is the ps3 demo running patched Skullgirls?
Yes. Because they updated it, and changed the characters you can use before buying, so I’m pretty sure that means it’s patched.
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<div class=“QuoteAuthor”><a href="/profile/69223/Motch420">Motch420</a> said:</div>
<div class=“QuoteText”>i honestly dont think i could just drop this game and forget it i have it for xbl and still constantly go back to it, its very rare u find a 2d animation fighting game that is as smooth and well made as skullgirls, on top of that the art style is pretty sexy, and thats another thing that keeps me coming back to it. aslong as i know the patch is coming, ill still play it. just bring on squigly and what ever else is up theirs sleeves and ill be happy</div>
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IMO whenever a patch is coming I stop playing until it comes out. That way I can partially forget my old stuff, and my mind will be open to some of the newer stuff my characters can do. I did the same with SFxTK and I wasn’t as annoyed with how new Juri works on 2013. <div><br></div><div>Also i’m doing this so I can work on Filia and Squigly at the same time. </div><div><br></div><div>SG slightly different edition! Coming to an xbox near you! Look out for it in 2014…maybe…possibly, don’t count on it.</div>
Because the game has no hitstun decay you can account for most of the new stuff in the old version and still get used to it. If you just stopped playing for 4 months or whatever your putting yourself way behind the rest of the community.<br>
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<div class=“QuoteAuthor”><a href="/profile/79235/xTheRadioStar">xTheRadioStar</a> said:</div>
<div class=“QuoteText”>You know what, I hope this patch doesn’t come out. I’ve become obsessed with the <i>idea</i> of a patch, and not the patch itself. Once it has come, my obsession will be unfulfilled and I will feel empty. My habitual “is it here yet?” visits to this thread will cease to have meaning, as, too, will my life.<br>
<br>
/reversepsychology</div>
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I’m still patiently waiting. I’m going to buy a new stick with my tax refund this year, and will most likely only use it on skullgirls. It’s the only fighting game I have that seems worth investing time and money in. I’m in love with every character (fighting style), the engine, the art, everything… I’ve been casually playing fighters since SSF2 on my uncle’s SNES when I was a kid, and no game save this one has captured me.
SG isn’t the olny fighter I find worthy of my time, but It’s my favorite fighter this gen hands down.<br>
The wait wouldn’t be so bad if GG online wasn’t dead too. I guess GGPO is always an option.
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<div class=“QuoteAuthor”><a href="/profile/55729/XthAtGAm3RGuYX">XthAtGAm3RGuYX</a> said:</div><div class=“QuoteText”><div>SG slightly different edition! Coming to an xbox near you! Look out for it in 2014…maybe…possibly, don’t count on it.</div></div>
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If it isn’t out on XBox by May I’m leaking it myself. >.< I remember joking in October that it was going to come out in Japan before it came out on XBox and now…profound sadness…
Respect. I hope it wouldn’t end up in a serious lawsuit tough. That’s kinda the last thing you need.
Don’t Jinx it… I recall hearing about the patch launching before September as a joke too >.<
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<div class=“QuoteAuthor”><a href="/profile/504/Mike_Z">Mike_Z</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/55729/XthAtGAm3RGuYX">XthAtGAm3RGuYX</a> said:</div><div class=“QuoteText”><div>SG slightly different edition! Coming to an xbox near you! Look out for it in 2014…maybe…possibly, don’t count on it.</div></div>
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If it isn’t out on XBox by May I’m leaking it myself. >.< I remember joking in October that it was going to come out in Japan before it came out on XBox and now…profound sadness…</div>
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Any thing else you can legally tell us about the process? I know in my heart you guys are doing everything possible, but sometimes I need to hear it straight from the horse’s mouth.
Mike is gonna get kidnapped by Bill Gates’s secret ninjas.<br>
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<div class=“QuoteAuthor”><a href="/profile/7367/Mr.%20X">Mr. X</a> said:</div>
<div class=“QuoteText”>Mike is gonna get kidnapped by Bill Gates’s secret ninjas.<br></div>
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That gives me an idea! Bill Gates will be on UT campus soon… I should kidnap him and force the patch through!
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<div class=“QuoteAuthor”><a href="/profile/79235/xTheRadioStar">xTheRadioStar</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/7367/Mr.%20X">Mr. X</a> said:</div>
<div class=“QuoteText”>Mike is gonna get kidnapped by Bill Gates’s secret ninjas.<br></div>
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That gives me an idea! Bill Gates will be on UT campus soon… I should kidnap him and force the patch through!</div>
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I can only like that comment. I would agree with it, but in the off chance that you actually try and fail, I can always say that I never agreed with your actions should uncle sam find me.<br>lol<br>
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<div class=“QuoteAuthor”><a href="/profile/504/Mike_Z">Mike_Z</a> wrote: <a href="/discussion/comment/7992460#Comment_7992460" class=“QuoteLink”><span class=“ArrowLink”>»</span></a></div>
<div class=“QuoteText”>If it isn’t out on XBox by May I’m leaking it myself. >.< I remember joking in October that it was going to come out in Japan before it came out on XBox and now…profound sadness…</div>
</blockquote>Slightly related question: When the X-Box patch finally drops, how soon after would we be able to hand over our cash for DLC colors on PSN?<br>
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<div class=“QuoteAuthor”><a href="/profile/504/Mike_Z">Mike_Z</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/55729/XthAtGAm3RGuYX">XthAtGAm3RGuYX</a> said:</div><div class=“QuoteText”><div>SG slightly different edition! Coming to an xbox near you! Look out for it in 2014…maybe…possibly, don’t count on it.</div></div>
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If it isn’t out on XBox by May I’m leaking it myself. >.< I remember joking in October that it was going to come out in Japan before it came out on XBox and now…profound sadness…</div>
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I just seen that I was replied to. I love the new notification system. But anyway how would you even go about leaking the patch personally? I didn’t even know that could be done. Or would explaining it where everyone can see give Microsoft ninjas a chance to foil your plans?
Skullgirls has been nominated on the PSN Gamer’s Choice Awards for Best Competitive multiplayer. Everybody go vote! and if you’ve got two psn accounts, vote twice! <br>
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<div class=“QuoteAuthor”><a href="/profile/52978/j13901">j13901</a> said:</div>
<div class=“QuoteText”>Skullgirls has been nominated on the PSN Gamer’s Choice Awards for Best Competitive multiplayer. Everybody go vote! and if you’ve got two psn accounts, vote twice! <br><br></div>
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I have three…my past fails are really coming in handy lol!<br>
<font face=“Arial, Verdana” size=“2” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><span style=“line-height: normal;”>I guess I’m a slowpoke here, but the new patch removed some pretty grimy throw resets. I think it has to do with the new input leniency.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>It used to be that whiffing a move in front of your opponent as they come out of hitstun or blockstun would immediately cause them to go into preblock animations. It was significant because it grounded the opponent even if they were attempting to chicken block. The opponent could still jump by changing the jump direction or by just tapping up-back, but braindead chicken blocking could not get you off the ground. This meant that any throw assist could be used to craft a reset that the opponent had to either tech(only against regular throws), reversal out of, or jump on reaction. </span></font></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>For example, a Cerebella on point could do COMBO xx Call Assist xx HP Lock n’ Load. LnL causes preblock during startup, so it keeps the opponent grounded while an assist scoops em up. </span></font></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Anyway, the patch allows chicken blockers to get off the ground immediately after coming out of hit/blockstun. I’m assuming it has to do with the new input leniency window basically buffering the up-back input. On the bright side, this means chicken blockers immediately enter the hit-vulnerable jump animation after exiting hitstun (i.e they will always be hit by frametraps).</span></font></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><font size=“2”><span style=“line-height: normal;”>EDIT: NEVERMIND, I’m dumb and bad with training mode. You can still force dudes holding up-back to stay grounded, nothing has changed. Chicken blocking in front of a move as you come out of hitstun keeps you grounded. </span></font><span style=“line-height: normal;”>However</span><font size=“2”><span style=“line-height: normal;”>, chicken blocking out of blockstun makes you jump immediately and leaves you vulnerable to frametraps.</span></font></font></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”> </div>
^ Opponent can just hold up and avoid pre-block animation completely.