What about from shorts?
He never tested
Can’t record or take pictures of USF4 at super arcade later today ><
Zangief confirmed alright?
I think it’s best to wait and see what actual Gief players say first. I’m not holding my breath but we’ll see.
"EX Green Hand is a HARD Knock-Down. I repeat: HARD KD."
it doesn’t even matter… they can delay wake up on both hard and soft KD
I’m fairly sure you can’t delay wake up on soft SD. Or at least I heard that somewhere.
-2 on hit is still pretty ass, the hurtbox in front of st.MP sounds ass too. Soft knockdown would give us a bad but reliable oki, hard knockdown gives us a better but less reliable oki…I think I’d prefer the first one at this point.
Meh, let’s just wait until SnakeEyez gives us his opinion since he will actually get to play the game.
no u cant but u can stay down
Delayed wake up confirmed decided as you hit the ground, 5-10 frames more. Dunno how that affects Zangief’s oki game, but good to know.
EDIT:
Interesting…
Zangief is actually pretty good in usf4, if Seth does jump back yoga sniper Gief.can lp atomic fist into u1 for free. Same thing with Sim lol. Nobody can outbackdash Zangiefs os lp greenhand, os’d from cr lp of course. I think a tigeruppercut fadc backdash gets hit by lp greenhand aswell for a punish but it hits him while he is grounded.
Zangief was actually very fun to play with. His st short got nerfed, the front half of his foots hitbox isnt there anymore but i think i know why they did that. I guess they dont want his st lk xx lp greenhand to whiff from connecting lk from a very far range causing lp gh to whiff, probably. Cr lp cr lp cr lp st lk st lk barely connects on characters except for chun blanka and fuerte, hits them easily.
Lp spd range is nerfed but not nerfed bad enough to were it doesn’t punish attacks like jag tooth, basically moves that are really spammy and can chip Zangief out for free. Jump hard punch got nerfed but it still trades with dragon punches and tigeruppercuts if the don’t time it correctly, dps will very slighty beat zangiefs jump forward fierce more than they did before now.
Kinda off topic but Guy vs Gief in ultra is 5~5 i think. Zangief cant jump at him anymore, if you do he gets a counterhit st rounhouse. You can jump at him with jump mk and trade but it will either be a trade for guy or him beating your attack. You also cant short jump down + lk an jab 360 either because his st rh will definetly hit you He has other stuff to but back to Zangief.
So fireball collision with a fireball and lpgh is still there but if you time your greenhand right and ryu does a fireball you can grab him for free. So since that worked on Ryu then i know it works on Ken, Sagat, Poison, Akuma, and it might be reliable on Rose
I noticed Zangiefs long sweep isnt a auto safejump anymore, it almost Gives you enough time to lp gh and mixup short or normal jump. Spd - lpgh almost allows you to get a crossup splash. Akuma can’t easily teleport escape Zangief anymore because lpgh chases that shit down for free if you can get used to it, non os’d lpgh btw.
Ok so some Gief players at Super arcade were saying that lpgh -2 on hit should instead be +0 or -1, capcom said no to +0. I informed capcom about exgh 2nd hit whiffing and they said thats being changed to both hits knockdown, so thats good to hear. Oh also the way lpgh hits is exactly how it hits in ae as far as positioning goes only the hitbox is bigger and it leaves you very close to the opponent, if they were to jump back exgh, walk forward spd, or st rh would beat their jump or trade.
You sound really happy Snake eyez, which is always a good sign.
Shame, cr.lp. cr.lp. cr.lp. st.lk. st.lk xx LPGH doesn’t work as good, as that is my and Zangitan’s bread and butter.
The nerf of the st.lk is going to be huge? As it is the counter poke of choice against all the long range low attacks, like Ryu’s cr.mk. In compensation, we don’t get a more reliable far mk, just the frames on block/hit stun being better. But for reaction counter in footsies, it’s not an improvement.
It sounds like projectile banish is better, and you get an SPD, like the way its meant to be!
SPD-LPGH almost giving a crossup splash, wow. I wonder how viable instant dropping knees is, in that spot. A return to Super Gief, complete with the red cape and “S” symbol?
So against Akuma’s teleport, LPGH can be a reaction counter tool? Nice.
So upback isn’t a free escape after a hit confirm LPGH. Good solid options, and best of all, we could react to it, which puts the opponent at risk.
Still Snake eyes, how did you deal with the opponent’s 3 frame normals after hit confirming LPGH? Because they hit you on frame 1, when you regain control. Any grab, be it EX SPD, Super, U1, is risky in that spot. Although, if they go low, you could KKK. or just PPP? Combined with an option select for throw tech.
If they fully commit to a normal then they start to get really scared of ex spd but not only that, if they don’t have a 3 frame short then they start to question their abilities on being able to get out their jabs as fast as possible after lpgh connection. I’ll be honest though i kinda got annoyed because i couldnt followup with normals if the opponent pressed buttons after lpgh. Can’t walk backwards because Zangief is almost inside the opponent after lpgh. Thats why I asked for atleast ~1 on hit. Even with -1 Zangief cant press buttons against 3 framers.
Mpgh is trash, got combo’d right after hitting someone with it.
If you can hit confirm cl.st strong or cl.st medium kick into exgh than it’s really powerful but we had no real reasons to do that so i couldnt get it off often. If you land exgh you can either opt for near instant cornering by whiffing 3 lpgh of do a mixup. If the opponent does delayed wakeup then you get to do 4 lpgh. Also you can delay wakeup if you get stunned which is kinda weird.
Is Short Jump still in the game? You guys seem to be talking like it is, but I heard a rumor from somebody somewhat notable that it was removed.
I really hope they don’t remove it, having super ambiguous body splash is so fun.
OK, just watched snake eyez on stream, vs honda.
Although I was pre-determined, that Ultra 2 is the one to go with in USF4.
I have now changed my mind.
I feel with LPGH being -2 on hit. It just “forces” all Zangiefs around the world, to stock Ultra 1. And although in U3 mode - ultra combo deluxe. Despite the damage being comparable, say at Half strength, to HP SPD. The invincibility and ONE frame start up, and also of noteworthy importance - the superior post positioning, which can turn the tide of the match.
It means that: Ultra 2 + HP SPD doesn’t yield the same equality as Ultra W.
To sum it up, I feel, I have to stock Ultra 1, but use Ultra 2 - If that makes any sense.
The frame advantage gained from the LPGH speed up, after SPD-LPGH, pretty much guarantees that you can 50/50 gamble off instant Ultra 2 to catch all (most?) back dashes, jumps and air born reversals INVINCIBLE or otherwise. Except now delayed wakeup has just ruined that!!! So it’s effectively made Ultra 2 in scenarios where you previously had that gamble available, no longer a 50:50 option. As it’s now a 25:75 option between air now, ground now, air later, ground later.
I sure hope Ultra 2 is compensated, especially in Ultra W Mode, with improved post positioning. Or dare I say it, 0+1 startup. But that would be too powerful in some setups. 7 frame shoryuken anyone?
I watched that too and it was depressing to be honest. Lp gh is sped up but so what? Seems that ex.gh is basically useless now. Again, wtf are they thinking?
EX GH useless? Did you watch SnakeEyez vs Mike Ross’s Sagat? one landed EX GH = 3 LP GH’s = corner.
That shit sounds fun as fuck, even more if they slightly buff his LP SPD
Didn’t see that match but in the Honda one it looks slow as shit now obviously with the change.