(11/20 PSN!) SG: Slightly Different Edition patch notes

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<div class=“QuoteAuthor”><a href="/profile/14076/view619">view619</a> said:</div>
<div class=“QuoteText”>^ Opponent can just hold up and avoid pre-block animation completely.</div>
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<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>uhh yes and no. </span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>Yes, by holding up instead of upback you may avoid getting grabbed. But you may not necessarily avoid getting reset. <span style=“font-size: small;”>Any whiffed move can force the opponent into preblock so long as its sufficiently close. This includes attacks that control vertical space and will tag people who neutral</span><span style=“font-size: small;”> or forward jump. </span></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>For example, say if Fortune does a combo, calls grab assist, and whiffs HK fiber upper. Holding up or up-forward will have you hop straight into the attack. Every character can do likewise just by calling assist and doing j.HP/j.HK/whatever, so just neutral jumping isn’t enough.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Heck you don’t even need a move that’ll whiff. Just do ground chain > call assist > slight pause > launcher. Chicken blockers go into preblock due to the launcher’s start up and get snatched by assist; neutral jumps dodge the grab and get tagged by launcher. The timing will be a bit tricky since the assist needs to become active before the attack, but its a brand of resets that covers several options.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><br></div>

I was only talking about avoiding pre-block, not avoiding the mix-up.

Oh cool the patch is still not out new York city will continue to not play the game since June

Tears…

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<div class=“QuoteAuthor”><a href="/profile/18034/ataconazi">ataconazi</a> said:</div>
<div class=“QuoteText”>Oh cool the patch is still not out new York city will continue to not play the game since June<br>
<br>
Tears…</div>
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I’m really sorry, but griping about it at this point and expecting Lab Zero to do something is like trying to shove an elephant through a tin can – it sounds like a neat idea, but it just isn’t happening. As it stands, the patch is tied up in a massive tangle of bureaucratic BS between Microsoft and Konami. The blame lies with them, and sadly no amount of griping on an internet forum will get it taken care of.<br>

The joys of the dozen networks involved in game development to just make anything happen.<br>

Hey Mike! Will Squigly be able to use her screen moving attack as an assist?<br>

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<div class=“QuoteAuthor”><a href="/profile/24657/Jet%20Set%20Dizzy">Jet Set Dizzy</a> said:</div>
<div class=“QuoteText”>Hey Mike! Will Squigly be able to use her screen moving attack as an assist?<br></div>
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They say she will be able to use it as an ensemble attack (ie. assist) on the Indiegogo main page.

Lol I totally forgot that’s what ensemble attack meant! Nevermind lol.<br>

So is the suggestion thread closed? Because I need to suggest that there be another way to play/revert to a save state other than holding select, because my fightstick for one does not recognize select being held, so I have absolutely no way to re-record or re-save state without restarting the game.<br>

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<div class=“QuoteAuthor”><a href="/profile/64896/Uncivilized%20Elk">Uncivilized Elk</a> said:</div>
<div class=“QuoteText”>So is the suggestion thread closed? Because I need to suggest that there be another way to play/revert to a save state other than holding select, because my fightstick for one does not recognize select being held, so I have absolutely no way to re-record or re-save state without restarting the game.</div></blockquote><div><div><span style=“color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(255, 255, 255);”>There is actually another way to clear the data for precisely that reason.</span></div><div><span style=“color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(255, 255, 255);”><br></span></div><div><span style=“color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(255, 255, 255);”>“The Select/Back button can be set to either save/load state, record/playback dummy actions, or do both at once. Easily test any setup with precise positioning every time, at the touch of a button! (Hold the button down, <b>or press LP+HK+Select,</b> to clear the saved state or actions.)”</span><br></div></div><div><br></div>

Sooooo… you think all this DLC business will light a fire under microsoft’s ass and <i>help</i> them to get their shit in gear?<br>

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<div class=“QuoteAuthor”><a href="/profile/69664/Blandaid">Blandaid</a> said:</div>
<div class=“QuoteText”><br><div><span style=“color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(255, 255, 255);”> <b>or press LP+HK+Select,</b></span><br></div><div><br></div></div>
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Ha, I had no idea about that, thanks.<br>

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<div class=“QuoteAuthor”><a href="/profile/65459/Buffalo">Buffalo</a> said:</div>
<div class=“QuoteText”>Sooooo… you think all this DLC business will light a fire under microsoft’s ass and <i>help</i> them to get their shit in gear?<br></div>
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They might still be hurting over the PS4 reveal.<br>

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<div class=“QuoteAuthor”><a href="/profile/7367/Mr.%20X">Mr. X</a> said:</div>
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They might still be hurting over the PS4 reveal.<br></div>
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But the Social Media Sharing Machine 2013 didn’t hurt anyone.<br>

Microsoft can still be optimistic. No one knows what PS4 will look like yet. Who knows. it could be as big as a fuckin refrigerator with all the shit they’re cramming in there.<div><br></div><div>Also I’m thinking microsoft just has bad relations with Konami in general. Think about it.</div><div>MGR Gray Fox codes not working because of an error on MS’s end. </div><div>SG patch not allowed to be pushed out.</div><div><br></div><div>Why else would they have fumbled, twice in a row, with a major publisher for no apparent reason?</div><div><br></div><div>One last thought I had. Mike Z. If it came down to it, and you really had to leak the SG patch on xbox personally, how would the Squigly DLC work? Would you be allowed to publish it on XBL? Or would you have to push that out under the radar?</div>

If I remember correctly, this is the “ask MikeZ anything” thread, right?
I couldn’t find anything on this, but how are you guys going to get the T-shirt sizes of 400+ people? :stuck_out_tongue:

They needed your email for a reason when you donate. That’s also how character voting will work.

My q which is somewhat rhetorical… But, kinda not really… Lol is:

With indiegogo taking 10% of the funds doesnt that mean that they get like 83k? So the true fund is something like 750k? And if so can the 5th dlc character still be made?

And even more rhetorically… Is the crew of labzero really content to eat top ramen for the next year while sucking back minimum wage?

So many questions…

Well mike i wish you guys the best and i really hope you guys knock it out the park with these new characters.

I’d assume that they deduct their share before updating the total amount. That way they can avoid confusion like this :stuck_out_tongue: I’m actually intriuged as well

IndieGoGo’s cut is only 4%. And remember, they’ve already factored in their fees into their budget.