My xbox buddy is gone!
I agree that getting some character tutorials made would be a great way to promote this game. The āhow to hitboxā tutorials did wonders for the hitbox company. Regular, accessible, well done videos (for any fighting game) would help bring new audiences that might be interested but worried about the difficulty in learning a new game.
Thanks for the compliments, guys. The updated video should be up within an hour. Itās 93% done uploading, but add to that processing and the audio swap.
Iāll leave the updated link in this message. If you donāt see anything, check in a few minutes. If you donāt hear anything itās still processing the audio.
[media=youtube]eDrl6SMsV1w[/media]
I also edited the previous link so you should only see one video. Take a look and like again if you would like.
Investments of money. :^P
So autumn is currently funding new projects from lab zero? I was under the impression that autumn games doesnāt have the money right now to fund new work.
Not sure where you got THAT fromā¦
funding Skullgirls =/= funding new projects
And working on SG without funding also != funding new projects.
clarification: by ānew projectsā i meant new characters, PC version etc.
Dravidian asked why Autumn would pay LZG to make more content. I was just wondering if Autumn does in fact have some money to keep new SG content coming.
No, Dravidian asked, "What would influence Autumn to pay LZG to make more content?"
And I said, āSomeone giving Autumn money.ā
Ah. You and I read his question in different ways. I mentally corrected his typo to read āwhat influenced Autumn Games to pay LZGā as opposed to āWhat would influence Autumn games to pay lzgā. Wishful thinking on my part.
Hereās how I understand things. LZG, formerly RL, are the developers and Autumn is the publisher. For some reason, they needed a larger publisher/distributor, which is where Konami comes in.
Sony/MS take their cut and pay out to Konami quarterly. Sometime later, Konami takes their cut and pays Autumn. That time could be a couple weeks or months. SG was realeased in a quarter that ended in June. When Evo rolled around, Autumn likely hadnāt yet received anything from Konami. Also keep in mind that money that could have been used for further development was likely used for testing/submission of the patch.
So now people are waiting on revenue from anyone who picked it up after the patch and sales of the DLC colors, which are being held up by MS. Things may take even longer, if theyāre not released this quarter. This is why the PC port is crucial to future development. The payouts are monthly and the deal with Konami was probably just for consoles, so thatās one less step to LZG getting paid to make more content. Right now, folks need money to survive, so they may take other jobs, making them unavailable when the money does come in. Itās a very stressful waiting game, Iād imagine.
Not gonna talk about the rest of your assumptions because I donāt know if I can under NDA, but Konami only handled distribution because in order to publish on XBL you already had to have published a game on XBL, or a few games on regular XBox, or something, Iām hazy on the exact requirements but basically you had to have already done it to do it again. So we had to go with a company that had already done it. They didnāt pay for the development and didnāt have much of a part in it aside from testing and meeting that grandfather-clause requirement.
Christ M$ is stupid.
No, theyāre brilliant. It means new developers who canāt find distributors have to sign up with MS to do it, so they stand to make more money.
Fuckin pimps, they are.
So did LZG do something to piss off MS, or is MS really this slow to approve a patch?
Even if I were going to answer that, if Iām a representative of Lab Zero, would you trust my answer? :^P
I wouldnāt expect anything official from ya, Mike. Iām probably wrong about the particulars of the money timeline, too. All that matters is that that development hit some major roadblocks, various parties want SG to continue, and the intersection of these 2 things has led to much frustration.
On a lighter note, I was planning on doing a tutorial-ish video for Peacock, but got distracted Super Hexagon and actually drawing again. Itās still in the works, though.