Zangief Strategy/Match-up Thread

Almost everty mnove in the game is punishable, its a matter of variety and tactics. If you can charge a head butt, you can charge a buttslam. Hell headbutt is hella punishable. As a Gief player how do you feel when you watch a Gief player basically lariat the whole rouind…and not defensively, but really just spam lariat? It hurts meh soul! That was my point with Honda, there is so much at your grasp with Honda that doesn’t require anything fancy to perform, but you see players who don’t use it. I understand that buttslam is punishable, but that doesn’t take awy from its usefulness. Lariat is punishable, but that doesn’t stop us Gief players from using it, itsj ust am atter of ‘when’ to use it.

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haha, I guess I just don’t let it get to me when I see other people play poorly. A couple of player matches I played, the guy obviously had no idea how to play street fighter. He would walk towards me and push whatever buttons he could. I don’t even think he knew how to jump. I just pictured a 3 year old on the other end just pushing buttons.

Oh, I guess it does kind of pains me to see so many Guiles out there spamming the cr.RH. I guess it’s up to me to show them that is not the move you want to be spamming.

Well I look at it like you have people who really DON’T know what their doing, you almost feel bad for them and I too picture like a 1st or 2nd grader mashing buttons. I play nice, winning decisively, but not abusing them (if that makes sense).

But the people I’m refering to? They are the guys who can do a few combos, know WHAT they are doing, and still sit back only doing one move. Notl ike the neutral j.hk, but like as is the case I’m refering to, a Honda player who does Headbutts all day, even when countered, or the Gief player that just walks across the stage using PPP (not even KKK to try and bait)…the people that are the reason folks associate Gief with ‘Lariat Spam’…it pains me to see someone with the ability, simply play so stupidely or limitedly.

I love the Guile cr.rh spam though, I think every tweo days I find something new to punish it with. If I was Ryu I’d just spam c.lp :rolleyes:

BTW I’m having much better success with double knees against shoto lately, thanx ya’ll. Snuffed a few DPs, wasted a few Ken Ultras, burnt FADC bars for Ryu heh.

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actualy against shotos i think a perfekt timed splash is much better since it BEATS SRKs clean from jab to firce

But you cant be perfect ALL the time, thats why double knee is great. Its always good to mix it up. Pretty much 100% you wont be SRKed. When they think you will splash and you knee they comletley wiff you can deal the big punishment.

Double knee is just so much more safe to do. You dont have to go BIG all the time.

Gotta agree with u on that one. If they are gonna KEEP HP heatbutting across the screen I’m going to KEEP punishing on reaction. I’ll lariat spam all day against a honda who headbutt spams. Or maybe headbutt his headbutt twice but thats besides the point… :wink:

Will a kick lariat beat out a cr.mk poke from a shoto? I was getting a bunch of kens yesterday doing the F+mk into cr.mk xx hado. I caught them a couple of times with ex gh when they cr.mked but I was thinking maybe kkk lariat is a better option for their annoying pokes.

just use your c.lk into exgreenhand after the f+mk it is no real blockstring! -2 frames on block and your c.lk hase 3 frames startup EX-Beargrab could ahtou work (2 frames startup maybe enugh to take the c.lk) maybe its worth a try since it deals more damage

Anytime Ken does his f+mk attack, on block I just mash c.lp. Not as elegant as an EX GH, but I tag a little dmg, and he maintains the nerves to try it again, thus I get a bit mroe dmg before he learns “dat shit won’t work”. With enough practice, I prolly could do c.lp, c.lk, EX GH, but I’ll prolly stick to c.lp c.lp s.mp on block to it.

Advice…what to do on wake up? Someone will stand right next to where I am on wakeup, but with the threat of a ‘jump’, I dont’ really want to command throw as the cool down is HUGE, if I lariat, they simply block, anything else and I catch a throw into a repeat situation. I’m thinking of just jumping straight up on wake up, but for how long it takes to jump and crouch in this game, I’ll prolly get tagged and thrown ‘while still on the ground’.

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Back dash. You can also neutral jump. He can’t throw you if you neutral jump. He’ll whiff and you can come down with a headbutt into a combo. You can also option select if you are in the corner. Most of the time, people aren’t going to be standing right on top of you. The only person that might do that is Abel. Anyone else, they’ll probably wait for you to get up and neutral jump so anticipate it. EX bear grab might catch them on the way down. If they don’t have a double air attack that is. Not sure if that’s the safest method though.

EX Beargrab just gets me in trouble. If not timed well (which I never do with it), I end up doing the ‘whiff’ animation while they are still falling down from their jump.

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a buffered c.lk into exgreenhand is the best to do it will hit deal more damage and is pretty damen fast with 3 frames its althou the best way against guiles 2 hit kick

Any thoughts on a bouncy chun?

I met one earlier who just spammed neutral jumping Roundhouse and I just couldn’t punish it:

No aerials beat or trade (am I missing something)

Lariat loses most of the time and trades like 1/10 if i’m lucky.

EX hand is usually blocked

Focus doesn’t help because I just eat another hit upon her landing.

C.Strong eats the kick. S.HK seems hard to time, and I’ve never got it consistently.

Am I missing something in the bouncy chun situation that should be my best friend?

I was told cr.Fierce. I have yet to get that to work though. But I tried it on a couple of Chuns and they seemed to stopped doing the neutral jumps. Maybe they knew something I didn’t? I didn’t even land any hits!

See this is the kinda good thinking I was talking about. People try to go big all the time because you might get more out of it going small. If Ken tries this and he eats a big EX GH combo in the face he will immediatley stop doing this and you lose that option to deal damage. If you punish something so common with a common style move he will be more inclined to do it again. Then you go for the big punishment when it really counts.

Sometimes I even block jumpins randomly and get out only so they think that I wont AA. Then when they try it in a near clutch situation BAM! didn’t think I was gonna do it.

Mixups arent always offensive.

  1. I believe Chun’s jump rh doesn’t have that much reach when compared to her jump double fierce. Try to back away so that her kick doesn’t hit and she’ll land on dirt. If you’re sure she’ll land on dirt then SPD.lp. Try also backing/backdashing to get free of her reach. The goal is to have her land in front of you for a SPD. You could also do a EX-GH depending on the situation but why waist meter if you can SPD.

  2. Concerning Lariet. Don’t spam it immediately. You have to be crouching then time your Lariet right before she lands. It’s a hit or a trade and trading is good with Chun.

  3. I haven’t tried this but I believe jump up/head butt is good if you react quickly enough. Someone will need to confirm this for me.

  4. Block.

He’s talking about neutral jumps dude.

I see.

I think a correctly timed cr.lariet will hit or trade. I played a Ryu that jump up/kick and when I finally stopped spamming lariet and did timed a cr.lariet, I was getting better results. This being either I clean hit him or we traded, which favors Z with a relative life lead.

I shouldn’t say the same with Chun since I haven’t tested this but since you mentioned you had 1 in 10, I think you can improve this by timing it correctly. I’m assuming that you were spamming lariet on your wakeup. Break that habit, and time your cr.lariets.

for chuns neutral jump hk, you can ex green hand under her and spd when she lands

there exist adage in germany “wenn man keine ahnung hat einfach mal fresse halten” you can translate it with “if you hafe no clue, just shutup” :wink:

timed cr lariat against here kick is zangiefs dead!

no you can not itwill hit in both directions and she will not use it unless you are close

best option so faar creenhand here while landing ; standing faar HK or just block