(11/20 PSN!) SG: Slightly Different Edition patch notes

That’s not true.

j13091 is correct, changing stance during pushblock allows you to block both ways for the remainder of the pushblock animation. This is the way it works in XSF, MSF, MvC1 and MvC2…and is a big reason why even basic defense is so much more difficult in MvC3.

Edit: yesss. Does this mean I get a job with lab zero? C’mon give a poor musician a job.

The pink is hitbox is when the high-low unblockable protection kicks in.

So downback block, push, make stick neutral with save you from overheads and jump ins by turning that on.

Pink hitbox isn’t defined on the SRK wiki btw
http://wiki.shoryuken.com/Skullgirls/Hit_Box_Ref

Edit: Ignore everything here

I tried j.HK(5), c.LK and f.LP c.MK, and it works both ways, but the really interesting use is blocking a low-low or a high-high chain with this technique. Now I’m not going to be caught by Filia j.HP airdash j.HP nearly as often!

=P You’d have to share the wealth, I *did *do the science.

Agreed. I’ll work on the theoretical side, you work the lab.

Considering none of US have jobs right now, uh, no. :^P

That doesn’t mean I have to like it.

So, high/lows behind assists can be negated completely with proper push-blocking technique? Noted.

Aww man…how about no salary but equity in the company? 30% of nothing is awfully cheap!

It means we’re gonna see a whole lot more of assist call --> empty IAD --> c.LK out of Filia and Fortune.

Oh I see it now

If you downback pushblock, go to stand block. And do downback if standing pushblock.

Did players actively know that in MvC2 or was it something everyone did without knowing they were doing it?

Perhaps.

But you still have to pushblock correctly the first time… Basically meaning that continued mixups arent generally free opens.

Though there is a timing alternative… Unless you pb the assist and that makes you immune to high/lows… Oh wow, i think that might be it… Thats really strong if you can just pb an assist then get, high/low protection throughout the pb… Would make pbgc much easier and more powerful if my theory is correct… Ie not even havung to worry about guarding while inputting your special.

I’m not saying SG should have had its own forums from the start, but I know I’d appreciate an SG dedicated forum once it gets bigger. I guess I’m thinking SG is bigger than it actually is because it’s the most well thought-out and well designed fighting game I’ve ever played and I have this thing where I figure quality product should be popular when it’s usually the opposite, and that saddens me.

At least now we can try to get back on track with the patch being released.

Mike said that it’s a relatively unknown technique and that some comp players he talked with were like “What, you could do that??”

Logic on SRK? Gtfo! D:

It should be interesting once this auto-block mechanic is explored a bit more.

possibly. I was playing matches the other day and It felt like I was getting hit at the end of some of my pushblocks for seemingly no reason. Then again I suck at this game soooooo…yeah.

EDIT: LATE

EDIT: Looks like my defense just got a bit better ,muahahahaha

These guys came pretty close:

Where? All I sees is talking about guard cancelling, which was known.

You just have to block correctly, pushblock and then change you guard to crouch if you pushblocked standing or standing if you pushblocked crouch to get high low protection.

I have the dummy doing multiple overheads with Filia + Cerecopter and I’m holding downback after pushblocking the first overhead and I’m safe.

But what happens if you pb the first hit of copter, then switch your blocking?

Are you immune to high/low… Or is it as you say only only one the point character has made contact that the autoguard state comes from…

In other words can autoguard be enacted from an assist or is it only via contact with the point?