1-800-help-a-nub; The FAQ

@edudive: Dude, i changed to stick 5 weeks ago and i’m still not good as i was with the pad.
I also tried out all tipps i could found. you have to find your way to get comfortable with that shit. I’m holding the stick like a wine glass and using my thumb,index/middle and ring-fingers for the buttons.

  1. Play the Arcade Mode to get a feeling for the stick.
  2. Learn first the ground game without special moves. Get a feeling for the timing.
  3. You need patience, stay in training mode for a long time and try combinations, crossups

It is really hard because you will suck for a long time with a stick but dont give up.
Dont give up. Trust me, dont give up and work hard on it.

The game makes more fun with it.

Stun metre

How does stun metre work. I know each successful move also deals stun as well as damage but does the stun simply accumulate until reaching the required amount or can it go back down if too much time expires/you are hit?

go into training mode but attack data on, then hit the opponent a load of times, you’ll see the stun numbers go up something like 0/1100

as u hit more and more consecutively (within a semi-short period of time) that number will increase and increase when it gets to 1100 or whatever… the opponent will become dizzied.

if u stop hitting say at 500/1100 and stand there for a bit, the number will quickly diminish back to 0/1100.

hard to explain, go and play in training and ull get what i mean

Hi guys, I’m a few weeks old on SF4(Xbox) now maining Gouken and playing Abel as my secondary. I’ve done all of Gouken’s Trials (including Normal) upto the 5th on Hard which I can’t get down … jsut need a little more practise.

I just started playing in Championship mode a few days ago and have managed to reach G3-A. Can anyone give me a full explaination on what each band/grade in championship mode represents and what the purpose of Grade Points/Championship Points are.

Also I just need a little clarification on what the difference between Ranked and Championship Modes is, is Ranked just a points based game ? And Championship Mode separates players based on grade ?

Thanks and sorry if this has already been answered. :slight_smile:
Ushae

Gamertag:Ushae

Ranked mode is based on Battle Points. You gain points for winning a battle, you lose them for losing. It’s the same system that’s used in the arcades. Most people seem to spend most of their time in Championship Mode (CM) these days though.

Virtually everything you need to know about CM is in this thread.
http://forums.shoryuken.com/showthread.php?t=188196

oh nvm

Is anyone able to give a link or explain how Championship mode works? I played for a month or so when the game came out on xbox 360, but just now got back into the game. I have a vague idea of what is going on but I’d like to know specifics if anyone can help.

http://forums.shoryuken.com/showthread.php?t=188196

What button configuration does the arcade use? Right now I have X and A as macros (try not to use them) then the top row as punches and the bottom row as kicks. Is this correct?

I found a video before by someone from SRK showing different ways to hold the stick as well, but can’t find it now. Does anyone know of something similar I can check out?

American arcades use straight button layout, while japanese arcades use curved button layout. Curved is more ergonomic since your fingers aren’t equal length so you’ll have to curl the fingers to stay in a straight line, whereas curved is following the natural curve of the finger tips. Helps if you’re playing with the thumb aswell, since the thumb is much lower on the hand than the other fingers.

The madcatz sticks have both setups. I prefer jap setup, with the black buttons as PPP/KKK macros (although I never use them).

I see alot of the pros in videos use a sort of underhand joystick grip, holding the stick loosely between ring and pinky fingers and tilt the hand up or down and forwards, pushing back with the thumb. Don’t grip it too tight, then the wrist will hurt after a while, just like gripping a pen too tight (or your penis)

Watch this video:
[media=youtube]Jv67HQg_JRM&feature=channel_page[/media]

By button configuration I meant what layout the buttons are mapped to. I have it set to (top row) lp x mp x hp (bottom row) lk x mk x hk

Is this the same as the SF4 arcade?

Oh. I thought you meant physical layout. l/medium/heavy punch on top, l/m/h kicks on bottom. That’s the arcade setup. No PPP or KKK buttons of course.

i feel like no matter how much i practice and try, i cant seem to get passed any lvl 3 trial modes when it comes to linking the combos. i even bought a hori stick just to do this, but even when i double tap the keys like gotecks suggested in one of his tps on G3, it doesnt work…

ive stared at the blanka trial for MK-> roll for almost 2 months. what am i doing wrong?

are you talking about normal trials or hard trials? Cause links don’t start till lvl5 normal trials.

If you’re talking about normal trials, note the difference between a link and a chain. If you’re chaining a normal into a special, you want to perform the special movement as the normal is hitting your opponent, canceling the remaining animation for the normal. If it’s a link, you have to wait till the animation of the normal is done and then perform the next move in the short time window that the hit stun will allow. I assume you’re confusing links with chains in the particular situation because mk > roll sounds like a cancel to me.

When you start learning links, don’t double tap immediately. Try to practice the link naturally, find the timing necessary. For example, chun li’s st.lp > st.fp. Practice linking it for a while to get the idea of when you generally want to press fp. After you get that in your head, double tapping or plinking will help you nail that link with just a little more leniency.

Chain means to cancel Normal into Normal.
Cancel means to cancel Normal into Special.
Link is to connect a Normal right when previous Normal finish animate.

poopmilk, right when you do c.MK, you should already by doing the Beast Roll.
So it will be :db::mk: xx :r:+:p: to do.

So a [Crouch]Medium Kick is :d::mk: you know.
And Beast Roll is :l:[Charge]:r:+:p: you know.

I think you already know that by doing :db: for your c.MK that you be already Charging :l: for Beast Roll.

Okay, so :db::mk:, then when it hits, immediately :r:+:p: do.

This technique is called Cancel.
And that is what Normal Trial 3 is about.

thank you for the replies, but ive done that exact input forever lol. dan just seems to block it each time. i dont know if im just not doing it fast enough or what…

Well I don’t know how you are currently doing.
I think you have to do it faster.

It is like the whole thing should be one move.

If you have a camera or something, why don’t you try to record what you’re trying to do with the input display on and upload it on youtube? Maybe we’d be able to better help you out.

Yes, I want to see also.
And you hand movement.

It’s only your timing that is off, I’m afraid. Don’t rush and panic it.
Charge before you start the routine by holding down-back. You will charge as long as the stick is held down-back, doesn’t matter if you press buttons while charging. Then tap the m.kick and quickly do towards+punch. But not TOO quickly or they won’t chain together. And if it’s too slow, he’ll autoblock it.

Whenever there is a charge move in the list and the ones before are crouching attacks, you will charge all the time (down-back) while you execute the crouching attacks, then just finish with the rest of the special move after.

If you have to do a jump attack before a special charge move, you start charging down-back immediately after you leave the ground. The jump won’t abort anyway, and you can do heavy kick and whatnot and still charge in the air. Then finish the charge move when you land.

There is a common rule with charge characters, the ABC rule. Always Be Charging. With Balrog for instance you can sit and charge down-back, do c.lk, c.lk, c.mk, headbutt like this, since you don’t need to let go of the charge while you’re doing the kicks. And land a 4-combo. Then immediately charge again, do the whole thing again with an EX dash punch (8-combo) or even an ULTRA. . Just keep in mind that damage scales down during a combo, so the finishing blows deal very little damage. Including the ultra. But it looks flashy.

ok here it is.

i wasnt too aggressive as i normally am, the person i borrowed the cam from doesnt have a mount, so i didnt want it to fall.

but this is generally what happens.

i hold charge, press MK, and charge forward with the LP and he just ends up blocking it. even when i do it with MP, and HP, its still the same result. i tried double tapping the P buttons, but no luck. if i do it any faster, the move never comes out at all…

idk what to do lol
ive been stuck on this for a long time now