ability. It seems to me that strider is gonna move from being that charecter that makes matchups easier to the charecter that if he hits you, you lose the game. Sounds very similar to what haggar did for dante in vanilla.

I don’t think they necessarily have to be TOD people, but it is nice to get big juicy combos off Vajra assist. The main purpose of it is to keep people out of the air and to punish full screen zoning, and it’s really nice that some characters have easy hit confirms off it into big combos.

But the way the game goes in general, I’d say yeah, gravitate towards TOD’s if you can. It seems that most characters can do it one way or another :slight_smile:

That’s exactly why I said people who are just abusing his assist should maintain what they are doing by putting him last. Everyone continues to say that he can create his own 50/50 mixups. I know he can deep down. However, very… VERY few people put this theorycraft to practical application before getting blown up royally after XF3 Orbs is blown. Seen so many Strider anchors get blown up, both in tournament play and online. Sure people do win, but so much more get sniped after failed XF3 zergs. Strider wrecks all types of shit with an assist however.

I’m certain 2nd position is best, but now that I think about it, people need to tighten up their overall Strider play and level it up vastly than what has been shown. Simply too many people relying on XF3 when he can do much more.

Another thing I like about putting Strider last is that when your down to your 2nd character and Strider, you can safely DHC into orbs or legion then x-factor lvl2. This allows strider to get in safely without worrying about getting blown up by the welcome mix-up

I like to throw out Doom’s sphere flame, DHC to strider legion, xfc, teleport behind = dead character

What do you guys think about She Hulk/Strider/Doom?

That team looks good. She-Hullks slide is much shorter than Vanilla, but you should be able to convert off of a well timed Vajra assist upon your advance. I’m assuming you also use Plasma Beam as an assist as well.

The DHC synergy isn’t as good as it could be, but that’s not really a limiting factor.

The team is great on paper, but I’m having a TOUGH time against heavy zoners, Zero, Dorm, Spidey, and ESPECIALLY Spencer. Ugh. I have a video of me getting blown out by a Spencer that I’m editing right now.

Hi all, some great stuff here…but almost everything is just going over over the same characters (understandable, since trying to find his best team…but there’s so many other characters!) Has anyone tried using Strider with any of Cap/Chris/Ryu, I’m debating subbing in Strider for Chris or Ryu…I’ve messed with him a little bit but didn’t see any obvious great uses of the vajra assist, was wondering if anyone else had thoughts or experience on how to implement it. Cheers!

Strider and Chris are pretty good together. Vajra helps chris’s zoning, Chris can combo off of vajra but only kinda close up, Chris give strider a psuedo-beam assist, dhc is ok (from what I remember), and Chris can build meter pretty good.

[media=youtube]pDL8r8riE4c[/media]

You guys have found any other character/teams that can help Strider get the damage. I tried Doom, but the tag doesn’t hit.

I’ve done hard tag into Doom s.L F.H. Not all combos before and after will work. I did the combo FlyingVe used in his debut hard tag video. wall cling dive xx gram H, pause hard tag s.L f.H

I’m been playing a new team based on KJunk and Chrisis Zero/Strider, with Zero/Doom/Strider. That stuff is so fun. Its like good enough to win tournaments right now, but easy as hell and derpy as hell to deal with all the Wesker bullshit.

Bread n butter mixup is blockstring, call strider teleport. On hit combo. ON block another string into teleport left/right buster. Repeat till everyone gets shot.
Doom is broken in missiles or beam. Strider out derps everyone with orb shenanighans.

Strider can actually use Zero alpha(ryuenjin) assist to mixup with blockstring assist teleport left/right, and pickup with H excalibur L.

Whelp, I’m trying out a new team. Turns out it’s pretty close to yours, Sjohn. I’m trying out Joe / Doom / Strider. I’m not sure how it’ll turn out quite yet, only done an hour or two in the lab so far. Doom/Strider obviously work well, but as for Joe, that’ll take some experimentation. I do want to try my best to make Joe work before just changing to Zero or Viper or whatever.

For the most part, Vajra isn’t too useful outside of combos, since Joe’s only OTG is his bomb. Maybe with practice you could make it work, we’ll see. Vajra does give Joe some nice combo extensions, allowing for an easy 800k BnB, and 600k off a throw, which is pretty darn good for Joe. For the most part I’m using beam assist outside of combos, and saving Vajra for in combos at this point.

Wolvie/strider/akuma

Thoughts?

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I’ve been told you play with Vipers, you should know this is inaccurate. Vajra being her primary assist is perfectly fine if she uses her own tools and she has the best counter zoning in the game up there with Zero. I play both Viper/Strider and Zero/Strider and I feel Viper/Strider is stronger in most match ups by a pretty significant margin, there are only 3 or 4 match ups that I feel Zero/Strider does better in and most aren’t by a particularly large margin and very few are as important in the current meta.

Just cross posting from Zero forums.

I feel this is more a meta pick for now. I’m playing Zero/Doom/Strider for the same reasons. Chrisis likes Viper/Strider, but I don’t see how Zero/Viper helps control neutral. Strider sure doesn’t unless they try runaway. Zero/Strider is pressure when Zero is in but doesn’t help him to get in. Viper/Strider I’ll just take people’s word is a good pairing, but Zero/Viper/Strider doesn’t really help Zero control neutral in the games where he needs it. I’m thinking about Taskmaster, Hulk, and Dog, and some others (Firebrand, Hawkeye). Zero alone versus good character + assist can get ugly.
On my team Zero feels fine but Doom is hard pressed if someone just rushes him down. He has no one to help him control neutral. Again I feel Doom is a better friend to Strider than Strider is to Doom. How much can one man give?!?
My team I think the order should be Zero/Strider/Doom but I was getting blown up online. Will try again offline.

These feel like great teams for now though. Enough raw goodness to overpower people who don’t play against them the right way. Enough derp with Strider to blow up Dark Wesker. People right now aren’t playing against Strider assist correctly and one hit is all you need to put them in losers.

These Strider anchor teams also feel a lot easier to just play than some of the teams I would pick as better overall. They just have that ability to turn one mistake in matchup knowledge into a lost game. Haggar-like but with good characters. These are still strong teams and stronger than a lot of teams people are using as their mains. I just think this isn’t the end game yet. We are looking at about one step up from Fraud Dark Wesker players.

In the Strider forums some very strong opinions are held about Strider’s place(1/2/3) on a team. I feel third will force the second character to play without the assist they need to really work. You trade that for xf3 Strider. I think he’s like Wesker. Good for now but in a few months people will know how to win that fight.

For reference, I think the strongest end game team will be Point character/Second point with assist for 1 and XF2/ assist|utility only, bonus if a decent character.

I dont see strider helping out wolvie at all. Unless you aren’t using vajra and have some other combos in mind. Also, the DHC from wolvie to strider isn’t very good. Maybe strider/wolvie/akuma would be a better choice. Using Legion XX Speed up would allow for some mixup potential and get strider out and wolverine in safely.