(11/20 PSN!) SG: Slightly Different Edition patch notes

:frowning: My xbox buddy is gone!

I agree that getting some character tutorials made would be a great way to promote this game. The ā€˜how to hitbox’ tutorials did wonders for the hitbox company. Regular, accessible, well done videos (for any fighting game) would help bring new audiences that might be interested but worried about the difficulty in learning a new game.

Thanks for the compliments, guys. The updated video should be up within an hour. It’s 93% done uploading, but add to that processing and the audio swap.

I’ll leave the updated link in this message. If you don’t see anything, check in a few minutes. If you don’t hear anything it’s still processing the audio.

[media=youtube]eDrl6SMsV1w[/media]

I also edited the previous link so you should only see one video. Take a look and like again if you would like.

Investments of money. :^P

So autumn is currently funding new projects from lab zero? I was under the impression that autumn games doesn’t have the money right now to fund new work.

Not sure where you got THAT from…

funding Skullgirls =/= funding new projects

And working on SG without funding also != funding new projects.

clarification: by ā€˜new projects’ i meant new characters, PC version etc.

Dravidian asked why Autumn would pay LZG to make more content. I was just wondering if Autumn does in fact have some money to keep new SG content coming.

No, Dravidian asked, "What would influence Autumn to pay LZG to make more content?"
And I said, ā€œSomeone giving Autumn money.ā€

Ah. You and I read his question in different ways. I mentally corrected his typo to read ā€œwhat influenced Autumn Games to pay LZGā€ as opposed to ā€œWhat would influence Autumn games to pay lzgā€. Wishful thinking on my part.

Here’s how I understand things. LZG, formerly RL, are the developers and Autumn is the publisher. For some reason, they needed a larger publisher/distributor, which is where Konami comes in.

Sony/MS take their cut and pay out to Konami quarterly. Sometime later, Konami takes their cut and pays Autumn. That time could be a couple weeks or months. SG was realeased in a quarter that ended in June. When Evo rolled around, Autumn likely hadn’t yet received anything from Konami. Also keep in mind that money that could have been used for further development was likely used for testing/submission of the patch.

So now people are waiting on revenue from anyone who picked it up after the patch and sales of the DLC colors, which are being held up by MS. Things may take even longer, if they’re not released this quarter. This is why the PC port is crucial to future development. The payouts are monthly and the deal with Konami was probably just for consoles, so that’s one less step to LZG getting paid to make more content. Right now, folks need money to survive, so they may take other jobs, making them unavailable when the money does come in. It’s a very stressful waiting game, I’d imagine.

LINK

Not gonna talk about the rest of your assumptions because I don’t know if I can under NDA, but Konami only handled distribution because in order to publish on XBL you already had to have published a game on XBL, or a few games on regular XBox, or something, I’m hazy on the exact requirements but basically you had to have already done it to do it again. So we had to go with a company that had already done it. They didn’t pay for the development and didn’t have much of a part in it aside from testing and meeting that grandfather-clause requirement.

Christ M$ is stupid.

No, they’re brilliant. It means new developers who can’t find distributors have to sign up with MS to do it, so they stand to make more money.

Fuckin pimps, they are.

So did LZG do something to piss off MS, or is MS really this slow to approve a patch?

Even if I were going to answer that, if I’m a representative of Lab Zero, would you trust my answer? :^P

I wouldn’t expect anything official from ya, Mike. I’m probably wrong about the particulars of the money timeline, too. All that matters is that that development hit some major roadblocks, various parties want SG to continue, and the intersection of these 2 things has led to much frustration.

On a lighter note, I was planning on doing a tutorial-ish video for Peacock, but got distracted Super Hexagon and actually drawing again. It’s still in the works, though.