Zangief Strategy/Match-up Thread

Wow. Didnt know you could do that. I’m gonna have to learn this shit fast. I get so many tech throws in a match If there was a way that I could SPD them, that junk would be off the chain. No more people trying to walk up and throw me while im turtling.

Video? of anyone doing this would be fine. i am visual learner.

I played against Justin and Marn last night. Went 0-2 against Justin’s Rufus, 1-0 against Marn’s Viper.

His Rufus is so scary and he knows exactly when I’m trying to get in range for SPD, which poke I’m going to use. When I started using standing strong more he adjusted very well. Overall, it was a pretty good beating. I eased up in a couple areas instead of taking risks. It was pretty fun though.

Marn’s Viper is also pretty good. I play a good Viper normally so I know that matchup fairly well. I probably would’ve lost if I hadn’t greenhand under the flame kick into ultra when he crossed over me. Too bad that match wasn’t on tape.

Stuff to add:

SAKURA

  • Gief’s KKK Lariat will hit Sakura’s Ultra clean. However, do it when you know she’s going to Ultra and you are next to her.

RYU

  • Gief’s PPP Lariat will go through his Ultra. Remember to use that when you see him start the Ultra.
  • Don’t jump towards Ryu unless you know you will hit him. He will Shoryuken you. If he has Ultra, be careful. One jump, 1 Shoryuken, and Ultra comes out and hits you for big damage as you are falling. Ryu will also blast his red fireball or super on you if his Ultra is not readyl

uhh, not to be mean, but I’m pretty sure everybody knows that. Especially the ryu stuff.

UltraDavid, Come on with it already!!!

Geez, I seen you post in another thread about some stuff that is going to change the Zangief game…Ive seen you posting it around Geif forums as well.

I can’t even begin to think about what meaty stuff you’ve come up with. I know there is always technical strategies and “what you should do vs…” but im 100% sure thats not what you are talking about. How much more crap can there be, im always working on my strats but you sound like you have something big. I love unorthodox shit, I hope you’ve got some.

I thought between all of the crap everyone here has found out, short jumps, kara, ect, what else can there be?

Damnit man. Stop holding out, you are killing me. Just give me a little taste. Just a little to hold me over. :crybaby:

agreed you tease. lets see it.:coffee:

Haha it’s not that gamebreaking or novel, it’s just a set of ways to deal with the various characters’ wakeups that removes most of the opponent’s options. Hope I haven’t oversold this, heh.

For example, against a waking Viper, if you do a meaty safe jump fierce to crouching jab and option select that to a punch lariat, Viper can’t do anything at all. If she does wakeup fierce knuckle, you’ll block and can punish if she doesn’t fadc away; if she does ex burning kick, you’ll trade with her such that she’ll lose like 20% life on a counterhit, you’ll lose a tiny tick, she’ll get knocked down, and you’ll recover faster than you would have if the full lariat had continued; if she does ex seismo, punch lariat beats that; if she does super, you block and can punish; if she does ultra, you block and can punish; if she does backdash, your splash or jab will hit it; and if she does focus backdash, your jab will hit her dash. Ding! Viper has no wakeups.

All she can do now on her wakeup is block. Now your post- ex spd, 360+k, neutral throw, ex hand, or sweep is more dangerous, meaning that the pre-knockdown game becomes even more important and hectic. And since your Viper opponent knows he has to block on wakeup, well, how about a nice fake jump splash (ie splash done too early or late to hit) into 720 to keep him on his toes? There are also regular/safe jump tricks like the one I posted above that can make blocking the right way hard in the first place. If they do block, though, then great, you’re Zangief and the opponent is right next to you, and that’s still pretty sweet for you.

Or against Dictator, knock him down, jump over him before he gets up, and then do meaty crouching jab o-s cr. mk. He can’t do ex scissors, ex psycho, super, or ultra, since you made him lose his charge; if he does ex devils reverse, oh well, you move a cr. mk’s distance up; if he does teleport such that he lands right in front of or behind you, you can punish; if he does teleport such that he moves far away from you, oh well, you move a cr. mk’s distance up; if he backdashes, he’ll escape; if he focus backdashes he’ll escape; and if he does ex stomp, your cr. mk moves you forward just enough that you’ll automatically move out of the way of the stomp, he’ll land behind you, and you’ll be able to punish with anything.

Or against Gen, do safe jump splash cr. jab (optional o-s hand), doing the hand motion in whichever direction you expect a Gen with meter to do ex oga towards. If you guess right and he just bounces off the walls and falls down like Gens normally do, you can punish him. If you guess right and he does an off the wall attack, well, you’ll get hit. But the only reason he’ll do an off the wall attack is if he thinks you’re gonna do o-s hand; if he does the attack and you don’t do o-s hand, you can punish him. If you guess the wrong direction for o-s hand, oh well, you’re effectively in the same position as if he’d just done ex oga without a followup and you hadn’t done anything. If he does any other wakeup attack, you block or beat it, and if he backdashes or focus backdashes you’ll hit him with the splash or the jab. So basically, this is a way to make sure that the only thing Gen does on wakeup is ex oga, and unlike against most characters, he’s still forced to guess whether to drop or do an attack off the wall.

It’s just a bunch of stuff like that that takes advantage of safe jumps, safe meaties, and other option selects (o-s jab hand, o-s ex hand, o-s punch lariat, o-s 360+k) depending on the opponent’s character. Against most characters you have a great way to remove 100% of the opponent’s options, against some you have a situation-specific way to remove the opponent’s options, against a couple more you have a great option that the opponent can still deal with in a couple ways, and against some characters there’s no way to get rid of mixups completely but at least the mixups you have are stronger than they used to be.

I haven’t put out a vid on this yet because I’m still doing some research and getting some peer review, but I just haven’t had enough time to do much on it at once and definitely haven’t had time to work on a video.

Just noticed Zangief slightly ducks his head during his standing block animation, this lets you stand closer to Sagat when footseying with him and his standing roundhouse. It makes it easier to counterpoke with your standing strong or roundhouse.

Also, the moment Saggot executes his roundhouse most of his shadow on the ground is hittable by either crouching short or DF + roundhouse, but I don’t have much use for this right now because I usually battle him with standing strong. Chun’s standing roundhouse has the same property, and you can DF + roundhouse her from very far away.

This one might be worthless but it is information that might come in handy to someone. Against Saggot standing roundhouse it is very hard to focus only one hit of his roundhouse because you have to start focus near the tip and Zangief both leans back and ducks his head during his focus attack. This means roundhouse will whiff most of the time, giving you option either to dash back, charge up to focus 3 then let go (level 3 focus has absorb frames during its attack startup), or let focus go after seeing another roundhouse (for spammers). Currently I am thinking about using it either slightly out of range or slightly in range of sagat’s roundhouse (focus absorb whiffs at this range) and using non-charged level 1’s then dashing back. Roundhouse will not beat this unless executed right before zangief hits, but be careful because ducking will make the focus attack whiff (reason why I think this might not be a great idea).

Hey guys dunno if this was already mentioned - purely RARE situational tactic vs. akuma. If you ever knock him down in the corner, you can bet he’s gonna wanna reversal teleport outta there. So cross him up early and he’ll teleport into the corner (cuz of game mechanic direction auto-reversing) and you’re free to kill him.

Did this twice and both times the akuma player was like :confused:

Anyone have any good tricks for getting a knock down on a turtle guile. I have been running into a bunch of g1 guiles who never jump. They just sonic boom and anti air anytime I jump in.

u just gotta keep moving forward and pick when to get in.

I’m still new to the whole O-S concept…what are/how do you perform Gief’s?

  • :bluu:

O-S = Option Select.

no I know what it is, but I dunno how to do Gief’s…do I just hold down and hit lk/lp/mp/fp and watch the universe implode from my ability to neutral throw, lariat, or tick?

  • :bluu:

easiest one to learn is the sweep one…

after you spd, green hand over and then hit c.jab, then hit c.lk and c.hk at the same time like you are comboing that shit. If they are trying to jump away, you put them in block stun with c.jab and hit them with c.lk then you continue the combo. If they backdash, you whiff the c.jab and hit them with sweep. Mad easy.

How do you guy’s fight GEN… all he does is Walk back in forth…

Then Gen throw’s out that annoying S.mk move in to hands(repeat)

Usually do my best when I’m just walking back in forth trying to lariat Gen’s S.mk…

I try to take the lead early and trutle tell time runs out. Do you guys have any counter poke for Gen’s S.mk!

Btw The Gen’s player’s name is Yeb.

Yeah, yeb’s Gen is pretty tricky. Umm, I would say just try to out turtle him. I haven’t played him in a while but what I do on my friend is s.mp and do jump ins and be careful about it.

Is Bison totally safe when hes just turtling with s.rh spam? This one guy was really testing my patience with that today, could not get in at all unless I guess correctly and ex green handed him.

And fuck Seth. Seriously.

One Seth today called ME cheap! hahaha. I got a kick out of that.