(Disclaimer: If you’re one of the lucky ones who has people to play with who never use gems, good for you. You can be on your merry way. No need to respond here reminding everyone of this. The majority of people who play this game against others play it online and dont have this luxury.)
Intro:
There’s a definite line between something being annoying and then something being so destructive to gameplay that it literally destroys the game.
Topic 1) Character Destruction
From my experience, I can say that certain characters who rely heavily on opening someone up via a good mixup have been destroyed.
ex)
I play Hwoarang. He works really hard to get in, then has to perform a creative mixup with his kick strings to open someone up, or get lucky and hit them with one of his slow/telegraphed ground bounce overheads. It’s not something he pulls off often, but when he does connect he can score huge dmg (400+). 1/4 bar auto-block has killed Hwoarang. He cannot overcome the tiny cost of someone using this gem, unless he were to literally land his ground bounce overheads like 10+ times against them (this simply can’t happen against a good player). The 1/4 block autoblock gem is practically a requirement for someone who plays strictly to win. It is literally so powerful that without it, a top tier character will become a bottom tier character against any other character in the game who does have the gem equipped (assuming two people of equal skill fighting).
Question 1) Post how these auto block gems have ruined your character if you feel they have.
Topic 2) Overall Gameplay Destruction
Instead of becoming more strategic and rich with gems, the game has continued to devolve into more and more brainless tactics, catering to sloppy poor gameplay. I originally did not hate the idea of gems; I liked them and was excited to customize my character to my own fighting style. But Capcom has gone about it the completely wrong way. It’s like they put 3rd graders in charge of the gems department. Don’t like throws? Take a gem to negate them at the tiny cost of 1/6 a block. Don’t like when people outsmart you with an overhead or low or well placed cross-up? Take a gem to negate them at the tiny cost of 1/4 a block. What is the counterargument to this? Yes, these gems take up two slots. But they could take up all three and would still be vastly superior to any other gem. In all honesty, throws don’t matter that much since they suck to begin with, but they still do serve the purpose of opening up someone who is just downbacking the entire fight and at least getting the chance for some sort of wakeup offense on them. The very idea that you can use a gem to completely negate a strategy present in the game and make it a more simple braindead game is counterproductive to what a fulfilling fighting game should aim for. But it seems to be a design philosophy Capcom has taken to heart for SFxT. Oh, and you remember how timeouts were already rampant in this game before this patch? Prepare for an all out pandemic once everyone starts using these gems. Cheers.
Question 2) Post how these gems have ruined overall gameplay if you feel they have, or post how you feel that haven’t affected it that much or have even enhanced gameplay experience.
There is a poll included in this thread. I would like to get everyones feedback. Hopefully this thread isn’t closed too soon. Maybe if enough people voice their opinion Capcom might change things for the better (lol, I doubt it).