(11/20 PSN!) SG: Slightly Different Edition patch notes

Hey guys, I’m pretty new around here, but I’ve been following Skullgirls for a while. Anyways, I think i found an unblockable. And I don’t mean a high/low unblockable. Basically, I was trying to find uses for Parasoul’s air down+mk momentum glitch midscreen and it hit when the dummy was set to block all. I tested it on all the characters, and the only one I couldn’t get it to work on was Cerebella. Could somebody else test this? I just did dash, forward jump, down+mk from a whole ton of places until it worked.

Any chance of a video? Even a camcorder?

Playing the patch at SCR definitely rekindled my love for Skullgirls. I want to play the patch now more than ever! Hopefully word gets back from Microsoft in two weeks and all the Xbox players can get some Based Broads on.

I saw you on the stream! Great job on there :smiley:

Even though In don’t play on Xbox, I really with Microsoft hurries up so we can all enjoy the patch :frowning:

Sorry, I have no recording equipment. Not even an iPhone or anything of the like. But trust me, it isn’t that hard to do if you just keep going at it. And it isn’t high execution either because I did it and my execution is pretty bad.

What exactly is it doing? Is it hitting on one side, then the other and the dummy refuses to block? Does it switch sides very quickly? Because if you cross the dummy up, there’s a chance it won’t block. What you are talking about, most likely, is not an unblockable, and would probably be blocked/blockable by a person.

I know it isn’t hitting on one side then the other, because it’s only one hit. But the part about crossing the dummy up quickly makes sense. However, there were some times where I did cross up and it blocked normally. When I did this, it was almost exactly in the middle of their sprite. But either way, thanks for the information. If it isn’t an unblockable, sorry for bringing it up.

Ambiguous cross-up is still good.

I found that you can make pushblock attempts much safer by releasing back when pressing PP, then immediately holding back / down back after. Since you can block out of forward dashes but not backdashes, you’ll be able to block if your pushblock attempt fails and turns into a dash.

On an unrelated note, I found that since hairball can’t be pushblocked in the middle, your point can still be pushblocked. Boo.

I know what’s going on. It’s not an unblockable, and Fortune has one too.

Here’s what happens. The computer will start to block but you will cross over basically on the frame were it would come into contact, after preblock frames. Mind you, if the computer was holding forward to block, he would’ve blocked it. That’s pretty much as ambiguous a crossup as it will get.

You’re talking about the launch>superjump>instant air dash>j.HK crossunder right?

Interesting, but I’m talking about a plain IAD j.LP.

Basically it happens with any normal that has a wide range directly above or under it and carries horizontal momentum. In both our cases it comes from air dashing, in his case from a dash jump.

This is kinda late, but I’m looking into buying something like this. Does anyone have any experience with these? I’m no longer in my dorm and I’m not about to run a giant cable through the house (router is 2 1/2 floors up).

I’ve played online a few times at home and have had moderate success with closer opponents like guitalex, but further ones occasionally lag (horribly) due to either dropped packages or signal strength (my bars vary from 2 to 4). If something like that product gives me the consistency I want, I’ll be very happy.

I tried one of those a few years back, not sure what brand, but my experiences weren’t very good. I never really got a good connection and it often cut out at random. Wouldn’t recommend.

I have been using one for over a year now I think, get it. My online experience is so much better now.

So, gonna pull an Oil R here. Any news on the xbl patch yet, or is it still a hopeless wait? Wondering if I should just drop SG completely and move on.

Last I heard they had found a workaround for the patch size limitation and the ball is back in Microsoft’s court. But why drop SG completely? Even if it takes a few more months for the patch to drop (and I really hope that’s not the case) you can always pick it back up then. Or just wait for the PC port. We know that’s coming after all.

Waiting since July to now is enough for me, tbh. Would probably be easier to just forget it completely until xbl patch finally drops instead of checking back every other week to see if anything is new, but if this is basically the last fighter I have any real interest in and I’m gonna forget it for x months, I’m better off just dropping out and moving on.

That makes no sense to me, but everyone is entitled to their own opinion I suppose.

i honestly dont think i could just drop this game and forget it i have it for xbl and still constantly go back to it, its very rare u find a 2d animation fighting game that is as smooth and well made as skullgirls, on top of that the art style is pretty sexy, and thats another thing that keeps me coming back to it. aslong as i know the patch is coming, ill still play it. just bring on squigly and what ever else is up theirs sleeves and ill be happy