Zangief Strategy/Match-up Thread

just for fyi instead of punishing a blocked ultra from sagat with dash buffered ultra it would be wise to buffer the ultra inside a normal throw attemp (less chance of wiffing!!) but honestly no good sagat use a ultra without setup… so…

is there a good way to use short jump against the HK? i actualy doubt it…

The way to beat HK is to… not jump. I know it’s hard but that’s the best method. It’s safe to jump from full screen away but even then, I would try to limit it. If you HAVE to jump, make it random. But if you’re not jumping the majority of the match, jumping every now and then is okay to throw them off because they won’t be ready for it. I think the toughest Sagats are the ones that are really good at kara TU or kara TKing. This makes it dangerous to even jump at full screen away.

I have no problems with whiffing with dash ultra after their ultra. If you’re dashing in, you should end up right next to them when your ultra comes out.

back jump firce from anyone on your wakeup, just block it. let them jump away. crouching won’t even hit the punch except for like chun’s back jump kick. u got away with no dmg on ur wakeup. thats good enough.

chun’s streight jump kick: crouch p lariat. let her get close enough before you execute. there are only few attacks that p lariat can’t punish, like honda’s straight punch and sakura’s straight kick, and of course seth’s zoom punch.
if u can’t drop chun’s you are not waiting long enough.

for dalsim, maybe focus on cornering him first. k lariat for zoom punch but its risky. jump mk for zoom kick on ground. kara jump spd for knee anti air. jump mp for jump horizontal zoom punch. ex gh for fire when u r in range. keep in mind u got more health and attack dmg. don’t rush from far.

i’m not sure about camy’s. i remember not being able to knee cross cannon spike. but if you block, you can ex gh or mk. if u keep doing that, camy can’t canno spike on wake up all the time. then she will start jumping away or back dash. you can punish those.

akuma’s dive kick, you can p lariat. just let it come close enough before execute it. or straight kara jump spd. kara jump spd don’t always work because gief can land too late. back dash can work also. all these depends on when dive kick comes and distance between u and akuma.

after blocking sagat’s ultra, i like to taunt buffer ultra.

…wtf, are you kidding me lol

Well, EX SPD can beat cannon spike… for some reason it’s not throw invincible for extra frames like most other DP’s

Also her DP has the same frame data as Sagats, which suggest you could trade with it. But her hitbox on it is much better, I haven’t seen it trade nearly as much as Sagats.

but yeah, block/throw/low works just as well on cammy as anyone else.

Don’t try to cross her up, she isn’t safe jumpable and her Cannon Spike beats both splash and knees. Not to mention she usually comes out the right way when doing it.

Empty jump cross up can allow you to block, since there’s no landing recovery frames. Exploit this to bait DP’s and punish.

Oh and punish her Cannon Spike with HP Green Hand, not EX.

–Cammy. Dentron
-----Best meaty: Safe jump splash cr. jab; Knees right on her head (cr. short o-s throw)
----------Regular dp: Block; Loses to knees or whiffs through
----------Ex dp: Block; Loses to knees or whiffs through
----------Ex backfist: Escapes, but punishable; Whiffs through
----------Super: Block; Whiffs through, hand over
----------Ultra: Block; Whiffs through, hand over
----------Backdash: Loses to jab; Escapes
----------Focus attack: Loses to jab; Loses to short
----------Focus backdash: Loses to jab; Loses to jab
-----Best meaty on quick stand: #2
-----Post-throw
----------Neutral throw: Regular/short safe jump splash cr. jab or regular/short empty jump cr. short
----------Regular spd: Jab hand
----------Ex spd: Jab hand to meaty knees on her head cr. short o-s throw
----------360k: Step toward regular/short safe jump splash cr. jab or regular/short empty jump cr. short
-----Grounded jab o-s sweep: No, but cr. mk works instead
-----Ex spd useful: Yes
-----Best ways to punish
----------Dragon punch: Fierce hand, ex hand, step toward st. short xx ex hand
----------Hooligan: Unthrowable lariat
----------Drill: Safe at max range, otherwise spd
----------Backfist: Lariat on reaction; safe on block
----------Super: Ex hand on reaction; step toward st. short xx ex hand
----------Ultra: Ex hand or jump on reaction; step toward st. short xx ex hand
-----Comments: The knees have really short hit and block stun, so when done at the height where they beat Cammy’s dragon punches Cammy can recover from them in time to do something when you land. The cr. short o-s throw means that if she goes for a throw, you’ll tech it. But if she goes for dragon punch, that input will lose. I have that section in parentheses because you just have to guess whether you should do that input or whether you should block in expectation of her dragon punch. Also note that this safe jump is extremely hard to time, and in a real match you’ll probably want to depend more on option #2.

i never get a knee to wiff or beat here canonspike thats a realy hard one…

Sig test

I try to bait the cannon spike by doing safe crossups. Either that or I’ll wait slightly longer to jump and do splash. This way the spike doesn’t auto direction correct and I can tag her. I’ll mix in meaty ground pressure in there as well. I find this throws off their timing.

Hmm, not sure if this was said anywhere but Zangief’s EX greenhand can stop Cammy’s Ultra, you both get hit, but she takes more damage.

Guys, any new developments vs. claw?

Smart ones don’t attack from the air and just do hit & run poking…I have a tough time getting the knockdown. I have to rely on psychic ex-hand, but I can easily run out of meter.

And when they knock me down, they do the safe instant jump back hp. Either i focus it and forward dash cancel or block. But doesn’t really help me.

Thats the basic stratey done by alot of Chuns/Bisons/Claws/Kens…just stick that long ass poke out there. Its been a battle lately going against it…it just comes down to footsies IMO…there is no sure when strat but patience/practice/mind games. Try doing deceptively counterable moves to counter their counter. But if Vega walks foward, he isn’t holding a charge. Take advantage of that however you may.

  • :bluu:

Make sure you are calling the back flip. It is highly punishable, when you know the backflip is comming. But on the real, Vega shouldnt be near you in anyway if he knocks you down.

Headbutt is also very usefull in this matchup.

You know what I just noticed? When Gen does his PPP Ultra (not the tornado one, the regular dashing Ultra) and right when he is about to touch Zangief, back dash just once, and the Ultra will go right through Zangief!

I was just messing around in arcade and found this. Not sure if it works with anyone else, but it looks cooler than just jumping over Gen’s Ultra.

That’s more risk than it’s worth. Just do KKK lariat and he flys right through you. Or of course, you can block or jump. Still a cool trick though.

Why would Gen do empty PPP ultra anyway?

Hey, Ultra David? How knowledgeable are you on the Chun Li matchup and what’s your opinion on the advantage for Gief (if he has an advantage). I’ve been looking up references in this matchup via youtube and niconico and I see nothing but Japanese Giefs getting screwed over. I played Ricky Ortiz the other day, and I got close to beating his Rufus twice, but pretty much just died against his Chun Li. Basically, he uses Chun’s fireball like Dhalsim’s fireball and then creates so little space to get through that I’m pretty much hitting a wall every time. I’m doing my best to walk block, walk block, but damn.
I think the main thing is the risk factor of knocking down Chun is hard because what beats standing roundhouse loses to cr.roundhouse and then you got forward fierce making it even harder. He mixes up his normals so well.
I’ve had to test out things and found out this:
Standing roundhouse loses to a well-timed cr.mk (I always knew this) and a cr. roundhouse (but this has to be rather psychic). If Chun Li is close enough, you can cr. lk buffer to an ex greenhand, which seems to be what I’m aiming for now. Anything else that you can think of that fucks up standing roundhouse? Is it seriously all reaction to knock her down on that damn thing?

Cr. roundhouse, upon whiff = ??? You tell me, lol.
Cr. roundhouse blocked close = lp spd or cr. lk buffered to ex green hand or st. lk buffered to ex greenhand.
Cr. Roundhouse blocked medium distance = all of the above except lp spd.
Cr. roundhouse at the very time = ??? I think this is unpunishable.

Once you knock Chun Li down, though. Safe splash, right? I’m trying to get the timing of that thing down. I’m thinking of just empty neutral jumping and blocking exsbk. Or… man, I dunno. This is one matchup I honestly don’t know that well.

UltraDavid do you still think Blanka vs. Gief is still in Blanka’s favor even with the kara green hand and the newfound knowledge that standing jab spam beats balls?

Guys I just went 1-2 at West Coast Warzone, my first major tournament in 9 months and my first tournament of any kind in 6 months. I’m no more qualified to talk about matchups than anyone, and actually probably a lot less so.

I don’t think Blanka is even. Even without random balls, I still like Blanka’s defensive zone he can put up with his footsie and antiair normals. I don’t think it’s a terrible matchup like I used to, though.

As for Chun, those are basically the things I do about st roundhouse, although I also sometimes fish for it at max range with jump headbutt. I didn’t even know you could punish her sweep with short xx hand heh. If she quickrises after something like a green hand, she gets up too fast to allow you to do a safe jump. But if she doesn’t or can’t quickrise, then yeah, safe jump splash all day.

What do you guys think about the other guy’s question?

[quote=“UltraDavid, post:739, topic:59505”]

Guys I just went 1-2 at West Coast Warzone, my first major tournament in 9 months and my first tournament of any kind in 6 months. I’m no more qualified to talk about matchups than anyone, and actually probably a lot less so.

Man just brush that shit off, everyone has a bad day from time to time…