Sliding CC goes further than either dashes. To continue sliding you got to hold down the stick, releasing will make him stop. He still has quite the recovery though. You need to be a little close in order to crossup. Also, during sliding cc crossup, there is a brief moment when you switch sides with the opponents and their crouching attacks are aimed at the direction you are at now (i.e you sliding cc crossup to the left and they kick left), their first and second move, depending on the button, will whiff. They can still mash jabs and hit you on recovery, but against Ryu’s cr.mp mashing, there should be enough time to block or ex rocket or ultra when you get up. All this however, has a small window to happen.
Damn, looks like Ryu can mash dp to get out of sliding cc crossup. Not only is being in range for a sliding cc crossup a little close, it would seem that due to its recovery, it may not be too practical to use.
Hidden Nerf: No more oiled f.hk tech throw…
b.dash normal cancel is the same as before except cc can cancel any dash at any time.
GUYS, check this SUPER EASY OD loop setup:
j.hk (even if blocked), OD.mk, f.dash, jump over, OD.mk, f.dash, jump over, OD.mk… etc!
XD !!!
I have yet to grab blanka on wake up. Got everyone else. I will leave it to the professionals to land it lol
True…
OD loop:
OD.mk, f.dash, fj.mk, OD.mk, f.dash, fj.mk,…repeat…
The forward jump MK is needed so the OD.mk gets a bit delayed when landing, else it will wiff…
You are my hero. Successful on 1st 3 attempts. My old rate was like 25%. YAY!
PEAPL UNCROUCHABLES ARE GIIMMICS GODDAMN!! but you can now REACT with DDT+LK!! thats no gimic and awsome too! WOW
Wow Super Oil dive is fast. Caught Cody doing his neutral after knocking me down.
yeah its a great antiair now
Huh…has j.hk always been able to cross up at corners? Confirmed f.hk loss tech throw. Lk super can jump over opponents as well not just mk and hk.
c.HP is awsome against moves like boxers charge !!
How is everyone enjoying 2012 Hakan? Been enjoying reading over what’s been found!
Here’s some stuff I found with the help of DRONEvil while messing in training mode:
-The only Dive not adjusted in terms of speeds seems to be HK
-Jumping HK uncrouchable LK dive is now very easy to do
-Super now a proper anti-air
-Cr.HP now has a slide forward motion when attacking the opponent with a dash or from a focus attack
-Seems a lot more difficult, if even possible, to reversal DP against st.jab (needs more testing)
-As someone mentioned before, if you do close range f.mp into HP slide with no followup, Hakan goes through and slides away to the other side, I only tested on Ryu, but it’s very odd
-F.mp is now much much better as an anti-air, seems to be much more effective and never managed once to get a trade, all clean hits
-Some new LK Oil Dive setups : slide/press - backdash, forward dash LK dive. Dash x 3, LK dive
Here’s some more of the zanier, potentially stupid stuff that I found…check this…
-Forward mp into MK dive doesn’t work now, but instead you can now do forward mp > EX Dive on a standing opponent on hit AND on block (HK also)
-F.LK cancelled into EX Dive and HK Dive is now uncrouchable on a standing opponent, on hit (got it sometimes on block)
-So you can now do st.jab x 3 > F.LK > EX Dive
-Cr.MK now uncrouchable into EX/HK Dive
(All was tested on Ryu so might not be universal)
That’s it so far, at the moment I can only say WTF
I might try and get a video up tonight
Thanks for the credit Drew lol
And DRONEvil who helped me along the way! Sorry I was so busy trying to edit it all right, lol
fixed
Also just to add Drone and I were playing around with Super and it’s godlike as an anti air now, also sliding CC in the corner is some tricky shit, needs some testing to see how valid it is
Also pretty obvious but LK Dive recovers a whole lot faster now, not sure about the others, haven’t tested yet
jumpin --> pinning down with Jabs works now fine 1 frame seems way to hard to counterg
I’ve landed it on Blanka during a ranked match earlier. I was very very happy. IT IS POSSIBLE!
I noticed the weird going through the opponent onto the other side when you don’t follow up a slide too. hmmm, I wonder why they did that?
New hidden buff/nerf - Unoiled F.MP > HP slide > FADC backdash now leaves you much much closer to the opponent.
It seemed bad at first, but this now allows you to do ultra 1 from a situation where you couldn’t in AE.
Seems they’ve adjusted HP Slide, now on block Hakans arms seem to stretch past the opponent, looks kind of odd, don’t know if they’ve mess with frame advantages.
F.lk uncrouchable seems so nice. J.hk, s.lp, s.lp, s.lp, F.lk, Uncrouchable EX DDT is nearly 500 (With oil) damage, 500 stun and free corner. This could be a pretty valid setup.
Dash cancel c.HP goes about 3/4ths of the screen… :o
Haha yeah it’s pretty ridiculous some of the resets he can do now.
Really, further range than in AE?