zz

I disagree, Storm without flying is just not Storm. I wanted to fly with Storm before these games even existed. :arazz:

Storm isn’t Storm without airdashing. She really has very little need to actually fly…

lmao at the links i see on the bottom of this page:

Mallory Magneto Parts- quality parts for msd and mallory mags in stock at discounted prices (www.goodvibesracing.com)

Mixup- mixup online. shop target.com (www.target.com)

magneto sbc- magneto sbc at a great deal! magneto sbc on ebay motors (www.ebaymotors.com)

cycleops magneto- find cycleops magnetos at great prices (www.pronto.com)

wtf? how to teach the srk google ads about marvel?

hey thnx for your input and time robust. i may not always post, but i pretty much read everything here

haha at lp infinite with storm XD deadly. we all know that is what Sent fears the most. he would be taken off-guard at the fact that she begins to fly, and then think, ‘WTF?’ after that, catch him while his guard is off b/c he will be hovering in front of you and start the f.lp infinite. to get jazzy, call commando, x-up on the f.lp just before you lose flight and LS. smells like win to me :slight_smile:

Yes, fp Sent when he isn’t in flight then activate flight and call psy and lp away for the win. It’s godly man trust me.

My bitch got wings.

you guys should listen to elderGOD and not me. His posts are superior to mine and just better. I relinquish my original stance on the thread this is about my boy elder god teaching ya’ll how its done

yeah next question

-considering ironman is just now approaching the level where he can do air counter hit no matter the height and kill the team

How good is team combofiend if you were to master each of the 3 characters?

I’m asking mainly because you fight vs a different style of ironman player in general.

also with ironman … do any of the players out there use sj lk, airadsh df lk, lk rushdown?

Toilet monsta has been freed!!! :woot::woot:

No more “Is that really Shoultzula”? :rofl:

If your askin petey i dunno

If you askin random people then just add neutral fp to the end of that string and your good, get them drones in.

i’m just trying to get a high lvl perspective from the wc.

next question

why does mss-a suck so bad and yet people still play it?

the win ration with that team is higher than it should be:confused:

I’m noob and I can’t do infinite but I can do five fierce and pretend I know what I’m doing with MSS-a.

Outside of the fact that it suffers from massive MSP rape, and has no anti air, what do you believe is wrong with the team?

wait on potter:rofl:

Because people figure ROW is good and Storm is “better” than Cable, so replace Cable with Storm and you’ll have a better team…in “THEORY!” unfortunately life doesn’t work on theory. Craipest team dynamics I’ve EVER SEEN! People are always mislead like this unfortunately… The reason people win with is is because rocket punch hurts a lot and is double snap friendly. You see Mike, not everything in this game is easily explainable, just like real life situations, like ghosts or random Aliens. Sometimes things work for you, but you can’t explain them, that shouldn’t mean you should stop doing them. Coming to too many conclusions is a bad thing, it takes away adaptability. You ever heard the phrase “Paralysis in Analysis”? It applies here too :wgrin: Opinions, ignorance, theory, reality all get mixed up!

I never knew you were actually smart Amir :wink: and we gotta play again soon man.

-considering ironman is just now approaching the level where he can do air counter hit no matter the height and kill the team

How good is team combofiend if you were to master each of the 3 characters?
Still don’t think this team is that great. Unless you actually play it like combofiend, you are not using it the right way imho. This team suffers because it has weak rushdown, which is why people rely on the im assist. However, dhc -> gb is a really nice tool, but that requires you to get in with mags lol. I still prefer to start sent on this team with mag second and im last. There are a lot of natural counters to this team-wise. Its a kind of like a sscable deal. U need to be good with all three characters, but if you really believe im is going to a new level then ec is losing their roots on how to fight him lol. Last time i check fly upback still owns him free.

also with ironman … do any of the players out there use sj lk, airadsh df lk, lk rushdown?
This is ideal in theory, but not that practical at imo (only at high levels). Even then, I’d say it only works if you can do it right. I think I am a sound technical player and i find it not THAT useful and even a little hard to perform, but it does have great mixup game i.e. sj lk a/d FOWARD lk, lk fp land (especially with drones). There’s almost not real reason to block low against im these days. I still don’t see the threat that so many ppl are scared of lol.

why does mss-a suck so bad and yet people still play it?
This team i feel is great against everything BUT msp. Its like sscable vs. thrax. Takes hard work but it usually is rewarded in end-of-the-match-scenarios. It drawbacks are that there is no anti-air for sent, but its a mag/storm team anyways. You still have storm/sent dhc for comebackability. I think this team is weak against assist based teams to amateur players i.e doom rocks, cyclops, tron. The main issue is if you’re going to pick ms, might as well pick p. double snap is too easy and it requires half the work. People would much rather scrub out is why. mss is better against thrax imo, but magnetos non top-mags don’t know how to fight against thrax without dbl snap anymo. This team shouldn’t have mags playing like it is msp imo, it detracts from its strengths. keep away mag is better with mss. All too often, people play mag the same as they would msp, which is ridiculous. Yes hes fast, but team dynamics are just as important. I watch soo play mss the right way, even though hes “scarier” with msp. If you watch him play against players like genghis, he knows rushing isn’t always the thing to do. He’ll counter call, and chill. It looks like his turtling, but in fact he is putting MORE pressure on tongtinel by keeping away. Forcing his zoning to be perfect. And when soo feels the pressure is too much or its time to take a small risk, he has already set the tone of the match and shown he is patient enough to wait it out if need be. That’s the way mss should be played. Rushdown =/= everything on this team. Its great once you get the hit, but obtaining the hit should not come from randomness but through zoning/opportunity.

Another point I want to mention that could explain why these teams are good; maybe the best players use it really well and make it appealing, or a top-player can use it better than anyone else, even though people try to emulate. That could be why people use these teams instead of typical thrax/msp. Maybe its variety, but these teams have different dynamics that make it hard for other players, even top players, to adapt to. I think the psuedo-goodness usually comes to top-players using it, or developing a niche for the team in tournament play. Who knows. Not like it matters, yall just need to hit training mode and watch yipes vids to compete apparently, lulz

Another interesting thing i’ve noticed, is how players adapt to certain regional things. For instance, the new iron man love that has developed still doesn’t hit home for me. Every Im i’ve played is usually whatever, except for combo/illan/phat(way back). But apparently the ec is just scared shitless of him. I remember thats where i learned how to fight against him, ironically. In so cal, and everywhere now, it was like that for msp. I think its interesting because when you see out-of-towners roll by, unaware of what this character is capable of, and just plays his game you are reminded of how marvel actually is. For instance, i’ve seen chunk/chris s do this numerous times when they visit so cal and just rip on gimmicks. Chunk revealed even the humanness that has developed in the community from the “god” tier players like wong. He did this at evo in winners finals. Even though he didn’t win, i think it became clear to those who saw that marvel is wide open to anyone (even though its untrue), but he brought a glimmer of hope to the rest of the top players that jwong could lose at evo to a wc player. Even though i’ve always felt like this, people just assume I was cocky or didn’t respect. It’s the same even for what mixup did at sb3, you played your game and beat big names and did it YOUR way. Traditional marvel is still what wins imo. Gimmicks can turn into real teams/tactics, but playing counters the way they’ve always been still wins a majority of the time. Its funny, whenever I think a team/gimmick is hot shit, all i need to do is play william the great and im reminded that marvel is still marvel. That’s why I wish he went to sb3, he would have showed yall how to really play the game its supposed to be played. After seeing the results, barring a double snap fiasco happening, he would have placed top 2, maybe 3rd.

haha its funny i didn’t have a desire to play marvel, but this thread is starting to build that fire again. If you guys don’t understand everything im posting, if you want I can help breakdown a high level video that we can all watch. I can say what was good and what can improve. Let me knows playurs

Disclaimer: I know before some might feel that I was “holding back”, but if you actually know me, this is a lot of revealing I usually would not tell. And don’t ask(because i feel this question coming): what are your marvel secrets ?

Another thing: speed is marvel. It is also what seperates top players from god players and average to above avg. The faster you are the more shit you can get away with. simple as that. The game gives you leeway and room for error. It allows for quicker recovery, better lockdown, cleaner movements, and room for ambiguous attacks. However, speed =/= top player. You need to be able to put everything together. Adaptation, reactions, speed, tech hitting, rushdown, run away, analytically approaching the game/scenarios, and even repetition/recognition. And you must adjust to game speed. Its much faster, especially in tournament, than it looks.

Robust, I am working with BH/Sent/Cyke. Do you feel this is a viable team? What are it’s weaknesses? Are any of it’s weaknesses retardedly glaring?

cable will crush this team at all levels imo. It requires a grind it out type style. I would recommend starting sentinel on cable to counter that. Sent actually thrives with these two assists. Simply, call bh when full screen, and cyclops when close. It also allows for crazy lockdown that can be either full screen or close, or even a combination. A good cable should break this team down easily, still. I don’t think it is a viable team at high levels, but it should be good for beating down your friends, maybe even top 5 at a local tourney. Like i said before, any team can be made a winning team with work, or if a top-player wins with it. Don’t be fooled though, the weaknesses are always there. Since bh’s nature is full screen fighting with mixed in demons, cable is an easy counter. Cable, in my stupid opinion, should always try to fight full screen, and this sets him up for he strengths. The fight for cable is as basic as it gets. Also, a good cable can dominate a sent/cyke. That match up is extremely tricky. It involves you basically going for gimmicky damage or gimmicky ways for cable to waste meter. Counter calling is your best shot. Still, a good cable can easily just zone, with little to worry about (since bh full screen assist does very little). I think this team could be really good against mags and storm.People still suck against bh, so thats good for your team. But I would always start sentinel on this team. You also might want to try capcom just so you can maximize damage and force your opponent to play a flawless game.

My next suggestion, switch bh for storm lol. Matrix is an under-appreciated team. Its a sick ass team that sucks against cable as well, but is more than viable. Watch vids of Rattana. His matrix is nice and is creative. Matrix vids are also recommended and old jwong vids. He doesn’t use this team anymore, so vids post 07 might not showcase his best work with the team.

Also, take my advice with a grain of salt. I am almost always assuming you’re trying to become a top-player or at least attempt top strategies. I firmly believe top strategies always overcome gimmicky tactics. And if they don’t, its not the strats but the player. If you can’t implement what I am trying to say into your game, then you just need to play more. The best way to learn is to get your ass beaten over and over again.

Excellent thread. As simple as it is, your assessment of how Mag needs to operate differently on MSS vs. MSP was eye-opening for me. I’d come to the conclusion that characters can build unique advantages through gameplan alteration depending on team makeup but I was always thrown off bc I wasn’t seeing it among top players very often.

Funny bc it IS so obvious but Marvel is so many variables that the big picture is easy to miss.

Well, you also need to consider that these tactics are not universal, as you mentioned, and are based on my opinion. If it was a jwong or yipes thread, they might advocate different strategies (even though I think they would probably agree with my tactics).

Also about mss vs. msp, I believe this match-up is 80-20, but if you play it enough the percentages approach a number closer to even i.e. jmar. Chunksta pretty much proves my point. He can use mss against msp and even though he is disadvantaged at the beginning he can still come back. He uses really good air-dash attacking to keep himself out of disadvantageous positions. Furthermore, his speed, not just with characters, but overall game speed (combined with ridiculous reaction speed) allows him to fight the match-up, especially mag vs. mag. This is part of what I was talking about earlier. I do not want to get into very particular scenarios because the build-up will be so much, and probably very obscure, that I will alienate those trying to learn. Not because they won’t understand, but it will describe positions that their regular competition probably would not put them in in the first place. Also, it would be a shitload of typing that I do not want to do, even though i’ve been posting chapters lol

The more I think about it, the more I feel I can help those trying to get better by analyzing a video that everyone can watch. I’ll let you guys pick. I think using top vs. top isn’t really the best, but maybe mid vs. top player. That way you can relate to one of the players and to avoid feeling overwhelmed. I know when I was learning and just watching high someone like shady k play made me feel scrubby.

If you allow me I suggest going on here http://www.zachd.com/mvc2/fulllist.html and typing “potter sscc msp” . The first vid is you vs Wigfall, where you use SSCable than Santhrax vs his MCS and MSP.

Or better yet IMO, type “potter nelson” for a MM that seems to touch a lot of the issues you’re bringing up here, and I guess you vs Nelson configures top vs mid, while you vs Wigfall may be top vs top.

If you don’t want to analyze yourself, IMO the best ones would be any vid from “the battle of the strongest”, which you can type on the same search for a Sanford vs Yipes FT10. That is really good Santhrax vs MSP, and I don’t think many people would mind that this is a top vs top.

On questions, do you think the Cable vs Mag strategy when he’s been rushed down should play much differently than vs Storm? Asides from floating to avoid Cable dashing under and c.lk, if you say yes why would you say that?