Zangief Strategy/Match-up Thread

So uh, I was testing this in Training mode, and even though I think I’m doing it right, it’s not working so I want to confirm this: IS it possible to grab Sim’s stretching limbs?

I agree with what’s being said about Rog. Also don’t underestimate the goodness of KKK lariat in this matchup. It actually shuts down the VAST majority of Balrog’s options and pokes. Also the other key to this matchup is laming it out. And I mean that in complete sincerity. Much like Akuma if you get a life lead in this matchup that’s the instant you stop moving forward. If Balrog has to come to you for damage opportunities then he gets opened up the same way you do trying to get in on a down back Rog. If you have a lead force him to come after you. Don’t roll the dice walking up to a turtling Rog.

The question I have for you folks is what to do about chain seismo. I honestly don’t know wtf the answer to that is. If I get stuck in seismo’s that’s the number one way I end up losing to Viper. That shit does stunning amounts of chip too so you can’t just down back your way to victory waiting for them to get tired of doing it if they know what they’re doing. Focus will get drilled by the next seismo, you don’t have time to jump or you eat seismo as well. Any suggestions?

No. At least I’ve never seen it.

about seismo chain… An well timed EX Hand will move you forward one seismo… If it’s not EX Viper won’t have enough recovery to do anything, right?

Actually when I play as rog vs a gief that can AA lariat well, I do empty jump because essentially it safe jumps a late timed lariat

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Wall dive shenanigans claws or poke happy claws?

I dunno, I do find that s.lp is a GREAT counter poke to his claw spam just inside mid range.

nj HP wall dives, cuz now vega with U2 is strait baiting the lariat.

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The poke happy Claws who know how to poke kinda Claws.

i throw out repeated KKK lariat to avoid seismos. You gotta mix it up between KKK lariat, jumps, and FADC

speaking of seismos. safe meaty splash OS kkk lariat stuffs ex-seismo on wakeup. so it destroys there hope of getting ex-seismo to ultra.

I find a strategy that works best on Claw is simply rushing him down. Use standing mediums when he’s crouching, use cr. lp > gh like your life depends on it, and always have backdash in mind if he’s not spamming wall dives. Just aggressively advancing on him with crossups and throws will scare the shit out of him and make him screw up.

well what has me scratching my head was a video clip they had on the front page…where Ibuki was able to throw Sim’s limbs. Granted it was a WTF vid, I’m curious if the ‘comboable property’ of the throw is what allows her to throw Sim’s limbs. I would LOVE if you could throw people’s limbs like that…Gief’s footsies would just be ridiculous at that point. All of a sudden Seth/Sim/Sagat crumble…well thats an overstatement, but the match up loses alot of its complete lopsidedness for two of them (sim isn’t super lopsided if lopsided at all)

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Was it her Raida (command grab)? That shit has strange properties. Beats, like…everything.

except block…Ibuki was the character I wantedto pick up the most…until I saw that you could just block her command throw. I quickly gave up the match and picked someone else. But yeah its the property of the throw, not the ability to throw limbs. would just be hot/broken if Gief could do the same.

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That raida DESTROYS my sim. She can just throw it out at random full screen. Little sim can do on reaction. Fireballs > Raida but are risky with her command set. Did you see that Ibuki player on the socal stream. wow.

anyway, wrong board.

/post

hmm
rubs chin
if RBG had that ‘suck in’ property, would it actually be soewhat worth it?

Watched Donnie Yen’s Flashpoint this weekend…he hit one dude with the SMOOTHEST atomic suplex I’ve EVER seen…gdlk. Made me want to st.mp someone’s chest.

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I wanna see it :frowning:

I tried youtubing it, but they always show the specrappular ending fight…I really don’t care bout Donnie Yen getting his MMA on…I watch him to see him Ip Man ninjas, let me look again to see if I can find it…
FOUND IT!
[media=youtube]pRcrWlZdDYE[/media] Go to 50 seconds in…cant’ tell me Gief wouldn’t be proud…

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nasty

So…How bout that Seth? Anyone a pro at fighting him?

I can beat mid level seths or impatient good ones. The key is back the into the corner and headbut them when they wall jump. Exgh sb’s if they do them too close. Wake up jump in os lpgh great vs his tel. But not a tun you can do vs full screen fb’s, c hp and jump back hp. It’s a pain full loss if they stick to those three moves.

I play seths that don’t even risk wall jumping out the corner, they toe tap out. I also play the ones who jump without yoga sniper bc they are trying to bait PPP.

I’ve found KKK works almost as good against his sniper giving me time to recover to block when he lands if he didn’t snipe. Superman punch works good if he snipes you out the air if you jump over SB’s but if he doesn’t snipe your vulnerable for a bit since it’s not an empty jump.

I just don’t know what capcom was thinking when they released this game with such a retarded matchup.

Good luck to any Gief that plays Sabins seth. OMG.

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fixed. Still, I would rather fight Seth then Cody or Akuma. Since Seth’s teleport got nerfed I feel like he has no good options to escape the corner, which is where most Seth players end up when playing keepaway He can try to wall jump, but if you time a headbutt just right or have Ultra 2 ready from all those SBs and stretch fierce punches, he’s get’s screwed real quick.

Akuma and Cody on the other hand are more ridiculous to me. Unlike Seth’s jump back fierce which has vulnerability, jump back air hado is less risky against Gief. When he gets backed in a corner, I gotta decide if I should get in there, or stay mid-screen to punish an anticipated teleport. If I’m sucessful with the teleport punish, he still gets away afterwards with another teleport. Now I gotta get in all over again.

With Cody, he’s designed to keep me out. While this isn’t a problem against the Ken scrubs who switched to him, a Good Cody will keep me out with standing roundhouse, back strong, and roundhouse ruffian all the while throwing rocks and hitting me up with links…