See: Castle Crashers, King of Fighters XII.
No. BUT I would interpret accordingly.
Mike, IF there will be future patches or updates for SG you should probably consider repainting Blue Mary MF’s trenchcoat into dark green.
I mean:

=[
I wonder when we’ll get the next character…? Also, @Partialartist, you should totally make a vid guide, and a followup written version as well. We all, should we have the knowledge, write guides for characters and team building and matchup stuffs. We’re the only ones playing, and it’s probably intimidating coming into the game at its current skill level, especially without big names and tournaments and stuff as incentive to learn. Guides could make the transition of new players easy. I would even be up for contributing to a legit prima strategy guide type thing and then buying, especially if Alex made special artwork for it.
Mike Z is a Based God and fucked all of MS’s bitches and they mad.
Considering that they have been able to do absolutely nothing with them… 6 months minimum?
That’s the better question
Come on guys. We’ve got a good thing going here. Before we ask about new characters and such, let’s focus on what we have in front of us. There’s an amazing new patch, there’s so much to unlock (heck, there may be some hidden tech that was in vanilla that spilled over). Team compositions are infinitely dynamic (you can chose ANY grounded attack as an assist for crying out loud), there’s really no reason to add characters when we haven’t even fully explored the first 8.
However, if you all persist on more Skullgirls content. There’s only one thing you can do: support it. Become more active and create and join more SG tournaments. You monsters have to stop being so Team NAH. Start talking to people at your locals and try to start up a weekly tournaments. And with enough people playing or enough interest. It may spark LZG to begin working on DLC characters (those things are expensive, you know).
wasn’t asking for them, was just wondering aloud how long they would take. it would soup my nuts if they were able to pump them out as fast as they could in development.
I remember them saying it takes about 3 months to make a character.
I legit can’t figure out if that’s good or bad.
And if we have the original team there’s no reason it’d be slower to make the characters. If, that is, we get to make any - which is the real question.
@mikez
Would money from dlc colors help fund new stuff like characters, pc version, and future patches? If so, I’ll gladly buy eight individual packs instead of a discounted bundle.
Well, I mean, yes, if you spent more money there would be that amount more money (minus Sony/MS’s cut and Konami’s cut) toward whatever development may happen…but the amount extra you’d spend, which is like less than $5, wouldn’t do anything at all significant. If that makes sense. A great deal more people than actually bought the game would have to do that same thing in order for it to be felt.
It can be good… or bad. Don’t soup my nuts for too long or they’ll burn.
Basically, if you spend 5 dollars on the colors, all the companies get their cut, and you’re left with 25 cents. Spend 8 dollars on all the colors, all the companies get their cut, and you’re left with 35 cents.
It doesn’t make that much of a difference, right?
More importantly, do dlc sales significantly influence the people in charge of deciding the future of SG.
Well mike, if lab Z ever decides to kickstart to get a new character or anything like that, I’ll back that shit in a heartbeat.
That’s kinda true but it’s not what I meant. What I meant was, even if we got ALL the money you spent, the difference between one person $5 or $8 is almost totally irrelevant when it costs many thousands of dollars to make a character. It’d have to be everyone, and it’d have to be more ‘everyone’ than has purchased copies of the game so far, for that extra $3-per-person to be significant.
[edit] What IS actually significant to the powers-that-be is the “attach rate”, or the ratio of total people who bought the DLC vs total people who bought the game. Usually attach rates are pretty awful, like 20%, and even for things like characters in fighting games (which you would think everyone MUST HAVE) it’s only closer to like 40%. So if we can get a crazy percentage of people who bought it to buy the colors, it’ll show there’s continued interest in the brand, which is what you use to convince people to give you money…if there’s current interest, then investing in it is more likely to turn a profit.
Strange, but true.
Agreed.
This is one of the few fighting games that just feels right to me.
I would too, but buying dlc is arguably a more powerful tool. The dollars we spend on dlc motivates big investors. Dollars given to a kick starter don’t necessarily have the same effect.
Ex: $100,000 revenue from dlc could be a huge attach rate which is interesting to an investor. $100,000 in kick starter gets you half a new character, maybe?