Zangief Strategy/Match-up Thread

Ex-spd, is the only spd (not counting ultra and super) that can beat meaty wakeups. I actually had to test this out after Ultra David said it.

In comparison to the jab spd, I believe it has the same range and the same damage as a fierce spd, but I am unsure, since I rarely use ex-spd. My TE stick is broken, so I won’t be able to test the damage components of this.

If i dont’ have enough EX for pimp slap, what can I use to punish a shoto’s sweep ?

Don’t do it on Cammy or Blanka. But I think you can safe jump Blanka to try to get him to do electricity. Then you can jab SPD him.

If you time it right, you actually can crossup Ryu’s SRK. You have to allow it to hapen and land on his head after the invincibility frames. But as stated, don’t do it on cammy and blanka. Also don’t do it against gief. Mess up and you eat Lariat or SPD.

If far or close, you can punch lariat through. In between that he will sweep you. Too far and you’re safe. Too close and he can’t react and you will lariat him. You can also focus absorb and jump over.

You can also jump over them if the akuma uses incorrect angles/spacing.

At the start of an akuma match I’ll often just build bar until I at least have one EX hand available. Watch for your opening and score that knock-down into shenanigans. Just keep forcing him into the corner like usual.

also if you get a life-lead just sit and punch lariat through them, occasionally jumping over a ground fireball to keep him scared of approaching.

Be careful of his sweep/S.RH follow-ups to both air and ground fireballs as he can punish you with that, but if he’s being aggressive like that and isn’t fast enough then just make him eat an EX hand for his troubles.

Kick lariat doesn’t seem to work on air fireballs either but you probably already know that.

I think Abel is a better version of Zangief. Zangief is a very slow monster that you can do hit & run tactic on, but you cant do that om Abel

Tnkz for the spacing tip. I’ll try to pull that off during a match. the jumping shenaningan does’nt seem to work on shotos they just uppercut you out of most thins. (if you try to cross up or even sweep…they’re shortyu beats your sweep)

You have to time it right. You’re almost baiting them to do the SRK. You have to be a little past their head to do it right and use the knees vs splash. Splash will probably get hit unless you’re further out and let your legs hit him. Using knees will smack his head and you can finish the crossup with a combo or SPD/suplex. Depending on the situation though you might want to splash regardless. The trade is in your favor. In general, yes, sweep isn’t a good idea until they start to fear your crossup. When that happens add your sweep. They have to think that their SRK isn’t a good option first before you consider sweeping them. Which is a good reason to choose splash over knees. Knees is harder to time right and if you miss, they won’t be afraid to use SRK.

The key is not to be predictable. Don’t just cross up everytime you knock them down. If you get into a pattern, they’re going to be able to counter you. A lot of times, you want psych them into doing a SRK and punish that. That way, the next time, they’ll have to take a split second to think whether they should SRK or not on wakeup. And that split second of hesitation works in your favor because they’re more likely to make a mistake when they’re guessing.

And you don’t want to trade with Ryu or Sagat because they can ultra or EX FB you for free.

Zangief vs Rufus

Zangief probably wins this fight 6-4. Rufus needs to be close to do damage, and he doesn’t want to be close to Zangief b/c of lariat/SPD. Rufus can’t really abuse dive kick b/c deep lariat will at least trade with him. Rufus will get most of his damage from EX messiah kick, throws b/c you’re afraid of EX messiah, anti airs, and c. FP. Let’s talk about them, shall we?

Rufus C.HP

Crouch Jab is the best solution, either preemptively or on reaction if you are out of range. Buffer into Jab glove ON HIT to close the gap quickly and grab Rufus with a jab spd. I’ve actually had this work against a good rufus in a tournament.

C.FP is -14, so if Rufus misranges, it can be punished w/ EX hand. If he only hits with his hand, you can’t really can’t over to him, even w/ kara glove. Try just walking forward and using c. jabs.

EX Messiah Kick
Always be aware of Rufus’ meter and your opponents tendency to use this move. Safe players only use it w/ 3 stocks to FADC the flip kick. Some players mash it out during poke strings. Other players will throw it out after one of Rufus’ many safe moves (dive kick, galactic tornado, Messiah kick sweep ender, etc). Baiting this move and punishing it is how you beat Rufus. Thankfully, Gief has PLENTY of options.

LK ender- flip kick
-This ender is used to end if Messiah kick hits.
-It is also used to FADC backwards if it is blocked and Rufus doesn’t want to be punished. EX Messiah->LK ender-> FADC backwards is still -7 on block, so if YOU are cornered, you can punish him with a S.MP, C.LK, or S.LK, since it doesn’t push you back.
-It can be delayed to not combo. This will beat lariat and focus, but will now lose Ultra/Super/EX SPD. This is why you shouldn’t just spam lariat/focus.
-It is horribly unsafe and leaves rufus close. You can spin the stick during the flip to bust out ultra when he lands, or your choice of punishment.

MK ender- sweep
-loses to early lariat
-loses to focus attack
-loses to early grab/ultra
-safe on block.

HK ender- Overhead
-Loses to PPP lariat
-Loses to focus attack
-Is punishable by super/ultra on block (it’s -1 on block, better get that REVERSAL)

As you can see. Any of these options can lead into guaranteed ultra/super for zangief. Without 3 stocks of meter, Rufus is taking a HUGE risk.

Rufus Anti Airs*

Are incredibly good, especially w/ meter. The uppalm normal on the ground, Stand Fierce, j.RH into snake strike or ultra, EX Messiah, and EX Snake strike are all really good options. Don’t jump. You don’t need to, and it’s going to hurt if you do.

Dive Kick, Dive Kick/Dive Kick, EX Messiah/ Dive Kick Throw Mixup

Block the dive kicks low and try to crouch tech on reaction. EX Messiah cannot hit your low short if you are crouch teching. Eating throws are preferable than eating a divekick combo->ultra or being hit w/ EX messiah->FADC ultra.

Conclusion:
Rufus will get his damage from anti airs, punishing stupid lariats/spds, throws, and really risky offensive setups (like w/ dive kick or random messiahs).

Zangief will get damage from normal pokes (C. LP, S.MP) and punishing Rufus’s attempts at doing damage.

Once again, Renegade delivers…I’ll put this on the original post.

Any tips for a good Ryu who zones you out with mid distance hadoukens (can’t ex hand on reaction), C. MK to hadouken, (straight) J. MK > C. MK > hadouken, very good reaction lp. SRK when you jump (so even if you jump straight up he’ll be in time to straight J. MK again - can’t punish with SPD).

Is it just me or the J. MK is seriously irritating to break through? Tried to walk/dash in and lariat (high risk as his kick stuffs out lariat most of the time) and S. HK has to be timed very well in order to just maybe trade with him. If I miss I get punished. If I get caught by SRK its eat ultra or ex Hadouken. Damage trade-off has risks and returns that always seem to be unfavourable to me.

I’m having trouble trying to get in with footsies (which seems to be the ONLY viable way to get in) or maybe I’m doing it wrong. I generally try to get in with S. LP, S. MP, MK with the occasional C. MK, S. HK thrown in but his reaction is really good and if I do laggy moves I’ll just get punished.

I fought a Ryu like that last night. I think the way to beat him is to just try to walk him into the corner. He’ll probably try to get out by air tatsu but you can headbutt it.

I’ve noticed the easiest way to beat cammy is to just crouch turtle. Jab to counter any ground attacks(I’m way to slow to SPD a spiral arrow, but a jab combo seems pretty foolproof), and lariat any jump ins. I’m not even sure if she has a tool to break this.

she grabs like hell and is fast with this :wink: you could say that you can spd but she will be faster i guess

Thanks for this. Nice and easy to read.

what do you do against a not-using-any-move sagat?
i.e. blocks your stuff and HK anything, wont tiger shot you until you are real far or when he confirm it is real safe, the other times, he just keep zoning with the stick, dont do anything like him? he will chip your health with some unexpected tigershot, try to get in? HK.
the worst part is that he just zone around but not doing anything making zangief cant do anything and eat some tigershots while trying to escape different speed and height tigershots at a gawdam far distance
he will also sometimes jump in with jmp and jump away, hit or blocked, he always get away safely and hunt a new HK chance

similar to this video here but without some of his fancy moves that made him getting hurt
[media=youtube]15PvKZ6sgrg&fmt=18[/media]

  1. Jumpin Fierce Punch for jump or trade. If you hit without trading, jump again and splash over his head and cross up as normal
  2. bait the kick and use the kick to extend your range for an LP SPD.
  3. bait the kick and green glove to beat his animation.
  4. Build meter
  5. Taunt

vs. stron ken/ryu

I’ve had trouble against these two. I can beat the average ken/ryu but there are some Ken’s who just sit on me the whole match timing crossups with MK, hitting high on zangief around his shoulder then throwing me. Sometimes i can get a SPD off and sometimes not. It was one guy in particular who was doing it, he was offering some mixups initially but as I began to adjust there was about 3-4 fights where he just did this all day as I was sort of looking for the answer. I started just spamming the 360 to reverse and he started doing some more mixup allowing me to get back to my game but it seemed nigh irreversable at times.

I realize I am saying I figured out how to deal with it, but what is the best AA that zangief has to trade with vs. shoto. Does he have one? Would I just have to wait for my change to spam the SPD? I feel very vulnerable to jump ins by shoto characters. How do other zangiefs keep these guys (ken/ryu) at arms length?

The best way is to time your headbutts against jumping shotos it works wonder especially if they havent learned there lesson the first time then they becomes stunned… Other than that u can do cr. mp but I dont really suggest it since it seems to lose more than i would like… You can try blocking the jumping mk and ex spd as soon as they land you can also block and kkk lariat. I also notice that you can block the jump in then go ex green hand… That is my personal favorite… As you can see you have many options for jumping shotos…