Zelda is flat-out better but Sheik is handy just in case of a bad/good matchup. The Toe got a bit crippled in it’s timing, and I miss the old one, but it’s all okay.
What I’m finding really peculiar is how the great ones have fallen in this game (Samus, Link, Mario, Captain Falcon, Shiek) compared to Melee. It’s the Kirby effect all over again (64->Melee). Sad but true.
I tend to disagree here. Zelda is better yeah, but not that much better. She’s got troubles up close and Din’s can only do so much. Funnily enough, she needs to close for the kill. Not only that, but her kill moves are either difficult to properly land (Killing Aerials) or DIable/predictable (Smashes). The feet are both, and a shielded sweetspot-foot is a free shieldgrab/something out of shield. Shiek is surprisingly difficult to punish in shield given her speed and the quickness of F-tilt. Off the stage, the Fair can kill at nice percents, and she can rack up damage almost as fast as Zelda can. She’s got a nice projectile attack as well.
Zelda and Shiek are two closely-related sides of the same coin. Zelda is really better than Shiek in the same way Ganon is better than C.Falcon at this point: easier straight KO’s and the ability to get a lot for a little.
Zelda actually has plenty of options up close. Up smash (with its godly priority), Nayru’s Love (incredibly quick, lasts a while, and covers both sides), Down Smash (great for knocking your opponent away), and jab (very quick and sets up for other attacks). Her strongest on ground KO move (utilt) can’t be di’d out of because its just a single hit. And also if you feel that there is too much pressure on you, its possible to just use Farore’s wind to teleport away (or teleport to the same spot. mindgames!). Her aerials aren’t nearly as easy to dodge as you say they are. One of my tricks is to make my opponent air dodge a uair, and then hit them with a fair or bair right when their air dodge is done. People seem to underestimate Zelda, thinking that she is pretty much only Din’s Fire. But even without Din’s Fire (I’ve tried playing some matches without it) she is an incredible powerhouse.
Sheik MAY be able to rack up damage as fast as Zelda, but like I said before, its just extremely hard for her to kill. Zelda has four attacks that are pretty much guaranteed kills if they connect correctly against an opponent slightly under 100%, whereas Sheik’s first kill move (sweetspotted upsmash) comes into play just above 100%. Her next strongest kill move after that is vanish (at around 125%) which is almost impossible to hit with. With Zelda, you pretty much can consistently kill an opponent before 130%, but with Sheik, a kill under 130% is a blessing. I’ve had a match against Snake where he got to 250% before I killed him (on fd).
Btw Zelda absolutely destroys ROB. =D
(I also think that Captain Falcon is better than Ganondorf, but that’s for a different thread).
DI-ing toward Sheik to get out of f-tilt doesn’t work. All it does is make Sheik turn around.
Do not forget about Zelda’s down tilt. It trips at medium percentages and pops the opponent up at higher percentages, leading to an easy uptilt/upsmash kill (it combos) unless they DI away. Then you have to forward smash or try an arial.
Also note that tether recovery makes it easier to edgeguard people such as Ike that you need to time when you grab the edge in order to kill them. If it’s still too hard to edgeguard the opponent, then you should switch to Zelda.
I really don’t like Zelda’s dtilt as much as other people do. Most opponents will realize to DI away to avoid the next attack. It’s only real use is at lower percentages where it trips your opponent, leading into a ftilt or fsmash. Her most useless move IMO.
sheik is deadly if used correctly…although now that brawl has tier characters…it seems pointless, but hey who am i to judge right? ppl have their characters they like to play