2015 UMVC3 SRK Tier/Theory Discussion. 7/10 First Page Tumblr: Power of snapback, Future power teams

Yeah overall there’s still no specific reason to use him in the meta other than shopping cart assist. The other stuff is good but it’s only good after you hit somebody and not good if you get hit and then fall into the match like Vergil or Dorm second. Who those characters can be backed up by a 3rd that provides strong assist/DHC/THC etc. You can win fast enough with the myriad of cheap characters that pretty much can win the game once they get their momentum started any way.

For somebody that’s supposedly really top tier, he still gets bopped a lot on stream also. Modok putting up a barrier can put a halt on the majority of his moves even.

This shit is getting monotonous. Frank is a nice mid tier character who is excellent at supporting his team.
Whats the next buzz word?

“Impractical.” Lets talk about some impractical shit. What character is impractical?
I nominate Shuma and the big headed guy in my avatar. Like when SHOULD you play
MODOK vs another character? Or Shuma?

Only reason why I can see MODOK is for beginning of the round gambits. But in a game like Marvel other characters get hits WAY easier.
Shuma…why play Shuma at all? Mystic Ray is nice but is it really?

That’s why you put a strong point character who doesn’t need two s-tier assist to be able viable. Morrigan only needs Doom to be viable, and she can put any character you want because she doesn’t need any help. Most of the good Dorm teams have strong point characters that body your shit…

For example…

Magneto/Dorm/Doom, If Magneto/Doom works on a Phoenix team, then it works on a Dorm team. It’s not a liability for a strong point character

Wolverine/Dorm/Shuma, Wolverine only needs Shuma to do mixups/lockdown.

Wesker/Dorm/Mag. Wesker can work with just a random beam assist .

Even if Dorm’s assist are bad, his THC/DHC/TACs and Dorm’s XF2 momentum shifts are not putting your team on danger. That’s why Fchamp put Ghost Rider on Dorm/Doom shell, and it works out. Hell, I’m currently putting MODOK in the Dorm/Doom shell myself.

Read where I said LEVEL 5, not level 4. All of those methods for getting Frank to 5 use the wine bottle, which was what I meant.

^Hilarious, please refer to video 4. Also, Frank West is pretty much the same in 4 or 5, utility wise. he gets a damage buff and a small health buff.

Last time I read that, people were talking about Sword Loops. And lightning loops before that. ( ͡° ͜ʖ ͡°)

>_>

point character + 1 bf assist = good
point character + 1 bf assist + top tier DHC = good
point character + 2 bf assists = great
point character + 2 bf assists + top tier DHC = optimized

lets check out some examples

morrigan/rapid slash/missiles = optimized
morrigan/liberation or dark hole/missiles = good

magneto/liberation/missiles = good
magneto/missiles/rapid slash = optimized

thor/liberation/missiles = good
thor/missiles/coldstar = optimized
thor/bolts/coldstar = optimized

see, there can always be a character that can optimize your point character game, and that character is not dormammu

Shuma isn’t impractical. I have him as anchor and press A2 a lot.

That misconception needs to die. Morrigan doesn’t need assists to dominate, she can do very well without them, as proven by that European guy who played Champ (he played Mag/Morrigan/Phoenix, but I forgot his name).

She’s very viable by herself, I mean come on, her normals are ridiculous already, and she is a vicious chip monster without Doom…Her rushdown is also top tier since she can cover her own movement, and she’s got some nasty high-lows.

Why play Vergil/Dante/Frank when you can put doom, strider, hawkeye, morrigan, magneto, ironman, and strange and have both a better assist and anchor (other than strange) if shit completely hits the fan.

You mean Alioune.

I run MODOK second for TAC’s, strong assists, strong THC/DHC options, UWT/Killer Illumination tricks, and after getting that first kill, you at least have an opening mix-up opportunity on the opponent. It’s not easy to get that hit in with MODOK, but his options once he or someone in front of him gets that hit are VERY worthwhile for the negatives of having him on my team.

Shuma is probably the definition of impractical. Besides costing $5, he’s an alright assist, a solid THC, and then has such a bad point game it makes me wonder how people ever get a hit with him in this game through sword hit-boxes.

As far as who I think is impractical? Whoever designed King’s Armor to hard knockdown Arthur made him impractical. I love the character, if that ever gets changed I run him. Until then though, his best DHC, damage options, and really just playing him as a zoner like he should be, is impossible because the ability that gives him relevance for it on point is a ticking time bomb.

And while this may get me crucified, I think the way he is right now and the current meta, Sentinel is pretty impractical too. Everyone is either running a beam of some kind in the backfield or has some way to bop Drones assist on point to make it never come out. He’s got more bad match-ups than the Cleveland Browns. His best position leaves him high and dry. Probably the only thing keeping him relevant is Hard Drive and his damage. Poor robot needs an upgrade, this is 2012, not the 1960s.

Lots of people call Frank a liability.

I prefer to see him as an investment. A relatively “high” risk for an even higher reward.

Thing is you have to be smart about your investments. If you’re smart about it (ie if you give frank proper support for level up, through point characters or backups), then there is no reason he should be a liability for your team.

Why is it a higher reward tho. ( ͡° ͜ʖ ͡°)

Frank team—land a hit and DHC to frank most likely not even kill the character. You then have a high mid character that loses to most of the top tiers relatively free since they don’t have to approach him at all. If your point dies frank drops and its largely useless.

My Team—Land a hit, you die either via TAC infinites or raw damage, run ridiculous and safe incoming to repeat. If my point dies similar capable doom comes out with good assist, if he dies capable anchor emerges. No discernable weak links.

Morrigan cannot dominate the cast the same way that she could without missiles. Missiles isn’t the only assist that Morrigan can use, since vajira is also good. However Morridoom is undeniably her most effective shell, and and her strongest assist so far.

Optimzed is about having the best option at hand. You don’t nessaraly need two assist to be optimized.

Zero/Dante is good enough.
Magneto/Doom
Nova/Strange
Magneto/Drone

None of them they need a second assist to be optimized.

How is Dark Hole weaker than Rapid Slash? Both of those teams are Viable. Morrigan doesn’t need rapid slash/Dark Hole at all. She uses Dorm/Vergil for DHC purposes.

I still don’t see how Magneto/Dorm/Doom isn’t optimized. People don’t even use Magneto/Doom/Vergil for Vergil’s assist either.

running morrigan without missiles is a mistake

saying x character doesn’t need y assist isn’t a great thing to say in the first place because stuff is relative, but we are arguing about optimal characters here

for example, zero with hsien ko reflect and ammy reflect assist could still bop a lot of things; zero doesn’t “need” jam session to still be a great character. but jam session gives him so much that it is optimal, and the most optimal.

morrigan’s most optimal assist is missiles. she covers it pretty well, and it covers her pretty well. morrigan in astral with missiles is the biggest combo breaker ever, it’s why she is so good at keeping momentum.

i think momentum is one of the most important aspects in a game like this. vergil swords is instantly putting the momentum in his favor. zero hitting someone is the best steamroll in the game. getting hit is a sudden shift in momentum in the opponent’s favor, but if morrigan astral vision fireballs and missiles are on the screen, that momentum probably won’t go anywhere.
frank can be successful due to being good in momentum areas. it’s also hard to take it from him due to how safe he can play

I don’t think there are such things as Impractical characters, referring to WorstPlayer. Impractical combos? Of course. Impractical combinations,yeah. Impractical characters, no.

Characters just need to have the best possible team with them to deal with certain shit.

For example, Wesker/Frank/Doom is a very impractical team, because not much can help Frank out in this team. Wesker/Doom/Vergil is a more practical team…

Meh, Idk, Im just rambling.

That team can never be fully optimal because Magneto doesn’t have drones and Drones isn’t as good for Dorm as Missiles.

Fuck Liabilities I’m talking practicality? Liabilities? Liabilities? Thinking about that shits impractical.

Now I know some might say MODOK has powerful TACS etc but so does everyone, his assists are okay. Is there any reason
to NOT play magneto in a spot rather than MODOK. I mean sure on point, MODOK can get out of dodge but is Magneto that bad at
the beginning gambit to warrant playing a honest character like DOK? Only dirt DOK has is some sexy as unblockables which not ONE
tournament DOK implements : (

Shuma yeeeah what about Shuma. He brings an assist, but throws his body in harms way for everything else.

So looking at impractical shit lets look at it this way.

On point you should either run these characters or you’re playing the game wrong:

  1. Wolverine
  2. Akuma
  3. Magneto
  4. Zero
  5. Viper
  6. Wesker
  7. Spencer
  8. Vergil
  9. Haggar
  10. Modok

Opinions? (Yeah I’m trying to steer away from frank semantics.)

How come no one plays Dormammu/Strider?

Why? Genuinely trying to understand these two.