Zelda/Shiek Thread: Because ain't no one showing her love

I played around with Zelda a little bit this Friday before heading out of town for the weekend. Does anyone have good ideas on how to hit sweet spot on her Airs consistently (ie. setups) or does it just take practice?

Also, is there any advantage for her to do the advanced tech ‘forward hop with back turned so you can Bair them’ (i don’t remember the name for this)? Doesn’t seem too much different from just the Fair.

Yeah, Sheik got uber-nerfed. It’s kinda funny to me though, since all the people that played Melee and went, “lulz why r u using zelda she sux only use sheik” look like clowns while us Zelda fans laugh. Shoe’s on the other foot now, bitches. :rofl:

I agree Din’s Fire is awesome, but most people also don’t know how to use air dodge well enough yet. Its actually pretty easy to air dodge out of. The advantage I guess is that you are making them air dodge, you can usually follow with a dash attack when they land,

I wonder how the hit box on fire works, because I’ve hit from a pretty large distance, seems like it hits furthest when its under a player.

Well Sheik’s Forward Smash can kill now at about 130%. The Up-smash can also kill if you sweet-spot it. But, as people already said she lost most of the stuff which made her easy to play and win with in Melee. No more easy mode for the newbs I guess.

Oh yeah, the new Zelda’s really awesome now. The timing on the f-air and b-air is a bit different but it’s all good. :woot:

HDL (Ike) vs Eval (Sheik)
This video is to show some tether use(mainly to grab the wing quickly and come down with invincibilty, and denying early edgeguard) and nice spacing and pressure with the ftilts. Eval however did not expect the wall cheapness xD.

Notes for observation:
HDL knows the DI needed to escape the Ftilts with little damage. Normally it isnt easy to escape and how many you can do is character specific.

Eval was nervous and didn’t use the other Ftilt combos, mainly ftilt until the character is above and infront and hit with an aerial. That specific height looks like an upsmash will combo but in reality it does not.

Eval at that moment , didnt have a developed edgeguard strategy against Ike, but it is obvious of the possibilites with tether on how you can control the match.

So I’ve recently been taking intrest in learning ZeldaANDShiek.

I know Zelda is a monsterous magical powerhouse and can play that keep away with Din’s Fire like a true bitch. But Im starting to take back what I said about Sheik earlier in the thread. I’m finding her to be fun.

My question to the Zelda/Sheik players, is there anything (bullshit/tactics/good ideas/HORRIBLE ideas)I should know? Im primarily wanting to use Sheik but, Zelda is TOO GOOD to ignore you have her at your command too.

If you want to rock Sheik, there are four words you must keep in mind:

Rush

That

Shit

Down

Do not let your opponent think, breathe. or react; Sheik is wonderful at controlling tempo if she has advantage. Zelda can control space, Sheik controls tempo. Annoy opponents for a stock with Zelda and Din spamming, wait for a kill or far off recovery and switch to Sheik. While they’re still in cautious mode, rush them down without mercy.

Couldn’t have said that shit better.

I play Zelda AND Sheik and granted Sheik fell down the Nerf Tree and hit damn near every branch on the way down but she’s still usable…juts not as useable as in Melee where she had the Aerial Tranny Bitch Slap O’ Doom. Hell I like her for her F-tilt madness alone. My favorite is F-tilt till their almost above you then U-tilt. It just looks pretty when it you pull it off:tup:

Mmmm I still enjoy using Sheik more, but it’s good that they’re balanced now.

It’s ‘Reverse Aerial Rush’

And yes, there is, because Zelda’s bair hits much lower. If you try and fair immediately after short-hopping, it’ll go over most characters’ heads, but bair will hit them.

Good video. Only thing is, even if he had expected the wall throw spam…you still can’t do anything about it. You’re fucked if Ike catches you in it until 100% or higher unless the Ike screws up. :rofl:

Anyway, it’s nice to see that Sheik didn’t get totally and completely overshadowed by Zelda…Zelda’s still much better IMO, but Sheik doesn’t suck.

Sheik stuff is spacing the Ftilt, spamming the ftilt, comboing the ftilt into usmash/dsmash/aerial wherever it is applicable. Her aerials have nice range and priority and when you stick them out they dont leave you as open as for example Zelda.

She has a faster jump than most characters so you can Fast Fall sooner than most characters. Also experiment with the tether and ledges. Her dsmash is still good and her Usmash got buffed from melee.

I dont play Sheik but I would prefer to get a stock advantage and then run Storm style while slowly adding percentage to the opponent.

I switched mains to Sheik and i really like her (cause im all about the rushdown). She has a hard time killing, but she can def rack up the damage. ftilt is so good, and fair is also stupid good. The sweet spot on Bair is good for netting some kills, and running up smash is my favorite kill move.

The main thing i dont like is her fsmash, if you hit the first hit, sometimes second hit whiffs. Sucks. :frowning:

You can DI out of the second hit somewhat consitently by tapping up on the first hit. I can do it almost everytime against Pit’s fsmash. If you want to dash attack without buffering the fsmash you can tap towards then cstik down instead of A.

Her most effective method of killing is pushing characters off the stage followed by an edgehog with the tether. After that is intercepting their second jump way off the stage and returning with tether (it has a long range).

got any match vids of Zelda.

Also f + smash is a decent set-up for a final smash.

Shiek is a friggin monster with a Sword and Star Rod. I’d prolly go as far to say she has one of the best Sword smashes in the game; actually worth keeping it for a while instead of throwing it outright.

Too bad about how she uses the fan though @_@. That’s just horrid.

As a Sheik alt, I disagree with that. She’s still a good fighter, but most people are just butthurt that she isn’t Cable anymore, so they say that she’s worthless. She got a lot of the same nerfs that Captain Falcon did, but much less severe, so she can still play a rushdown game.
The needles are hella good in Brawl. They cancel out and go through some projectiles like Samus’s fully powered Beam, and they redirect missiles like the turnips, Power Missiles, and Nikitas. Her smashes are easier to land because if I’m not mistaken, the range was increased. Her d-smash is hella good, and repeated F-tilts are very hard to get out of, making it braindead simple for Sheik to rack up forty percent or more with just that. On top of that, I’ve killed people at 120% with the slap. That’s a kill percentage for a lot of the people in Brawl.

Sheik is utter trash compared to Zelda.

She only does better against Sonic and maybe Wolf.

And ftilt spam is useless once your opponent figures out that he needs to DI towards Sheik to get out of it.

I don’t think so. But then again I’ve never played a Zelda at all, so I can’t really give an opinion that matters… and last time I played Zelda, I was a newbie.

This is coming from someone who plays both Zelda and Sheik competitively.

I used to play Zelda and Sheik equally until I realized that Zelda was just better in most match ups. Sheik only has a few ways to kill and gets extremely predictable.