2014 Firebrand Team Building Guide and discussion

Sure, yeah, lemme know. Anytime there are Sticky concerns, etc just PM me. I’m usually pretty responsive. :tup:

Whoops, I apparently can’t read. Re-posting from old team thread:

So I’ve taken a liking to Firebrand again and I was wondering what people’s thoughts on Firebrand/Doctor Doom/Dante were.

I’m aware that the unblockable game isn’t nearly as strong with Jam Session, as well as the good ol’ Jam Session damage scaling. I suppose there aren’t too many FB/Dante teams out there for a reason, but I wanted to know if, compared to other Firebrand teams, this is worth trying out/running.

Proof that I’m too dedicated to my bookmarked threads: didn’t even know this existed until Kresent mentioned it in the old team thread. :stuck_out_tongue:

Sorry, I should have replied earlier. Us FB players need to stick together. lol.

I think that FB/Doom/Dante could be a really good team. You forsake the unblockable focus gameplan for a very neutral driven gameplan. The unblockables are still there but it takes a backseat (kinda like my team).

I didn’t believe in Doom/Dante until I fought against in myself and it’s actually really strong. Doom actually utilises Jam Session really well and if he’s in walking distance you are gonna get you opponent blocking so much stuff to survive. The incomings are so hard to escape against that shell and it guard breaks so reliably (almost feels unblockable in itself, lol). Also the THC is an equaliser in matches.

I like to see your development with that team. I wouldn’t have settled on the team I have now, if I didn’t break the norm for what is supposedly good for FB. Still tons to discover.

Firebrand/Doom/Dante is good, but it functions more like a Wolverine team than a Firebrand team. You’ll have access to really good incoming and resets, but all of your hits with those assists will be scaled and sometimes your team order won’t allow for a good DHC (Firebrand/Dante problem).

You’ll need a lot of TAC infinites too, and you need to be good at every character on the team to even play it, but I think it is pretty good.

IMO, I think that Weasel Shot might be good for Firebrand. It’s like a faster Cold Star that reaches farther.

I’ve played a lot of Firebrand/Dante. Firebrand does well with Jam Session, and superjump j. 2H makes it easy for firebrand to convert off jam session hitting in the air, which most characters can’t do, the unblockable just ends up costing you a bar for the luminous body cancel when they take the hit. The Doom version is strong since you get a more versatile raw tag and an infinite. The Frank version is one of the only teams that can end the match without a TAC, but the Frank raw tag not working on Doom and the HSD dependent nature of it mean that sometimes even when you get a hit you can’t convert it into Frank which can be frustrating.
The Doom/Dante pair is probably better, but you’ll need to go for a TAC a lot, and you’ll need to be consistent with what is in my experience not an easy infinite.

Dante is definitely a better support character and a better character in general than skrull, but the need for a damage engine becomes even more apparent. Still looking for a consistent way to get strange in though!

Yeah, I’m finding that while the neutral game is really nice and JS mixups are, predictably, very good … the damage. :confused:

Super-layered resets/having the infinites down is a must.

I forgot about air Luminous Body canceling against people who take the Jam Session hit on incoming. That seems helpful, though that extra meter probably won’t always be readily available. Haven’t really explored the unblockable game that much yet.

Posting from other thread…

I was tinkering with a ratio team and came up with Firebrand(fireball)/Storm(whirl)/Skrull(tend) and after some minor testing I’m wondering why this isn’t a thing?!? The team seems to provide everything you could ever want.

FB/Storm
[list]
[]DHC snipe - hailstorm in back means you can snipe assists all day with FB being able to hyper in air and both his hypers being useful to set it up. Her ice attack grab one can also bail your out of trouble.
[
]Hailstorm > power up - FB can freely move and start attacking
[]Whirlwind provides good zoning for FB
[
]FB assist can OTG for Storm
[]Storm TAC infinite for damage
[
]FB assist locks them down for great Storm mix ups
[/list]
**
FB/Skrull**
[list]
[*]obvious… (TOD vortex of doooooom)
[/list]

Storm/Skrull
[list]
[]Wind push/pull + tend can lead to dirty punishes and free multi-mixup opportunities. On incoming it’s really powerful
[
]Tons of DHC utility and all around confirms
[]Skrull ups her damage quite nicely
[
]Skrull is scary anchor
[*]Whirlwind can lead to ambiguous teleport mix ups as it pushes the opponent
[/list]

Team just seems amazing.

Having Dante’s new TAC infinite changes the Firebrand/Dante shell IMO. You still have weaker DHCs, but you could definitely run Firebrand/Dante, kill with a TAC infinite and then go for the unblockable with Jam Session. And because you are guaranteed to have 5 meters, it won’t matter as much that you basically need Luminous Body to convert it.

Firebrand/Storm/Skrull is alright. I think Firebrand/Storm has a lot of potential. Great DHC, THC, TAC infinite, etc. You can set up unblockables with Hailstorm too, or just go for high/lows with Luminous Body. But you have no neutral assist on this team and that just doesn’t sit well with me.

So kresent who do you think would be a good third for firebrand/dante/x. The only thing I could think of was firebrand/dante/mags and firebrand/dante/frank.

Honestly, it still might be better to put someone between them instead. I like the sound of both Firebrand/Dante/Magneto and Firebrand/Dante/Sentinel, but I’d have to say my absolute favorite is Firebrand/Dante/Akuma. Tatsu is one of Firebrand’s best assists, as it helps in almost every area that he needs it in. It helps with his lack of invincibility, negates projectiles, can be called a lot and starts up quickly. Firebrand also has really good high/lows off of it and can convert in almost any situation.

I think one problem would be that Firebrand’s low damage combined with Dante’s weak infinite might cause you to time out a lot more than you’d except. Idk for certain on this though.

In my opinion, Firebrand and Frank should never be on the same team. They function on almost opposite wavelengths and both require the whole team to work for them. Frank wants to level up and run train from there, but Firebrand wants to stay out and work with mix-ups and unblockables. Firebrand also doesn’t build the meter to be able to consistently level up Frank through DHCs, so you’re forced to rely on hard tags. If you’re trying to play a Frank team, pick someone who levels him up better. If you want to play a Firebrand team, pick a character that helps Firebrand instead. Firebrand just requires you to capitalize off of EVERY hit. DHCing or hard tagging into Frank to level him up would give you LV4 Frank to run through a team with. . . But why not just kill the character and attempt to unblockable the next instead?

EDIT/ I thought of this right after posting, but maybe using Firebrand/Dante/Akuma team hyper combo in the corner could be good. Firebrand and Akuma carry them up outside of Million Dollars, but I believe that Akuma’s DP super is soft knockdown, so they’d fall back into the Million Dollars. I’m sure something can be done from there, as Firebrand would recovery way faster.

For what it’s worth, FB/Frank can work. Firebrand can set up Frank in much the same way as Wolverine, just with less damage, plus there’s the added benefit of hard tag after Bon Voyage. And Shopping Cart is almost as good as Tatsu when it comes to assists. Not to mention they’re both fun as hell to play with
With that said, Kresent makes a great point that to be truly successful they both need a team build around them and neither of them are focused on the same things. You can make a decent team using both at once, but to be competitively viable in the long run you’d need to choose one or the other.

I’ve been looking at FB / Dante / Frank. There is a great deal of consistent level up tech that can be done from anywhere on screen, on the whole cast, and with no meter requirements. I am working on a video for it.

I agree FB/Dante/Frank will probably not win a major but I think the team can work well. You get the first hit TAC infinite with Dante, unblockable the next character hard tag frank get him to level 4 or 5 then unblockable the next character with FB hard tag to leveled up frank and kill.

There are actually many ways to open people up with Firebrand, especially backed with these two assists. There are DHCs into Dante (which you can then hard tag) leaving Dante in DT and on anchor with Firebrand backing Frank. This allows you to have a safe DHC or a strong damaging DHC into Dark Fire. Then if Firebrand winds up on point you can perform another mixup and tag Frank for damage, do an unblockable, etc. Also, if you fail to get the first hit and FB dies, you still have Dante (DJ on incoming) to level Frank and cart as an assist.

I’m looking into using the swoop assist as it covers a nice part of the screen and I can get some nice extensions with both characters with it. I think it can also cover some of Frank’s incoming mixups and set up some nice extensions for him or keep him safe depending.

It’s really not about leveling up Frank though. With a Firebrand team, you want Firebrand out doing the work. With a Frank team, you want someone to bring him out and then keep him out. Once you get to this leveled up point, what’s the point of running Firebrand anymore? His assists are nothing special, no matter what kind of in combo stuff you can do with it. They don’t help with Frank’s main problem, which is getting zoned out. He’s got no incoming options. Firebrand/Dante would suffer severely from DHC issues once Frank dies.

If you’re already running Dante/Frank, then you have Jam Session for your incoming. You really don’t need anything else (for incoming). LV4 Frank is one of the only characters that can abuse Jam Session on incoming like Zero can. It’s not a bad team. It can work. But why would you put money on the line on a team that limits both of the main character’s gameplans? Firebrand/Dante needs someone to glue them together. Frank/Dante requires someone to glue them together. But neither Firebrand or Frank are “glue” characters.

Lets say you get a TAC infinite into kill. Five bars, tag to Firebrand, unblockable. Use Luminous Body to convert, then try to level up Frank. You’d no longer have Jam Session though, so you’d need extra meter to level up Frank. Even if you were able to hard tag, you’d do a picture into the DHC glitch, hard tag back and level up. You’d need a third meter to kill them probably, if not more. This leaves you with around 2 bars (IDEALLY, BUT NOT ALWAYS) to be able to do the last unblockable. Again, scaled through the Jam Session hit. etc etc
My point is that the ideal flowchart of the team isn’t as consistent as you probably think. You’re reliant on having enough meter to be able to do it, and that will depend a lot on what characters you are fighting and how much health they have.

IMO, there are a few characters in this game that if you want to run them, you simply have to build the team for them. Firebrand and Frank are both two of those characters.

I don’t think Akuma’s uppercut super does soft knockdown, but whether it is or not, I think the resulting hitstun could let them fall onto Million Dollars anyway.

For any of you doing the firebrand math, it’s not really realistic to be thinking about ending the dante infinite with 5 bars. Off a firebrand bnb you would have to do the infinite for like forty seconds straight without dropping to kill. Granted it’s easy as far as infinites go, but you chew gum long enough eventually you’ll bite your tongue.

Has anyone taken a look at FB and Trish? With Angelic’s new video I am sure you can use Trish’s round harvest into Luminous Body and then use Peekaboo to keep them blocking (might work with Low Voltage as well). She also has gotten a recently improved TAC infinite, and can help deal with difficult or zoning characters. I bet her THC with High Voltage would work wonders as well.

If I were using FB/Dorm/Doom, what Doom assist would be best? Dorm works better with Missiles, but Firebrand loves Plasma Beam more. Is it matchup-dependent?